Player Matchup

Xbalanque
Xbalanque
Chawlay
Xbalanque
Level 184
God Stats
5W - 1L
1,548 SR
Queue Stats
304W - 308L
1,501 Elo+
Solo
Cabrakan
Cabrakan
GankGodGayde
Cabrakan
Level 76
God Stats
3W - 2L
1,515 SR
Queue Stats
92W - 92L
1,502 Elo+
Party 1
Ix Chel
Ix Chel
JeremyCorollaS
Ix Chel
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 50L
1,516 Elo+
Party 1
Mercury
Mercury
MerinoGalvan751
Mercury
Level 147
God Stats
3W - 1L
1,870 SR
Queue Stats
316W - 286L
1,516 Elo+
Solo
King Arthur
King Arthur
Svenl
King Arthur
Level 128
God Stats
22W - 10L
1,682 SR
Queue Stats
42W - 33L
1,546 Elo+
Party 1
Team Averages
Level 112
1,623 SR
1,516 Elo+

VS

Team Averages
Level 116
1,481 SR
1,504 Elo+
Cupid
Cupid
 
Cupid
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Blerples
Osiris
Level 108
God Stats
1W - 2L
1,462 SR
Queue Stats
901W - 878L
1,529 Elo+
Solo
Ra
Ra
FreakinEpic9
Ra
Level 145
God Stats
29W - 26L
1,564 SR
Queue Stats
331W - 335L
1,515 Elo+
Solo
Fafnir
Fafnir
MasterFarmerPVE
Fafnir
Level 53
God Stats
1W - 3L
1,381 SR
Queue Stats
86W - 86L
1,546 Elo+
Solo
Thanatos
Thanatos
finnhark123
Thanatos
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
177W - 161L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Chawlay
Xbalanque
12
5 / 2 / 3
7,195
720
6,899
7,029
2,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
GankGodGayde
Cabrakan
9
2 / 0 / 6
6,148
615
4,164
7,953
8,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 1 / 3
6,311
631
8,267
4,670
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 5
5,671
567
2,847
7,046
2,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

King Arthur
Svenl
King Arthur
12
3 / 1 / 1
7,272
727
7,987
12,060
7,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
1 / 2 / 1
5,704
570
5,410
7,117
2,031
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
Blerples
Osiris
11
1 / 2 / 2
5,774
577
5,330
11,178
9,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
0 / 3 / 0
5,117
512
3,190
6,034
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
3 / 4 / 2
6,061
606
4,669
10,870
7,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
finnhark123
Thanatos
9
1 / 4 / 0
5,118
512
3,936
10,280
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
15
Kills
6
6
Deaths
15
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
2
1
0.75
L
Osiris
Blerples
Osiris
1
2
2
1
W
Xbalanque
Chawlay
Xbalanque
5
2
3
3.25
L
0
3
0
0
W
Cabrakan
GankGodGayde
Cabrakan
2
0
6
5
W
4
1
3
5.5
L
3
4
2
1
W
1
2
5
1.75
W
King Arthur
Svenl
King Arthur
3
1
1
3.5
L
Thanatos
finnhark123
Thanatos
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,164
Damage
22,535
38,758
Taken
45,479
22,072
Mitigated
24,510
11,045
Healing
16,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
5,410
3,251
145
2,256
7,117
2,031
65
0
7,117
0
47,079
L
Osiris
Blerples
Osiris
5,330
1,201
0
3,930
11,178
9,187
0
1,633
9,507
0
32,988
W
Xbalanque
Chawlay
Xbalanque
6,899
2,711
0
2,296
7,029
2,069
925
612
6,417
0
47,903
L
3,190
171
276
1,968
6,034
1,953
0
2,952
2,876
34,424
0
W
Cabrakan
GankGodGayde
Cabrakan
4,164
728
0
2,481
7,953
8,113
0
2,124
5,794
14,993
0
W
8,267
1,104
807
1,713
4,670
1,685
0
2,308
2,362
35,182
0
L
4,669
1,355
0
4,267
10,870
7,714
0
3,962
6,742
12,674
764
W
2,847
904
0
565
7,046
2,423
0
1,243
5,761
0
33,809
W
King Arthur
Svenl
King Arthur
7,987
1,344
0
3,183
12,060
7,782
0
1,615
9,756
0
54,129
L
Thanatos
finnhark123
Thanatos
3,936
1,308
0
4,044
10,280
3,625
0
3,206
6,806
0
32,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,597
Gold Earned
27,774
335
Minions Killed
289
0
Camps Cleared
0
1,079,539
Distance Traveled
1,015,505
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,704
570
78
8
0
193,096
1
L
Osiris
5,774
577
66
7
0
171,207
1
W
Xbalanque
7,195
720
82
8
0
186,039
0
L
Ra
5,117
512
78
8
0
210,092
1
W
Cabrakan
6,148
615
23
2
0
199,159
0
W
Ix Chel
6,311
631
74
7
0
229,379
0
L
Fafnir
6,061
606
11
1
0
208,598
0
W
Mercury
5,671
567
57
6
0
249,775
0
W
King Arthur
7,272
727
99
10
0
215,187
2
L
Thanatos
5,118
512
56
6
0
232,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role