Player Matchup

Ne Zha
Ne Zha
Platinum IV
Mackarmyvet89
Ne Zha
Platinum IV
Level 157
God Stats
5W - 6L
1,474 SR
Queue Stats
737W - 683L
1,673 MMR
Party 1
Sol
Sol
Gold V
TheWonkster
Sol
Gold V
Level 87
God Stats
82W - 82L
1,575 SR
Queue Stats
116W - 128L
1,461 MMR
Party 1
Jormungandr
Jormungandr
Gold II
lexcamp420
Jormungandr
Gold II
Level 120
God Stats
32W - 14L
1,701 SR
Queue Stats
46W - 42L
1,590 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,583 SR
1,575 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 113
1,472 SR
1,569 MMR
Nox
Nox
Silver I
Excess14
Nox
Silver I
Level 142
God Stats
0W - 2L
1,248 SR
Queue Stats
45W - 44L
1,546 MMR
Solo
Chaac
Chaac
Bronze III
R3lZlimShady
Chaac
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,559 MMR
Solo
Neith
Neith
Bronze IV
iamSens
Neith
Bronze IV
Level 69
God Stats
0W - 1L
1,669 SR
Queue Stats
1W - 3L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 8
12,653
844
12,196
13,008
13,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

17
1 / 4 / 4
11,304
754
9,628
15,151
4,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
lexcamp420
Jormungandr
20
7 / 0 / 6
13,551
903
17,076
15,668
17,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
ThothChang'eKuzenboBacchusAchilles

VS

Bans
Baron SamediVulcanSobekIx ChelPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 4
10,198
680
9,109
11,390
5,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 7 / 3
10,602
707
9,863
20,009
10,896
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
iamSens
Neith
20
3 / 1 / 2
12,389
826
16,419
10,423
4,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
13
Kills
5
5
Deaths
13
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
5
1
8
9
L
1
7
3
0.36
W
1
4
4
0.75
L
Neith
iamSens
Neith
3
1
2
4
W
Jormungandr
lexcamp420
Jormungandr
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,900
Damage
35,391
43,827
Taken
41,822
35,116
Mitigated
20,322
14,887
Healing
9,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,109
635
0
537
11,390
5,116
0
6,785
4,009
18,388
0
W
12,196
3,124
0
5,299
13,008
13,351
863
3,358
9,598
465
33,151
L
9,863
2,103
0
4,697
20,009
10,896
0
10,678
8,833
0
41,099
W
9,628
3,814
0
5,272
15,151
4,751
438
4,592
10,523
53,280
213
L
Neith
iamSens
Neith
16,419
3,528
0
4,347
10,423
4,310
0
5,812
4,172
0
63,287
W
Jormungandr
lexcamp420
Jormungandr
17,076
1,144
174
4,142
15,668
17,014
218
1,485
13,929
46,916
3,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,508
Gold Earned
33,189
189
Minions Killed
186
0
Camps Cleared
0
852,315
Distance Traveled
828,434
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,198
680
21
1
0
278,898
2
W
Ne Zha
12,653
844
34
2
0
300,490
0
L
Chaac
10,602
707
63
4
0
257,345
0
W
Sol
11,304
754
81
5
0
264,012
2
L
Neith
12,389
826
102
7
0
292,191
1
W
Jormungandr
13,551
903
74
5
0
287,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role