Player Matchup

Osiris
Osiris
Platinum II
Menjaxdd
Osiris
Platinum II
Level 41
God Stats
0W - 1L
1,313 SR
Queue Stats
40W - 21L
2,262 MMR
Solo
Hel
Hel
Diamond V
ReturningToYou
Hel
Diamond V
Level 68
God Stats
6W - 7L
1,575 SR
Queue Stats
218W - 211L
2,152 MMR
Solo
Zhong Kui
Zhong Kui
Diamond IV
TelevisionStatic
Zhong Kui
Diamond IV
Level 142
God Stats
28W - 17L
1,749 SR
Queue Stats
221W - 199L
2,164 MMR
Solo
Charybdis
Charybdis
Diamond II
WalkingTumor
Charybdis
Diamond II
Level 147
God Stats
65W - 46L
1,717 SR
Queue Stats
205W - 190L
2,254 MMR
Solo
Awilix
Awilix
Masters
Xýlo
Awilix
Masters
Level 187
God Stats
2W - 5L
1,512 SR
Queue Stats
302W - 278L
2,226 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 117
1,573 SR
2,212 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 126
1,779 SR
2,068 MMR
Hachiman
Hachiman
Diamond III
 
Hachiman
Diamond III
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Camazotz
Camazotz
Diamond II
Elder
Camazotz
Diamond II
Level 146
God Stats
54W - 35L
1,783 SR
Queue Stats
291W - 253L
2,284 MMR
Party 1
Bacchus
Bacchus
Diamond III
KereTheShadow
Bacchus
Diamond III
Level 87
God Stats
2W - 0L
1,802 SR
Queue Stats
174W - 157L
2,130 MMR
Solo
Chaac
Chaac
Diamond III
Voulg
Chaac
Diamond III
Level 104
God Stats
26W - 9L
1,928 SR
Queue Stats
153W - 117L
2,155 MMR
Party 2
Nox
Nox
Diamond II
YemojasDischarge
Nox
Diamond II
Level 96
God Stats
11W - 6L
1,880 SR
Queue Stats
103W - 68L
2,272 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Menjaxdd
Osiris
6
2 / 2 / 0
4,190
698
3,140
4,816
2,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 1 / 1
3,927
655
1,199
3,633
1,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
8
0 / 1 / 0
4,009
668
1,463
3,079
2,816
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
WalkingTumor
Charybdis
7
0 / 1 / 0
3,499
583
2,308
5,490
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Awilix
Xýlo
Awilix
7
1 / 2 / 0
3,833
639
1,337
4,000
1,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
CthulhuErlang ShenThanatos

VS

Bans
King ArthurChang'eKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
0 / 0 / 1
4,009
668
4,054
3,033
778
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Camazotz
Elder
Camazotz
7
4 / 0 / 1
4,553
759
4,096
4,129
1,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bacchus
7
1 / 1 / 2
4,334
722
2,169
5,197
2,994
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
Voulg
Chaac
8
1 / 2 / 1
4,311
719
2,091
5,754
2,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
1 / 0 / 1
4,337
723
991
1,691
472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
3
Kills
7
7
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
0
0
1
0.5
W
Camazotz
Elder
Camazotz
4
0
1
4.5
W
Bacchus
1
1
2
2
L
Osiris
Menjaxdd
Osiris
2
2
0
1
L
0
1
1
0.5
L
Zhong Kui
0
1
0
0
W
Chaac
Voulg
Chaac
1
2
1
0.75
L
Charybdis
WalkingTumor
Charybdis
0
1
0
0
L
Awilix
Xýlo
Awilix
1
2
0
0.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,447
Damage
13,401
21,018
Taken
19,804
9,370
Mitigated
7,636
8,789
Healing
8,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,054
2,335
0
1,976
3,033
778
0
363
2,670
0
28,234
W
Camazotz
Elder
Camazotz
4,096
1,443
0
2,674
4,129
1,006
0
1,030
3,099
0
17,777
W
Bacchus
2,169
328
0
1,827
5,197
2,994
0
610
4,587
10,935
0
L
Osiris
Menjaxdd
Osiris
3,140
1,767
0
2,076
4,816
2,857
0
0
4,816
0
19,144
L
1,199
246
1,600
1,611
3,633
1,172
0
492
3,141
11,841
0
L
Zhong Kui
1,463
0
0
1,327
3,079
2,816
0
684
2,395
27,696
0
W
Chaac
Voulg
Chaac
2,091
697
0
1,580
5,754
2,386
0
0
5,754
0
26,032
L
Charybdis
WalkingTumor
Charybdis
2,308
1,098
0
1,817
5,490
1,418
1
1,557
3,933
0
20,037
L
Awilix
Xýlo
Awilix
1,337
477
0
358
4,000
1,107
0
427
3,573
0
20,148
W
991
175
0
464
1,691
472
0
659
1,032
21,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,458
Gold Earned
21,544
191
Minions Killed
203
0
Camps Cleared
0
591,913
Distance Traveled
670,172
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
4,009
668
56
9
0
120,245
0
W
Camazotz
4,553
759
30
5
0
153,589
0
W
Bacchus
4,334
722
13
2
0
139,370
0
L
Osiris
4,190
698
32
5
0
79,065
0
L
Hel
3,927
655
18
3
0
121,769
0
L
Zhong Kui
4,009
668
57
10
0
128,035
2
W
Chaac
4,311
719
47
8
0
125,825
1
L
Charybdis
3,499
583
41
7
0
119,989
0
L
Awilix
3,833
639
43
7
0
143,055
0
W
Nox
4,337
723
57
10
0
131,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role