Player Matchup

Bastet
Bastet
Gold III
Franckitoo094
Bastet
Gold III
Level 158
God Stats
93W - 86L
1,645 SR
Queue Stats
374W - 368L
1,444 MMR
Solo
Fenrir
Fenrir
Gold IV
Mittt
Fenrir
Gold IV
Level 148
God Stats
7W - 5L
1,716 SR
Queue Stats
202W - 204L
1,436 MMR
Solo
Tiamat
Tiamat
Silver I
SamTheCowboy
Tiamat
Silver I
Level 154
God Stats
2W - 0L
1,494 SR
Queue Stats
35W - 29L
1,461 MMR
Solo
Neith
Neith
Gold V
Shmays12
Neith
Gold V
Level 93
God Stats
9W - 7L
1,690 SR
Queue Stats
35W - 44L
1,446 MMR
Solo
Atlas
Atlas
Gold III
jmeg00
Atlas
Gold III
Level 137
God Stats
2W - 0L
1,850 SR
Queue Stats
62W - 67L
1,437 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,679 SR
1,445 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,504 SR
1,444 MMR
Thor
Thor
Silver I
HooDRack
Thor
Silver I
Level 104
God Stats
26W - 24L
1,461 SR
Queue Stats
142W - 155L
1,421 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
KitsuneAnubis
Ah Muzen Cab
Gold V
Level 136
God Stats
3W - 5L
1,453 SR
Queue Stats
52W - 72L
1,448 MMR
Solo
Set
Set
Gold V
MerieLi
Set
Gold V
Level 76
God Stats
0W - 4L
1,230 SR
Queue Stats
129W - 148L
1,351 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
Taste_KO
Gilgamesh
Gold IV
Level 159
God Stats
10W - 13L
1,505 SR
Queue Stats
620W - 644L
1,415 MMR
Solo
Bacchus
Bacchus
Silver I
salsalsl
Bacchus
Silver I
Level 127
God Stats
5W - 10L
1,869 SR
Queue Stats
23W - 32L
1,587 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,369
674
2,474
2,806
571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
Mittt
Fenrir
6
1 / 1 / 0
3,383
677
912
3,159
797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
6
0 / 2 / 0
3,319
664
2,570
2,459
924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
Shmays12
Neith
6
2 / 1 / 2
3,778
756
2,104
2,811
653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
jmeg00
Atlas
6
2 / 1 / 2
4,043
809
1,024
2,976
1,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Zhong KuiPersephoneKing ArthurErlang Shen

VS

Bans
AwilixSerqetCamazotzMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
2
0 / 1 / 0
2,571
514
431
1,359
452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
KitsuneAnubis
Ah Muzen Cab
7
3 / 0 / 0
3,997
799
1,435
4,082
1,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Set
5
0 / 3 / 0
2,978
596
933
3,330
1,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Taste_KO
Gilgamesh
6
0 / 1 / 0
3,365
673
1,469
4,730
2,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
salsalsl
Bacchus
6
2 / 0 / 1
3,701
740
1,550
2,893
1,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
5
Kills
5
5
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Thor
0
1
0
0
L
Ah Muzen Cab
KitsuneAnubis
Ah Muzen Cab
3
0
0
3
L
Set
0
3
0
0
W
Fenrir
Mittt
Fenrir
1
1
0
1
W
Tiamat
0
2
0
0
W
Neith
Shmays12
Neith
2
1
2
3
L
Gilgamesh
Taste_KO
Gilgamesh
0
1
0
0
W
Atlas
jmeg00
Atlas
2
1
2
3
L
Bacchus
salsalsl
Bacchus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,084
Damage
5,818
14,211
Taken
16,394
4,481
Mitigated
7,038
5,933
Healing
3,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,474
467
0
872
2,806
571
0
0
2,586
0
13,907
L
Thor
431
179
0
242
1,359
452
0
351
1,008
0
2,025
L
Ah Muzen Cab
KitsuneAnubis
Ah Muzen Cab
1,435
264
0
609
4,082
1,137
0
2,327
1,755
0
18,306
L
Set
933
341
0
891
3,330
1,162
0
225
3,105
0
9,204
W
Fenrir
Mittt
Fenrir
912
197
0
1,562
3,159
797
0
0
3,128
0
13,962
W
Tiamat
2,570
43
0
583
2,459
924
0
176
2,283
14,500
0
W
Neith
Shmays12
Neith
2,104
1,018
0
1,633
2,811
653
112
644
2,101
0
18,630
L
Gilgamesh
Taste_KO
Gilgamesh
1,469
149
0
1,631
4,730
2,834
0
0
4,730
0
12,608
W
Atlas
jmeg00
Atlas
1,024
574
0
1,283
2,976
1,536
0
730
2,230
9,676
0
L
Bacchus
salsalsl
Bacchus
1,550
245
0
500
2,893
1,453
0
691
2,202
17,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,892
Gold Earned
16,612
128
Minions Killed
118
0
Camps Cleared
0
542,997
Distance Traveled
431,531
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
3,369
674
19
4
0
119,909
0
L
Thor
2,571
514
2
0
0
23,344
1
L
Ah Muzen Cab
3,997
799
38
8
0
103,888
1
L
Set
2,978
596
15
3
0
105,648
0
W
Fenrir
3,383
677
30
6
0
112,587
0
W
Tiamat
3,319
664
37
7
0
119,010
0
W
Neith
3,778
756
30
6
0
87,258
2
L
Gilgamesh
3,365
673
29
6
0
84,952
0
W
Atlas
4,043
809
12
2
0
104,233
0
L
Bacchus
3,701
740
34
7
0
113,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role