Player Matchup

Medusa
Medusa
JoJoFig23
Medusa
Level 127
God Stats
3W - 0L
1,921 SR
Queue Stats
100W - 109L
1,453 Elo+
Party 3
Fenrir
Fenrir
PrivateMocoCoco
Fenrir
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 133L
1,494 Elo+
Party 1
Vulcan
Vulcan
Spartan021231
Vulcan
Level 83
God Stats
5W - 12L
1,514 SR
Queue Stats
33W - 44L
1,428 Elo+
Party 3
Hachiman
Hachiman
TonyLeTigr3
Hachiman
Level 7
God Stats
13W - 16L
1,508 SR
Queue Stats
19W - 26L
1,317 Elo+
Party 3
Horus
Horus
Zach325
Horus
Level 127
God Stats
53W - 47L
1,541 SR
Queue Stats
110W - 109L
1,498 Elo+
Party 1
Team Averages
Level 96
1,597 SR
1,438 Elo+

VS

Team Averages
Level 87
1,547 SR
1,391 Elo+
Merlin
Merlin
ITzJust_Drewww
Merlin
Level 198
God Stats
20W - 19L
1,545 SR
Queue Stats
271W - 265L
1,508 Elo+
Solo
Nox
Nox
MoistThumbTip
Nox
Level 9
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 12L
1,270 Elo+
Party 2
Nut
Nut
ScuffedCreation
Nut
Level 103
God Stats
0W - 1L
1,551 SR
Queue Stats
72W - 60L
1,457 Elo+
Party 2
Guan Yu
Guan Yu
SorceressSimilia
Guan Yu
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,270 Elo+
Solo
Ravana
Ravana
Yahzek
Ravana
Level 83
God Stats
0W - 5L
1,640 SR
Queue Stats
82W - 74L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JoJoFig23
Medusa
13
6 / 3 / 4
7,627
587
11,380
9,551
3,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
7 / 0 / 2
8,204
631
7,813
8,667
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 2 / 2
7,268
559
2,610
3,731
1,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
TonyLeTigr3
Hachiman
13
3 / 1 / 6
7,085
545
4,200
8,058
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
Zach325
Horus
13
5 / 1 / 2
8,776
675
8,655
9,007
5,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 0
6,463
497
4,411
7,235
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 4 / 3
6,113
470
1,862
7,026
5,634
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 4 / 1
5,605
431
3,284
9,243
2,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 6 / 0
6,706
516
2,964
13,645
6,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Yahzek
Ravana
12
1 / 3 / 3
6,662
512
6,976
9,322
3,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
22
Kills
7
7
Deaths
22
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Medusa
JoJoFig23
Medusa
6
3
4
2.67
L
1
4
3
0.63
W
7
0
2
8
L
1
4
1
0.38
L
2
6
0
0.33
W
1
2
2
1
W
Hachiman
TonyLeTigr3
Hachiman
3
1
6
6
L
Ravana
Yahzek
Ravana
1
3
3
0.83
W
Horus
Zach325
Horus
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,658
Damage
19,497
39,014
Taken
46,471
14,765
Mitigated
20,223
16,391
Healing
10,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,411
131
0
705
7,235
1,918
0
939
6,198
38,263
0
W
Medusa
JoJoFig23
Medusa
11,380
3,065
0
2,169
9,551
3,019
464
1,412
8,139
0
46,835
L
1,862
388
0
595
7,026
5,634
42
613
6,348
10,587
0
W
7,813
1,725
0
6,403
8,667
3,245
0
941
7,726
0
64,087
L
3,284
1,382
0
2,583
9,243
2,503
0
0
9,243
0
32,991
L
2,964
114
24
3,632
13,645
6,506
0
353
12,637
0
28,867
W
2,610
86
0
874
3,731
1,174
0
1,854
1,877
37,731
1,597
W
Hachiman
TonyLeTigr3
Hachiman
4,200
2,882
0
3,385
8,058
2,274
462
2,066
5,992
0
30,749
L
Ravana
Yahzek
Ravana
6,976
1,565
0
2,918
9,322
3,662
0
304
8,970
0
55,711
W
Horus
Zach325
Horus
8,655
2,705
150
3,410
9,007
5,053
0
0
9,007
0
50,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,960
Gold Earned
31,549
380
Minions Killed
286
0
Camps Cleared
0
1,314,840
Distance Traveled
1,271,450
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,463
497
72
6
0
228,856
4
W
Medusa
7,627
587
56
4
0
251,256
0
L
Nox
6,113
470
15
1
0
265,438
0
W
Fenrir
8,204
631
108
8
0
298,592
1
L
Nut
5,605
431
52
4
0
229,228
0
L
Guan Yu
6,706
516
50
4
0
265,122
10
W
Vulcan
7,268
559
74
6
0
279,164
4
W
Hachiman
7,085
545
59
5
0
258,896
0
L
Ravana
6,662
512
97
7
0
282,806
0
W
Horus
8,776
675
83
6
0
226,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role