Player Matchup

Olorun
Olorun
Warriors4
Olorun
Level 89
God Stats
0W - 2L
1,301 SR
Queue Stats
1W - 5L
1,436 Elo+
Party 1
Ra
Ra
ZeusLeftPocket
Ra
Level 27
God Stats
6W - 9L
1,304 SR
Queue Stats
80W - 126L
1,371 Elo+
Party 1
Bellona
Bellona
ZeusRightPocket
Bellona
Level 18
God Stats
0W - 2L
1,301 SR
Queue Stats
2W - 7L
1,436 Elo+
Party 1
King Arthur
King Arthur
kidsrule769
King Arthur
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,436 Elo+
Party 1
Sylvanus
Sylvanus
pοps
Sylvanus
Level 82
God Stats
11W - 11L
1,592 SR
Queue Stats
92W - 79L
1,562 Elo+
Solo
Team Averages
Level 47
1,400 SR
1,448 Elo+

VS

Team Averages
Level 89
1,664 SR
1,537 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Jxtttt
Janus
Level 120
God Stats
30W - 25L
1,629 SR
Queue Stats
348W - 301L
1,516 Elo+
Solo
Maui
Maui
Weak3nIsWashed
Maui
Level 61
God Stats
6W - 3L
1,753 SR
Queue Stats
256W - 213L
1,595 Elo+
Party 2
Mulan
Mulan
namechanged9155
Mulan
Level 69
God Stats
17W - 8L
1,891 SR
Queue Stats
34W - 39L
1,524 Elo+
Party 2
Mercury
Mercury
totjava
Mercury
Level 99
God Stats
9W - 5L
1,549 SR
Queue Stats
546W - 563L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Warriors4
Olorun
11
0 / 3 / 1
6,582
439
3,837
10,935
3,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 5 / 2
7,607
507
4,954
9,456
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 6 / 0
7,731
515
7,157
14,541
8,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

King Arthur
kidsrule769
King Arthur
14
2 / 4 / 2
8,343
556
13,056
21,354
15,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
pοps
Sylvanus
10
0 / 3 / 1
6,435
429
3,656
12,071
7,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
6 / 0 / 4
9,632
642
14,854
11,138
5,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Janus
Jxtttt
Janus
15
8 / 2 / 5
9,441
629
10,867
6,101
2,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
2 / 2 / 1
9,210
614
10,499
12,778
12,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 1 / 9
7,860
524
6,322
12,121
9,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
totjava
Mercury
15
3 / 2 / 7
8,324
555
6,660
11,385
4,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
7
Kills
21
21
Deaths
7
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
0
4
8
W
Janus
Jxtttt
Janus
8
2
5
5.25
L
Olorun
Warriors4
Olorun
0
3
1
0.17
W
2
2
1
1.25
L
2
5
2
0.6
L
3
6
0
0.5
L
King Arthur
kidsrule769
King Arthur
2
4
2
0.75
W
2
1
9
6.5
L
Sylvanus
pοps
Sylvanus
0
3
1
0.17
W
Mercury
totjava
Mercury
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,660
Damage
49,202
68,357
Taken
53,523
37,906
Mitigated
33,741
21,295
Healing
12,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
14,854
5,205
0
2,882
11,138
5,224
56
3,749
7,389
73,351
13,684
W
Janus
Jxtttt
Janus
10,867
923
0
766
6,101
2,044
116
2,567
3,234
64,658
11
L
Olorun
Warriors4
Olorun
3,837
1,943
240
2,352
10,935
3,695
0
4,741
6,194
42,129
0
W
10,499
3,636
0
4,512
12,778
12,066
360
309
12,401
64,113
10,237
L
4,954
416
806
3,008
9,456
3,389
0
3,985
5,181
48,193
0
L
7,157
2,368
0
2,945
14,541
8,096
0
7,403
6,990
0
53,999
L
King Arthur
kidsrule769
King Arthur
13,056
1,981
0
5,838
21,354
15,607
0
12,235
9,093
0
60,375
W
6,322
492
0
3,014
12,121
9,496
0
4,575
7,255
0
24,337
L
Sylvanus
pοps
Sylvanus
3,656
590
2,512
3,594
12,071
7,119
0
5,592
6,231
20,957
0
W
Mercury
totjava
Mercury
6,660
3,490
0
1,242
11,385
4,911
35
1,101
10,190
0
66,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,698
Gold Earned
44,467
402
Minions Killed
544
0
Camps Cleared
0
1,402,808
Distance Traveled
1,590,941
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,632
642
137
9
0
306,330
0
W
Janus
9,441
629
136
9
0
318,409
0
L
Olorun
6,582
439
81
5
0
254,884
0
W
Maui
9,210
614
137
9
0
295,707
2
L
Ra
7,607
507
102
7
0
278,324
0
L
Bellona
7,731
515
82
5
0
329,851
3
L
King Arthur
8,343
556
105
7
0
297,482
3
W
Mulan
7,860
524
37
2
0
314,670
6
L
Sylvanus
6,435
429
32
2
0
242,267
2
W
Mercury
8,324
555
97
6
0
355,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role