Player Matchup

Danzaburou
Danzaburou
CaptainMissouri
Danzaburou
Level 27
God Stats
12W - 8L
1,346 SR
Queue Stats
39W - 44L
1,354 Elo+
Party 1
Chaac
Chaac
bbySweeney
Chaac
Level 26
God Stats
15W - 10L
1,296 SR
Queue Stats
52W - 52L
1,285 Elo+
Party 1
Baron Samedi
Baron Samedi
bbyTana
Baron Samedi
Level 35
God Stats
13W - 9L
1,571 SR
Queue Stats
92W - 101L
1,351 Elo+
Party 1
Team Averages
Level 29
1,404 SR
1,330 Elo+

VS

Team Averages
Level 38
1,413 SR
1,479 Elo+
Geb
Geb
Thespooky19538
Geb
Level 42
God Stats
4W - 8L
1,369 SR
Queue Stats
51W - 51L
1,487 Elo+
Party 2
Scylla
Scylla
me like lag
Scylla
Level 24
God Stats
4W - 2L
1,724 SR
Queue Stats
14W - 15L
1,504 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
sunnyfunnyday
Ah Muzen Cab
Level 49
God Stats
0W - 5L
1,147 SR
Queue Stats
49W - 48L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CaptainMissouri
Danzaburou
17
7 / 2 / 6
11,626
969
12,977
13,943
5,414
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chaac
16
5 / 1 / 9
10,745
895
14,460
15,923
16,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Baron Samedi
bbyTana
Baron Samedi
15
4 / 5 / 8
10,171
848
5,320
9,731
4,538
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
9,015
751
8,544
13,169
10,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Scylla
16
3 / 5 / 3
9,994
833
9,957
12,346
4,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
sunnyfunnyday
Ah Muzen Cab
15
2 / 5 / 3
8,595
716
8,225
12,076
5,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
16
Kills
7
8
Deaths
16
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CaptainMissouri
Danzaburou
7
2
6
5
L
2
6
3
0.58
W
Chaac
5
1
9
9.5
W
Baron Samedi
bbyTana
Baron Samedi
4
5
8
1.6
L
Scylla
3
5
3
0.9
L
Ah Muzen Cab
sunnyfunnyday
Ah Muzen Cab
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,757
Damage
26,726
39,597
Taken
37,591
26,494
Mitigated
20,668
10,540
Healing
3,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CaptainMissouri
Danzaburou
12,977
6,092
0
5,056
13,943
5,414
2,680
6,872
6,417
0
37,965
L
8,544
847
0
818
13,169
10,935
0
2,395
10,446
18,483
2,022
W
Chaac
14,460
1,253
0
4,275
15,923
16,542
37
4,025
11,220
0
38,009
W
Baron Samedi
bbyTana
Baron Samedi
5,320
118
655
554
9,731
4,538
0
4,528
4,895
19,229
0
L
Scylla
9,957
1,031
0
1,391
12,346
4,678
0
1,296
10,704
31,886
326
L
Ah Muzen Cab
sunnyfunnyday
Ah Muzen Cab
8,225
3,478
0
1,120
12,076
5,055
0
1,677
10,079
0
26,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,542
Gold Earned
27,604
157
Minions Killed
104
0
Camps Cleared
0
617,729
Distance Traveled
565,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,626
969
71
6
0
209,773
0
L
Geb
9,015
751
15
1
0
214,434
0
W
Chaac
10,745
895
46
4
0
210,943
0
W
Baron Samedi
10,171
848
40
3
0
197,013
0
L
Scylla
9,994
833
66
6
0
167,413
0
L
Ah Muzen Cab
8,595
716
23
2
0
183,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role