Player Matchup

Ra
Ra
Omicrom17
Ra
Level 58
God Stats
4W - 5L
1,456 SR
Queue Stats
93W - 92L
1,504 Elo+
Solo
Nemesis
Nemesis
Shirte
Nemesis
Level 103
God Stats
2W - 1L
1,371 SR
Queue Stats
29W - 19L
1,564 Elo+
Party 3
Bacchus
Bacchus
TheBalrogSlayer
Bacchus
Level 108
God Stats
12W - 6L
1,649 SR
Queue Stats
29W - 20L
1,557 Elo+
Party 3
Cupid
Cupid
devilslime11
Cupid
Level 29
God Stats
8W - 1L
1,777 SR
Queue Stats
25W - 14L
1,602 Elo+
Party 3
Mulan
Mulan
jubbothy
Mulan
Level 59
God Stats
5W - 5L
1,487 SR
Queue Stats
30W - 29L
1,478 Elo+
Party 3
Team Averages
Level 71
1,548 SR
1,541 Elo+

VS

Team Averages
Level 59
1,489 SR
1,497 Elo+
Bastet
Bastet
Giunta
Bastet
Level 107
God Stats
15W - 12L
1,522 SR
Queue Stats
333W - 355L
1,514 Elo+
Party 2
Neith
Neith
TBNDRaFT
Neith
Level 84
God Stats
8W - 5L
1,551 SR
Queue Stats
271W - 292L
1,478 Elo+
Party 1
Agni
Agni
UrsineEwepro
Agni
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 19L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
WomansRightsLOL
Cthulhu
Level 62
God Stats
1W - 3L
1,374 SR
Queue Stats
121W - 152L
1,503 Elo+
Party 2
Mulan
Mulan
ishiddedifarded
Mulan
Level 15
God Stats
4W - 3L
1,500 SR
Queue Stats
11W - 10L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,352
613
2,092
7,093
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Shirte
Nemesis
12
5 / 0 / 2
6,644
554
5,856
8,320
3,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
1 / 1 / 4
5,967
497
5,275
10,823
9,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 1 / 1
6,430
536
4,284
6,837
2,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
jubbothy
Mulan
8
0 / 6 / 2
4,993
416
2,394
8,171
4,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Giunta
Bastet
13
3 / 0 / 2
6,569
547
4,129
8,748
2,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Neith
TBNDRaFT
Neith
11
0 / 2 / 1
5,973
498
2,718
4,178
1,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 3 / 0
6,578
548
2,926
6,388
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

10
1 / 4 / 4
5,594
466
5,965
8,306
6,901
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
5 / 2 / 2
7,991
666
9,005
9,444
4,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
11
Kills
11
11
Deaths
11
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bastet
Giunta
Bastet
3
0
2
4
W
2
3
1
0.83
W
Nemesis
Shirte
Nemesis
5
0
2
6
L
Neith
TBNDRaFT
Neith
0
2
1
0.25
W
1
1
4
3
L
2
3
0
0.67
L
1
4
4
0.75
W
3
1
1
3.5
L
5
2
2
3
W
Mulan
jubbothy
Mulan
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,901
Damage
24,743
41,244
Taken
37,064
21,336
Mitigated
17,016
15,095
Healing
12,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Giunta
Bastet
4,129
1,432
0
5,375
8,748
2,509
0
2,171
6,577
0
39,381
W
2,092
286
768
2,350
7,093
2,701
0
2,103
4,810
63,584
2,476
W
Nemesis
Shirte
Nemesis
5,856
1,796
0
3,588
8,320
3,018
383
567
7,713
0
42,595
L
Neith
TBNDRaFT
Neith
2,718
480
0
1,353
4,178
1,276
285
963
3,215
0
37,810
W
5,275
945
0
2,788
10,823
9,198
156
2,601
8,222
17,809
0
L
2,926
88
0
1,135
6,388
1,843
0
578
5,810
42,830
879
L
5,965
465
106
852
8,306
6,901
108
2,801
5,440
23,307
1,053
W
4,284
1,996
1,222
3,415
6,837
2,379
0
2,060
4,717
0
40,404
L
9,005
1,070
0
4,011
9,444
4,487
104
806
8,477
0
53,478
W
Mulan
jubbothy
Mulan
2,394
304
0
964
8,171
4,040
0
763
7,408
0
16,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,386
Gold Earned
32,705
323
Minions Killed
356
0
Camps Cleared
0
1,264,072
Distance Traveled
1,213,261
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,569
547
71
6
0
276,219
0
W
Ra
7,352
613
130
11
0
243,720
2
W
Nemesis
6,644
554
79
7
0
290,837
0
L
Neith
5,973
498
72
6
0
230,500
6
W
Bacchus
5,967
497
12
1
0
268,391
2
L
Agni
6,578
548
93
8
0
239,682
2
L
Cthulhu
5,594
466
33
3
0
240,169
0
W
Cupid
6,430
536
68
6
0
220,015
0
L
Mulan
7,991
666
87
7
0
226,691
0
W
Mulan
4,993
416
34
3
0
241,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role