Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Lethal Grief
Mercury
Level 85
God Stats
8W - 7L
1,649 SR
Queue Stats
51W - 57L
1,459 Elo+
Solo
Ix Chel
Ix Chel
drlendl
Ix Chel
Level 35
God Stats
2W - 5L
1,352 SR
Queue Stats
95W - 100L
1,576 Elo+
Party 1
Hou Yi
Hou Yi
iNF ANGEL
Hou Yi
Level 154
God Stats
3W - 1L
1,318 SR
Queue Stats
343W - 358L
1,550 Elo+
Party 1
Team Averages
Level 141
1,464 SR
1,517 Elo+

VS

Team Averages
Level 137
1,492 SR
1,504 Elo+
Arachne
Arachne
BouncingSushi
Arachne
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 117L
1,489 Elo+
Solo
Cupid
Cupid
GreivinM28
Cupid
Level 137
God Stats
5W - 5L
1,315 SR
Queue Stats
524W - 508L
1,555 Elo+
Solo
Baba Yaga
Baba Yaga
NexusNatural
Baba Yaga
Level 107
God Stats
0W - 5L
1,439 SR
Queue Stats
273W - 268L
1,453 Elo+
Solo
Chaac
Chaac
leanin2wheels636
Chaac
Level 82
God Stats
6W - 5L
1,685 SR
Queue Stats
472W - 480L
1,540 Elo+
Solo
Anubis
Anubis
翟翟有瑜
Anubis
Level 252
God Stats
4W - 7L
1,522 SR
Queue Stats
198W - 196L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
5 / 1 / 1
8,038
731
6,375
7,646
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Horus
 
Horus
9
1 / 2 / 5
5,950
541
2,576
8,262
6,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Mercury
Lethal Grief
Mercury
9
1 / 3 / 0
5,067
461
1,803
7,252
2,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
drlendl
Ix Chel
11
2 / 1 / 1
6,346
577
4,867
6,633
2,485
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
iNF ANGEL
Hou Yi
12
4 / 1 / 0
6,699
609
8,130
6,206
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
1 / 1 / 0
5,103
464
1,713
8,219
2,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cupid
12
4 / 2 / 0
6,826
621
5,444
8,449
2,447
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
NexusNatural
Baba Yaga
10
1 / 2 / 0
5,677
516
6,420
5,421
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 3
5,047
459
4,923
8,977
3,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
11
1 / 6 / 0
5,980
544
3,675
9,043
4,646
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
13
Kills
7
8
Deaths
13
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
5
1
1
5.5
W
Horus
 
Horus
1
2
5
1.75
L
Arachne
1
1
0
1
L
Cupid
4
2
0
2
W
Mercury
Lethal Grief
Mercury
1
3
0
0.33
L
Baba Yaga
NexusNatural
Baba Yaga
1
2
0
0.5
W
Ix Chel
drlendl
Ix Chel
2
1
1
2.5
W
Hou Yi
iNF ANGEL
Hou Yi
4
1
0
4
L
0
2
3
0.75
L
Anubis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,751
Damage
22,175
35,999
Taken
40,109
14,744
Mitigated
14,557
14,802
Healing
14,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
6,375
3,690
0
4,207
7,646
1,938
87
3,575
4,071
0
59,999
W
Horus
 
Horus
2,576
1,307
795
2,988
8,262
6,073
0
1,568
6,694
0
14,762
L
Arachne
1,713
924
0
2,798
8,219
2,374
0
1,760
6,459
0
30,970
L
Cupid
5,444
3,587
0
4,670
8,449
2,447
0
0
8,449
0
47,802
W
Mercury
Lethal Grief
Mercury
1,803
703
0
720
7,252
2,309
0
489
6,763
0
26,698
L
Baba Yaga
NexusNatural
Baba Yaga
6,420
129
0
1,412
5,421
1,505
0
3,023
2,398
37,686
0
W
Ix Chel
drlendl
Ix Chel
4,867
742
236
2,568
6,633
2,485
0
4,386
2,247
47,554
1,137
W
Hou Yi
iNF ANGEL
Hou Yi
8,130
4,419
0
3,288
6,206
1,939
0
0
6,206
0
54,046
L
4,923
967
0
2,050
8,977
3,585
0
0
8,977
0
31,737
L
Anubis
3,675
50
0
3,183
9,043
4,646
0
0
9,043
37,507
950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,100
Gold Earned
28,633
362
Minions Killed
346
0
Camps Cleared
0
1,113,268
Distance Traveled
1,058,840
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,038
731
110
10
0
190,534
0
W
Horus
5,950
541
27
2
0
253,951
2
L
Arachne
5,103
464
59
5
0
220,304
0
L
Cupid
6,826
621
106
10
0
198,928
0
W
Mercury
5,067
461
51
5
0
239,286
4
L
Baba Yaga
5,677
516
66
6
0
207,344
0
W
Ix Chel
6,346
577
85
8
0
216,996
1
W
Hou Yi
6,699
609
89
8
0
212,501
0
L
Chaac
5,047
459
37
3
0
251,808
0
L
Anubis
5,980
544
78
7
0
180,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role