Player Matchup

Horus
Horus
Gold V
Cars0nator
Horus
Gold V
Level 47
God Stats
15W - 9L
1,594 SR
Queue Stats
100W - 114L
1,508 MMR
Solo
Ne Zha
Ne Zha
Gold V
Hamlishous
Ne Zha
Gold V
Level 126
God Stats
7W - 0L
1,913 SR
Queue Stats
42W - 42L
1,553 MMR
Party 2
Scylla
Scylla
Gold V
Shaybutter
Scylla
Gold V
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
331W - 389L
1,542 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,669 SR
1,534 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 68
1,510 SR
1,515 MMR
Ullr
Ullr
Bronze III
Babylon24
Ullr
Bronze III
Level 50
God Stats
0W - 1L
1,467 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Bronze III
CausesProfanity
Xing Tian
Bronze III
Level 66
God Stats
0W - 1L
1,388 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Anubis
Anubis
Silver I
Ysl reflex
Anubis
Silver I
Level 89
God Stats
4W - 4L
1,677 SR
Queue Stats
39W - 44L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
4 / 1 / 9
10,511
876
7,243
14,260
13,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
Hamlishous
Ne Zha
17
6 / 1 / 7
10,631
886
11,094
9,742
5,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Shaybutter
Scylla
16
4 / 1 / 10
10,570
881
13,123
5,570
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Sun WukongJormungandrThothAthenaAtlas

VS

Bans
KuzenboAh Muzen CabMulanHou YiGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
0 / 7 / 0
8,019
668
3,053
11,599
2,831
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
CausesProfanity
Xing Tian
14
2 / 2 / 1
8,596
716
4,422
14,705
9,191
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
Ysl reflex
Anubis
15
0 / 5 / 2
9,042
754
6,356
8,974
2,220
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
14
Kills
2
3
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ullr
0
7
0
0
W
Horus
4
1
9
8.5
L
Xing Tian
CausesProfanity
Xing Tian
2
2
1
1.25
W
Ne Zha
Hamlishous
Ne Zha
6
1
7
9.5
W
Scylla
Shaybutter
Scylla
4
1
10
9
L
Anubis
Ysl reflex
Anubis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,460
Damage
13,831
29,572
Taken
35,278
20,526
Mitigated
14,242
12,942
Healing
7,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
3,053
2,033
0
1,612
11,599
2,831
0
3,049
8,053
0
24,725
W
Horus
7,243
2,302
1,761
7,267
14,260
13,679
917
3,091
10,882
0
24,858
L
Xing Tian
CausesProfanity
Xing Tian
4,422
297
0
3,997
14,705
9,191
0
6,086
7,653
13,818
357
W
Ne Zha
Hamlishous
Ne Zha
11,094
892
0
3,651
9,742
5,242
1,580
4,964
4,693
0
39,580
W
Scylla
Shaybutter
Scylla
13,123
1,570
0
263
5,570
1,605
1,599
2,812
2,758
52,522
1,423
L
Anubis
Ysl reflex
Anubis
6,356
118
54
1,722
8,974
2,220
0
3,951
4,704
32,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,712
Gold Earned
25,657
155
Minions Killed
116
0
Camps Cleared
0
705,165
Distance Traveled
566,274
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,019
668
44
4
0
164,733
0
W
Horus
10,511
876
44
4
0
241,627
1
L
Xing Tian
8,596
716
19
2
0
216,523
5
W
Ne Zha
10,631
886
31
3
0
249,274
4
W
Scylla
10,570
881
80
7
0
214,264
0
L
Anubis
9,042
754
53
4
0
185,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role