Player Matchup

King Arthur
King Arthur
Meynik
King Arthur
Level 179
God Stats
8W - 3L
1,631 SR
Queue Stats
584W - 189L
1,834 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Morteisma
Tsukuyomi
Level 28
God Stats
5W - 1L
1,500 SR
Queue Stats
65W - 12L
1,871 Elo+
Party 1
Ix Chel
Ix Chel
xperzik
Ix Chel
Level 157
God Stats
29W - 11L
1,510 SR
Queue Stats
550W - 218L
1,787 Elo+
Party 1
Team Averages
Level 121
1,547 SR
1,830 Elo+

VS

Team Averages
Level 53
1,612 SR
1,358 Elo+
Surtr
Surtr
RagnarLaFerraile
Surtr
Level 49
God Stats
27W - 57L
1,516 SR
Queue Stats
77W - 179L
1,103 Elo+
Solo
Ah Puch
Ah Puch
Yasounas
Ah Puch
Level 43
God Stats
6W - 4L
1,730 SR
Queue Stats
13W - 16L
1,517 Elo+
Solo
Cupid
Cupid
iiSaNcheZ-_17
Cupid
Level 67
God Stats
21W - 16L
1,591 SR
Queue Stats
268W - 290L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Meynik
King Arthur
16
7 / 0 / 11
10,162
1,016
7,356
11,894
7,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
Morteisma
Tsukuyomi
14
1 / 1 / 16
8,919
892
7,816
8,612
5,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Ix Chel
xperzik
Ix Chel
17
10 / 0 / 7
11,041
1,104
15,202
12,090
4,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 1
6,909
691
2,678
16,105
8,446
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Yasounas
Ah Puch
12
0 / 7 / 1
6,949
695
7,718
10,044
2,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 2 / 1
6,980
698
4,338
7,592
2,129
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
18
Kills
0
1
Deaths
18
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Meynik
King Arthur
7
0
11
12.5
W
Tsukuyomi
Morteisma
Tsukuyomi
1
1
16
9
L
0
9
1
0.06
L
Ah Puch
Yasounas
Ah Puch
0
7
1
0.07
L
0
2
1
0.25
W
Ix Chel
xperzik
Ix Chel
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,374
Damage
14,734
32,596
Taken
33,741
17,701
Mitigated
13,030
12,672
Healing
2,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Meynik
King Arthur
7,356
307
0
3,226
11,894
7,763
308
2,783
9,111
600
29,957
W
Tsukuyomi
Morteisma
Tsukuyomi
7,816
1,279
0
2,263
8,612
5,512
700
2,505
6,107
0
25,085
L
2,678
629
0
1,665
16,105
8,446
0
6,318
9,385
122
10,459
L
Ah Puch
Yasounas
Ah Puch
7,718
48
0
27
10,044
2,455
0
4,614
5,177
26,307
0
L
4,338
1,631
181
954
7,592
2,129
0
3,258
4,104
0
12,174
W
Ix Chel
xperzik
Ix Chel
15,202
1,517
1,336
5,847
12,090
4,426
972
3,180
8,265
46,313
1,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,122
Gold Earned
20,838
164
Minions Killed
69
0
Camps Cleared
0
679,613
Distance Traveled
491,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,162
1,016
38
4
0
233,079
0
W
Tsukuyomi
8,919
892
41
4
0
218,132
0
L
Surtr
6,909
691
22
2
0
146,946
0
L
Ah Puch
6,949
695
29
3
0
160,324
0
L
Cupid
6,980
698
18
2
0
183,910
0
W
Ix Chel
11,041
1,104
85
9
0
228,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role