Player Matchup

Bastet
Bastet
ChronicFeeder
Bastet
Level 60
God Stats
4W - 3L
1,530 SR
Queue Stats
62W - 33L
1,657 Elo+
Party 1
Apollo
Apollo
DEVOREROFANTS
Apollo
Level 67
God Stats
7W - 11L
1,525 SR
Queue Stats
287W - 280L
1,561 Elo+
Party 1
Maui
Maui
Dbuck10
Maui
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 42L
1,495 Elo+
Solo
Ra
Ra
Lamarosol
Ra
Level 177
God Stats
4W - 2L
1,528 SR
Queue Stats
290W - 260L
1,574 Elo+
Solo
Cu Chulainn
Cu Chulainn
VwAstro
Cu Chulainn
Level 120
God Stats
8W - 6L
1,351 SR
Queue Stats
582W - 493L
1,560 Elo+
Solo
Team Averages
Level 102
1,487 SR
1,569 Elo+

VS

Team Averages
Level 100
1,475 SR
1,522 Elo+
Cupid
Cupid
 
Cupid
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
HoelessHorseman
Merlin
Level 146
God Stats
6W - 9L
1,462 SR
Queue Stats
267W - 259L
1,511 Elo+
Solo
Cabrakan
Cabrakan
HunterFire
Cabrakan
Level 126
God Stats
4W - 6L
1,500 SR
Queue Stats
425W - 391L
1,580 Elo+
Solo
Khepri
Khepri
ITSATRAPPPP
Khepri
Level 45
God Stats
9W - 12L
1,411 SR
Queue Stats
114W - 129L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 4
6,493
649
6,733
5,812
1,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
4 / 3 / 3
6,276
628
6,518
7,536
2,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
Dbuck10
Maui
10
0 / 2 / 8
5,702
570
2,053
7,170
4,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 0 / 2
7,026
703
2,607
3,462
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cu Chulainn
VwAstro
Cu Chulainn
11
2 / 1 / 3
6,658
666
4,660
8,760
5,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
5 / 3 / 1
6,798
680
7,628
7,525
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
 
Poseidon
9
1 / 2 / 3
5,181
518
2,100
6,291
1,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 0
5,905
591
2,520
3,942
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
HunterFire
Cabrakan
10
0 / 5 / 1
5,411
541
3,129
10,045
11,380
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Khepri
8
1 / 5 / 4
5,436
544
2,282
11,304
6,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mystical Earring

Mystical Earring

+15
Mp 5

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
16
Kills
7
7
Deaths
17
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
5
3
1
1.83
L
Poseidon
 
Poseidon
1
2
3
1.25
W
8
1
4
10
W
4
3
3
1.83
W
Maui
Dbuck10
Maui
0
2
8
2
L
0
2
0
0
L
Cabrakan
HunterFire
Cabrakan
0
5
1
0.1
L
Khepri
1
5
4
0.6
W
2
0
2
3
W
Cu Chulainn
VwAstro
Cu Chulainn
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,571
Damage
17,659
32,740
Taken
39,107
15,489
Mitigated
22,263
14,096
Healing
11,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
7,628
4,277
534
2,997
7,525
2,112
460
785
6,740
0
39,890
L
Poseidon
 
Poseidon
2,100
699
0
2,297
6,291
1,182
20
397
5,894
23,848
5,979
W
6,733
1,462
0
2,932
5,812
1,915
0
1,147
4,579
0
32,967
W
6,518
3,579
0
2,137
7,536
2,507
0
841
6,695
0
43,514
W
Maui
Dbuck10
Maui
2,053
599
1,416
2,021
7,170
4,339
0
2,809
4,297
9,655
1,931
L
2,520
52
0
908
3,942
1,038
0
944
2,998
42,201
0
L
Cabrakan
HunterFire
Cabrakan
3,129
502
0
2,854
10,045
11,380
0
0
10,045
30,402
0
L
Khepri
2,282
507
0
1,587
11,304
6,551
0
2,405
8,825
12,090
0
W
2,607
235
611
2,150
3,462
1,316
0
1,264
1,970
66,467
647
W
Cu Chulainn
VwAstro
Cu Chulainn
4,660
699
0
2,829
8,760
5,412
0
3,458
5,302
0
45,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,155
Gold Earned
28,731
349
Minions Killed
294
0
Camps Cleared
0
1,060,533
Distance Traveled
945,879
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,798
680
70
7
0
199,050
1
L
Poseidon
5,181
518
53
5
0
179,466
0
W
Bastet
6,493
649
52
5
0
259,207
0
W
Apollo
6,276
628
66
7
0
187,916
0
W
Maui
5,702
570
17
2
0
188,090
0
L
Merlin
5,905
591
94
9
0
198,110
2
L
Cabrakan
5,411
541
62
6
0
156,564
0
L
Khepri
5,436
544
15
2
0
212,689
2
W
Ra
7,026
703
132
13
0
219,972
2
W
Cu Chulainn
6,658
666
82
8
0
205,348
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role