Player Matchup

Terra
Terra
Dead_Skull_984
Terra
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 82L
1,321 Elo+
Party 1
Loki
Loki
ForestInterlude
Loki
Level 28
God Stats
6W - 11L
1,395 SR
Queue Stats
77W - 111L
1,385 Elo+
Party 2
Chang'e
Chang'e
SIR_Lucifer_-31
Chang'e
Level 44
God Stats
1W - 2L
1,508 SR
Queue Stats
81W - 109L
1,324 Elo+
Party 1
Apollo
Apollo
TattooJack88
Apollo
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,414 Elo+
Solo
Nike
Nike
Tornado TwD
Nike
Level 48
God Stats
19W - 15L
1,547 SR
Queue Stats
98W - 132L
1,399 Elo+
Party 2
Team Averages
Level 52
1,490 SR
1,369 Elo+

VS

Team Averages
Level 68
1,552 SR
1,421 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
IDUDEFROSTI
Kuzenbo
Level 67
God Stats
5W - 4L
1,564 SR
Queue Stats
60W - 42L
1,473 Elo+
Solo
Nu Wa
Nu Wa
Mtullos1992
Nu Wa
Level 103
God Stats
3W - 3L
1,495 SR
Queue Stats
198W - 202L
1,386 Elo+
Party 4
Danzaburou
Danzaburou
The_Doctor_pt
Danzaburou
Level 63
God Stats
4W - 2L
1,702 SR
Queue Stats
140W - 146L
1,443 Elo+
Party 3
Loki
Loki
TownPizza4760
Loki
Level 21
God Stats
3W - 1L
1,500 SR
Queue Stats
22W - 25L
1,301 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,552
505
3,381
8,661
6,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 2 / 0
4,540
413
920
6,977
1,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 3 / 0
5,483
498
1,473
7,074
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
10
2 / 2 / 0
5,873
534
3,956
5,569
1,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
0 / 0 / 0
5,658
514
4,872
11,069
5,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
1 / 0 / 0
6,663
606
7,197
9,524
8,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
IDUDEFROSTI
Kuzenbo
10
0 / 1 / 3
6,343
577
3,781
7,073
6,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
4 / 0 / 0
7,524
684
6,546
3,258
816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
The_Doctor_pt
Danzaburou
10
2 / 0 / 1
5,989
544
4,326
4,228
1,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 1 / 0
5,497
500
1,605
8,339
2,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
8
8
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
0
1
L
0
1
2
1
L
0
2
0
0
W
Kuzenbo
IDUDEFROSTI
Kuzenbo
0
1
3
1.5
W
4
0
0
4
L
0
3
0
0
L
Apollo
2
2
0
1
W
Danzaburou
The_Doctor_pt
Danzaburou
2
0
1
2.5
L
0
0
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,602
Damage
23,455
39,350
Taken
32,422
16,570
Mitigated
18,272
12,865
Healing
13,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,197
1,256
0
3,594
9,524
8,037
0
0
9,524
0
42,096
L
3,381
491
112
3,747
8,661
6,064
0
2,659
6,002
15,379
373
L
920
411
0
3,139
6,977
1,457
0
1,029
5,918
0
20,286
W
Kuzenbo
IDUDEFROSTI
Kuzenbo
3,781
1,698
199
2,846
7,073
6,020
0
1,992
5,081
23,426
1,973
W
6,546
2,077
0
1,223
3,258
816
415
1,406
1,852
44,553
1,376
L
1,473
0
40
1,947
7,074
1,552
0
4,654
2,420
40,632
1,241
L
Apollo
3,956
2,240
0
675
5,569
1,767
0
1,307
4,262
0
38,007
W
Danzaburou
The_Doctor_pt
Danzaburou
4,326
1,066
0
1,234
4,228
1,169
36
1,323
2,905
0
33,612
L
4,872
1,350
0
3,205
11,069
5,730
0
410
9,917
0
34,854
W
1,605
519
0
4,602
8,339
2,230
0
0
8,339
0
32,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,106
Gold Earned
32,016
268
Minions Killed
300
0
Camps Cleared
0
1,168,720
Distance Traveled
1,140,521
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,663
606
66
6
0
223,027
0
L
Terra
5,552
505
20
2
0
244,787
1
L
Loki
4,540
413
39
4
0
260,200
0
W
Kuzenbo
6,343
577
33
3
0
234,221
0
W
Nu Wa
7,524
684
78
7
0
222,922
1
L
Chang'e
5,483
498
72
7
0
224,711
0
L
Apollo
5,873
534
82
7
0
207,704
0
W
Danzaburou
5,989
544
60
5
0
221,118
0
L
Nike
5,658
514
55
5
0
231,318
0
W
Loki
5,497
500
63
6
0
239,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role