Player Matchup

Nu Wa
Nu Wa
Ash is Killer
Nu Wa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,609 Elo+
Party 1
Cthulhu
Cthulhu
S3LF CARE
Cthulhu
Level 63
God Stats
4W - 1L
1,322 SR
Queue Stats
83W - 64L
1,419 Elo+
Party 1
Mulan
Mulan
Wallacenatc9
Mulan
Level 31
God Stats
18W - 17L
1,452 SR
Queue Stats
29W - 25L
1,398 Elo+
Party 3
Charybdis
Charybdis
dvznxy
Charybdis
Level 18
God Stats
10W - 5L
1,451 SR
Queue Stats
24W - 29L
1,244 Elo+
Party 3
Thor
Thor
iTz Thxns
Thor
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 54L
1,364 Elo+
Party 3
Team Averages
Level 32
1,445 SR
1,407 Elo+

VS

Team Averages
Level 27
1,479 SR
1,179 Elo+
Danzaburou
Danzaburou
BASH-3R7
Danzaburou
Level 28
God Stats
24W - 30L
1,500 SR
Queue Stats
101W - 163L
1,004 Elo+
Party 2
Olorun
Olorun
BrianDaJuiceMan
Olorun
Level 29
God Stats
15W - 17L
1,283 SR
Queue Stats
150W - 199L
1,004 Elo+
Party 2
Fenrir
Fenrir
Honeymusturd1297
Fenrir
Level 30
God Stats
1W - 4L
1,386 SR
Queue Stats
3W - 9L
1,414 Elo+
Solo
Bellona
Bellona
Tactical_Wit_It
Bellona
Level 7
God Stats
2W - 4L
1,500 SR
Queue Stats
53W - 83L
1,223 Elo+
Party 2
Ymir
Ymir
Th3kidFr3sh_
Ymir
Level 42
God Stats
1W - 3L
1,726 SR
Queue Stats
159W - 208L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 0 / 1
5,517
920
4,556
2,561
628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
S3LF CARE
Cthulhu
7
1 / 1 / 1
4,563
761
2,017
4,749
2,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
2 / 0 / 0
5,331
889
1,522
2,412
1,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Charybdis
dvznxy
Charybdis
7
1 / 0 / 0
4,281
714
746
2,839
633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
8
2 / 0 / 2
4,423
737
513
3,707
1,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BASH-3R7
Danzaburou
2
0 / 1 / 0
2,922
487
215
909
154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 3 / 0
3,391
565
1,139
3,857
849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

6
0 / 3 / 0
3,570
595
365
4,488
1,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

5
0 / 2 / 0
3,228
538
381
3,480
1,013
7
1 / 2 / 0
3,712
619
1,491
5,631
1,888
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
11
Kills
1
1
Deaths
11
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
L
Danzaburou
BASH-3R7
Danzaburou
0
1
0
0
L
0
3
0
0
L
0
3
0
0
W
Cthulhu
S3LF CARE
Cthulhu
1
1
1
1.5
L
0
2
0
0
L
1
2
0
0.5
W
2
0
0
2
W
Charybdis
dvznxy
Charybdis
1
0
0
1
W
Thor
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,354
Damage
3,591
16,268
Taken
18,365
5,521
Mitigated
5,172
4,867
Healing
2,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,556
958
0
750
2,561
628
329
1,139
1,364
25,747
535
L
Danzaburou
BASH-3R7
Danzaburou
215
59
0
62
909
154
0
476
385
0
2,281
L
1,139
204
0
860
3,857
849
0
2,488
1,110
16,019
0
L
365
68
0
566
4,488
1,268
0
735
3,615
0
15,927
W
Cthulhu
S3LF CARE
Cthulhu
2,017
386
748
1,256
4,749
2,093
125
1,221
3,528
17,403
0
L
381
129
0
532
3,480
1,013
0
243
3,073
0
5,385
L
1,491
545
0
0
5,631
1,888
0
1,928
3,655
13,872
1,201
W
1,522
419
0
870
2,412
1,078
0
0
2,412
0
26,729
W
Charybdis
dvznxy
Charybdis
746
573
0
1,243
2,839
633
759
270
2,569
0
21,540
W
Thor
513
110
0
0
3,707
1,089
132
0
3,707
0
22,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,115
Gold Earned
16,823
211
Minions Killed
99
0
Camps Cleared
0
615,932
Distance Traveled
578,858
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,517
920
40
7
0
120,717
0
L
Danzaburou
2,922
487
4
1
0
31,876
0
L
Olorun
3,391
565
19
3
0
109,772
0
L
Fenrir
3,570
595
37
6
0
158,768
0
W
Cthulhu
4,563
761
32
5
0
130,097
0
L
Bellona
3,228
538
10
2
0
153,309
0
L
Ymir
3,712
619
29
5
0
125,133
0
W
Mulan
5,331
889
53
9
0
112,765
0
W
Charybdis
4,281
714
43
7
0
107,562
0
W
Thor
4,423
737
43
7
0
144,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role