Player Matchup

Horus
Horus
Gold V
ANCIENT_GODZ_
Horus
Gold V
Level 200
God Stats
8W - 7L
1,508 SR
Queue Stats
206W - 220L
1,366 MMR
Solo
Zeus
Zeus
Gold IV
Fad1ngProdigy
Zeus
Gold IV
Level 118
God Stats
3W - 3L
1,511 SR
Queue Stats
159W - 169L
1,389 MMR
Solo
Charybdis
Charybdis
Silver I
Mavetlaravim721
Charybdis
Silver I
Level 42
God Stats
28W - 37L
1,505 SR
Queue Stats
207W - 220L
1,329 MMR
Solo
Awilix
Awilix
Gold III
SiberianFling
Awilix
Gold III
Level 140
God Stats
3W - 3L
1,365 SR
Queue Stats
66W - 67L
1,397 MMR
Party 1
Cerberus
Cerberus
Gold IV
dtown40
Cerberus
Gold IV
Level 148
God Stats
7W - 1L
1,891 SR
Queue Stats
77W - 78L
1,314 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,556 SR
1,359 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,489 SR
1,385 MMR
Janus
Janus
Bronze V
 
Janus
Bronze V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mulan
Mulan
Gold IV
ApricotParrot23
Mulan
Gold IV
Level 139
God Stats
5W - 11L
1,524 SR
Queue Stats
99W - 103L
1,328 MMR
Solo
Sylvanus
Sylvanus
Gold V
BlakeFeeds
Sylvanus
Gold V
Level 144
God Stats
6W - 9L
1,451 SR
Queue Stats
117W - 115L
1,325 MMR
Solo
King Arthur
King Arthur
Silver III
Crimson05
King Arthur
Silver III
Level 149
God Stats
11W - 10L
1,569 SR
Queue Stats
19W - 20L
1,413 MMR
Party 2
Artemis
Artemis
Gold III
Privat2ross
Artemis
Gold III
Level 149
God Stats
7W - 12L
1,401 SR
Queue Stats
207W - 210L
1,358 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 8
5,788
579
3,631
7,186
5,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
5 / 0 / 2
6,428
643
6,178
4,898
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
Mavetlaravim721
Charybdis
12
6 / 1 / 2
6,972
697
9,007
7,985
2,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

10
1 / 1 / 6
5,629
563
3,870
6,344
1,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
dtown40
Cerberus
10
4 / 1 / 2
6,164
616
5,318
9,608
7,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AresErlang ShenThanatosFreya

VS

Bans
Nu WaHun BatzSusanoJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 3 / 1
5,115
512
3,501
5,272
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,518
452
2,637
6,745
2,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
BlakeFeeds
Sylvanus
8
0 / 2 / 1
5,020
502
2,795
8,385
4,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Crimson05
King Arthur
8
2 / 5 / 0
5,394
539
5,750
11,924
5,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Privat2ross
Artemis
10
1 / 5 / 0
5,462
546
5,463
7,952
1,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
17
Kills
3
3
Deaths
17
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
1
0.17
W
1
0
8
5
L
0
2
0
0
L
Sylvanus
BlakeFeeds
Sylvanus
0
2
1
0.25
L
King Arthur
Crimson05
King Arthur
2
5
0
0.4
W
5
0
2
6
W
Charybdis
Mavetlaravim721
Charybdis
6
1
2
7
L
Artemis
Privat2ross
Artemis
1
5
0
0.2
W
1
1
6
4
W
Cerberus
dtown40
Cerberus
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,004
Damage
20,146
36,021
Taken
40,278
18,792
Mitigated
15,594
14,243
Healing
8,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,501
266
0
784
5,272
1,251
0
2,308
2,964
27,565
1,404
W
3,631
1,317
480
2,280
7,186
5,228
52
1,117
6,029
0
13,717
L
2,637
313
0
1,115
6,745
2,296
0
1,546
5,199
0
26,248
L
Sylvanus
BlakeFeeds
Sylvanus
2,795
1,013
1,324
2,987
8,385
4,747
0
1,676
6,709
17,400
0
L
King Arthur
Crimson05
King Arthur
5,750
1,245
0
1,650
11,924
5,678
0
5,760
6,164
0
28,450
W
6,178
1,168
0
538
4,898
1,793
0
1,835
2,943
38,893
0
W
Charybdis
Mavetlaravim721
Charybdis
9,007
4,433
0
4,134
7,985
2,323
530
1,112
6,873
0
60,348
L
Artemis
Privat2ross
Artemis
5,463
2,507
0
415
7,952
1,622
0
0
7,952
0
31,473
W
3,870
1,585
0
3,043
6,344
1,861
0
918
5,306
0
36,990
W
Cerberus
dtown40
Cerberus
5,318
564
0
3,768
9,608
7,587
0
749
8,739
28,535
1,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,981
Gold Earned
25,509
326
Minions Killed
251
0
Camps Cleared
0
991,181
Distance Traveled
886,439
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,115
512
63
6
0
193,720
2
W
Horus
5,788
579
15
2
0
200,415
2
L
Mulan
4,518
452
55
6
0
179,675
0
L
Sylvanus
5,020
502
33
3
0
162,567
0
L
King Arthur
5,394
539
51
5
0
170,396
0
W
Zeus
6,428
643
68
7
0
198,091
0
W
Charybdis
6,972
697
118
12
0
166,558
2
L
Artemis
5,462
546
49
5
0
180,081
1
W
Awilix
5,629
563
65
7
0
240,677
0
W
Cerberus
6,164
616
60
6
0
185,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role