Player Matchup

Scylla
Scylla
Silver IV
Hcfloflo
Scylla
Silver IV
Level 65
God Stats
50W - 98L
1,339 SR
Queue Stats
279W - 386L
692 MMR
Solo
Mulan
Mulan
Gold III
chris6i023
Mulan
Gold III
Level 110
God Stats
20W - 9L
1,647 SR
Queue Stats
285W - 371L
1,523 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold IV
polla_voladora_
Ah Muzen Cab
Gold IV
Level 151
God Stats
13W - 14L
1,488 SR
Queue Stats
1,214W - 1,397L
1,499 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,491 SR
1,238 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,591 SR
1,564 MMR
Bacchus
Bacchus
Bronze III
Aphrillis
Bacchus
Bronze III
Level 120
God Stats
1W - 1L
1,508 SR
Queue Stats
1W - 2L
1,438 MMR
Party 1
Nu Wa
Nu Wa
Silver III
DuckSnuggler
Nu Wa
Silver III
Level 129
God Stats
1W - 0L
1,590 SR
Queue Stats
1W - 3L
1,430 MMR
Party 1
Medusa
Medusa
Platinum V
puebloBlau
Medusa
Platinum V
Level 67
God Stats
20W - 12L
1,676 SR
Queue Stats
150W - 173L
1,825 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hcfloflo
Scylla
18
1 / 6 / 4
12,406
775
7,341
12,571
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mulan
19
4 / 2 / 2
12,353
772
10,021
17,598
17,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ah Muzen Cab
polla_voladora_
Ah Muzen Cab
19
2 / 6 / 4
13,297
831
11,375
21,077
14,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesNe ZhaCthulhuKuzenboThoth

VS

Bans
SerqetAgniBaron SamediChaacPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aphrillis
Bacchus
20
5 / 1 / 8
13,550
847
9,828
16,808
24,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 3 / 10
13,045
815
13,864
10,355
4,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
puebloBlau
Medusa
20
6 / 3 / 7
14,245
890
22,300
15,589
7,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
7
Kills
14
14
Deaths
7
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Aphrillis
Bacchus
5
1
8
9
W
3
3
10
2.67
L
Scylla
Hcfloflo
Scylla
1
6
4
0.5
L
Mulan
4
2
2
2.5
L
Ah Muzen Cab
polla_voladora_
Ah Muzen Cab
2
6
4
0.67
W
Medusa
puebloBlau
Medusa
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,737
Damage
45,992
51,246
Taken
42,752
35,849
Mitigated
35,614
5,670
Healing
9,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Aphrillis
Bacchus
9,828
1,030
737
4,126
16,808
24,165
456
2,725
13,074
23,798
2,156
W
13,864
5,444
0
2,094
10,355
4,093
1,424
3,149
6,824
42,961
380
L
Scylla
Hcfloflo
Scylla
7,341
58
0
1,752
12,571
3,960
208
4,883
7,241
63,893
649
L
Mulan
10,021
331
0
2,255
17,598
17,609
88
7,862
8,620
0
30,337
L
Ah Muzen Cab
polla_voladora_
Ah Muzen Cab
11,375
968
0
1,663
21,077
14,280
693
8,497
11,735
0
61,786
W
Medusa
puebloBlau
Medusa
22,300
6,858
0
2,229
15,589
7,356
1,714
1,940
12,938
0
92,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,056
Gold Earned
40,840
269
Minions Killed
248
0
Camps Cleared
0
790,453
Distance Traveled
909,645
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,550
847
40
3
0
345,107
3
W
Nu Wa
13,045
815
79
5
0
270,044
0
L
Scylla
12,406
775
127
8
0
245,473
0
L
Mulan
12,353
772
35
2
0
298,982
3
L
Ah Muzen Cab
13,297
831
107
7
0
245,998
0
W
Medusa
14,245
890
129
8
0
294,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role