Player Matchup

Medusa
Medusa
Silver I
Criner24
Medusa
Silver I
Level 139
God Stats
49W - 37L
1,547 SR
Queue Stats
82W - 90L
1,172 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
RnwG-Rikey-_-420
Kuzenbo
Silver I
Level 106
God Stats
17W - 19L
1,520 SR
Queue Stats
150W - 168L
1,158 MMR
Party 2
Nu Wa
Nu Wa
Silver II
TalkYoShhh
Nu Wa
Silver II
Level 121
God Stats
19W - 20L
1,525 SR
Queue Stats
122W - 166L
1,052 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,530 SR
1,127 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,519 SR
1,254 MMR
Danzaburou
Danzaburou
Silver IV
NoViTa2005
Danzaburou
Silver IV
Level 61
God Stats
2W - 3L
1,467 SR
Queue Stats
42W - 56L
1,199 MMR
Party 1
Ymir
Ymir
Silver II
ShadtheSouless
Ymir
Silver II
Level 132
God Stats
32W - 34L
1,366 SR
Queue Stats
184W - 207L
1,180 MMR
Solo
Discordia
Discordia
Silver II
vituchenKO
Discordia
Silver II
Level 124
God Stats
8W - 8L
1,723 SR
Queue Stats
83W - 88L
1,383 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Criner24
Medusa
19
1 / 1 / 6
12,987
812
9,154
12,569
4,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 0 / 2
13,117
820
11,858
14,720
21,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nu Wa
17
1 / 3 / 2
11,548
722
13,436
8,833
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesShivaNe ZhaVulcanPoseidon

VS

Bans
Bake KujiraMulanAnubisBacchusBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NoViTa2005
Danzaburou
16
1 / 2 / 1
10,514
657
4,125
9,053
3,235
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 3 / 2
10,215
638
5,940
17,848
17,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
vituchenKO
Discordia
19
3 / 3 / 0
11,642
728
16,324
13,124
4,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
8
Kills
4
4
Deaths
8
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
Criner24
Medusa
1
1
6
4
L
Danzaburou
NoViTa2005
Danzaburou
1
2
1
0.75
W
6
0
2
7
L
0
3
2
0.33
W
Nu Wa
1
3
2
0.67
L
Discordia
vituchenKO
Discordia
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,448
Damage
26,389
36,122
Taken
40,025
28,787
Mitigated
25,741
7,204
Healing
2,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Criner24
Medusa
9,154
4,029
0
4,227
12,569
4,237
3,125
8,352
3,828
0
59,894
L
Danzaburou
NoViTa2005
Danzaburou
4,125
1,940
0
1,526
9,053
3,235
638
6,191
2,634
0
43,584
W
11,858
2,962
0
1,457
14,720
21,754
507
6,040
8,425
34,402
2,586
L
5,940
304
0
974
17,848
17,532
240
9,096
7,719
30,192
0
W
Nu Wa
13,436
4,853
139
1,381
8,833
2,796
734
7,080
1,665
44,739
0
L
Discordia
vituchenKO
Discordia
16,324
583
0
375
13,124
4,974
541
8,040
4,755
75,533
1,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,652
Gold Earned
32,371
221
Minions Killed
226
0
Camps Cleared
0
887,800
Distance Traveled
748,544
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,987
812
105
7
0
322,524
1
L
Danzaburou
10,514
657
66
4
0
216,559
0
W
Kuzenbo
13,117
820
46
3
0
319,462
0
L
Ymir
10,215
638
46
3
0
259,692
4
W
Nu Wa
11,548
722
70
4
0
245,814
1
L
Discordia
11,642
728
114
7
0
272,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role