Player Matchup

Jormungandr
Jormungandr
Wencler
Jormungandr
Level 51
God Stats
6W - 1L
1,347 SR
Queue Stats
19W - 11L
1,563 Elo+
Party 1
Bacchus
Bacchus
Yaggum
Bacchus
Level 62
God Stats
17W - 9L
1,440 SR
Queue Stats
18W - 11L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
man0clay
Cthulhu
Level 59
God Stats
6W - 3L
1,545 SR
Queue Stats
26W - 14L
1,574 Elo+
Party 1
Team Averages
Level 57
1,444 SR
1,551 Elo+

VS

Team Averages
Level 58
1,417 SR
1,463 Elo+
Jing Wei
Jing Wei
BrazucaNles
Jing Wei
Level 41
God Stats
1W - 3L
1,233 SR
Queue Stats
28W - 26L
1,440 Elo+
Solo
Ymir
Ymir
CottonEyeJohn
Ymir
Level 84
God Stats
6W - 3L
1,763 SR
Queue Stats
61W - 59L
1,488 Elo+
Solo
Eset
Eset
NahueJonhy
Eset
Level 48
God Stats
1W - 1L
1,256 SR
Queue Stats
13W - 8L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Wencler
Jormungandr
17
4 / 3 / 7
10,669
889
10,970
15,039
13,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bacchus
Yaggum
Bacchus
16
5 / 4 / 5
10,231
853
7,257
13,485
13,040
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
man0clay
Cthulhu
15
3 / 5 / 6
9,818
818
10,896
15,159
12,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BrazucaNles
Jing Wei
16
7 / 3 / 2
11,182
932
10,369
12,187
5,075
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 7
9,502
792
7,704
15,016
14,145
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 6 / 6
9,366
781
8,340
11,358
4,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
12
Kills
11
12
Deaths
12
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BrazucaNles
Jing Wei
7
3
2
2.67
L
2
3
7
1.83
L
2
6
6
0.83
W
Jormungandr
Wencler
Jormungandr
4
3
7
2.5
W
Bacchus
Yaggum
Bacchus
5
4
5
1.88
W
Cthulhu
man0clay
Cthulhu
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,123
Damage
26,413
43,683
Taken
38,561
38,861
Mitigated
23,860
3,561
Healing
5,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BrazucaNles
Jing Wei
10,369
7,613
0
2,036
12,187
5,075
0
8,673
3,240
0
41,989
L
7,704
2,301
0
1,196
15,016
14,145
0
7,102
7,607
24,184
0
L
8,340
999
259
1,549
11,358
4,640
0
8,505
2,553
28,934
0
W
Jormungandr
Wencler
Jormungandr
10,970
1,410
0
394
15,039
13,235
190
4,988
10,032
28,422
3,768
W
Bacchus
Yaggum
Bacchus
7,257
660
0
1,487
13,485
13,040
0
4,837
8,602
11,056
2,386
W
Cthulhu
man0clay
Cthulhu
10,896
573
491
1,189
15,159
12,586
28
6,260
8,875
29,507
1,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,718
Gold Earned
30,050
114
Minions Killed
129
0
Camps Cleared
0
656,402
Distance Traveled
598,381
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,182
932
63
5
0
239,961
0
L
Ymir
9,502
792
34
3
0
182,068
0
L
Eset
9,366
781
32
3
0
176,352
0
W
Jormungandr
10,669
889
45
4
0
212,652
0
W
Bacchus
10,231
853
29
2
0
231,211
7
W
Cthulhu
9,818
818
40
3
0
212,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role