Player Matchup

Mercury
Mercury
 
Mercury
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
DrawingPlanet55
Anhur
Level 158
God Stats
9W - 5L
1,778 SR
Queue Stats
253W - 221L
1,483 Elo+
Solo
Cabrakan
Cabrakan
SpatialPaladin
Cabrakan
Level 156
God Stats
2W - 1L
1,830 SR
Queue Stats
66W - 53L
1,637 Elo+
Solo
Lancelot
Lancelot
rug_the_rac-TTV
Lancelot
Level 150
God Stats
4W - 6L
1,376 SR
Queue Stats
301W - 270L
1,557 Elo+
Solo
Baron Samedi
Baron Samedi
sincityslumdog
Baron Samedi
Level 147
God Stats
5W - 9L
1,405 SR
Queue Stats
226W - 225L
1,548 Elo+
Solo
Team Averages
Level 153
1,578 SR
1,545 Elo+

VS

Team Averages
Level 147
1,543 SR
1,563 Elo+
Anhur
Anhur
KiingJames
Anhur
Level 215
God Stats
79W - 60L
1,697 SR
Queue Stats
116W - 119L
1,608 Elo+
Solo
Bakasura
Bakasura
Lombax25xx
Bakasura
Level 156
God Stats
9W - 7L
1,483 SR
Queue Stats
182W - 187L
1,539 Elo+
Solo
Anubis
Anubis
Obliterisk
Anubis
Level 63
God Stats
10W - 11L
1,521 SR
Queue Stats
119W - 106L
1,550 Elo+
Solo
Horus
Horus
Raizin2
Horus
Level 142
God Stats
2W - 1L
1,526 SR
Queue Stats
154W - 121L
1,610 Elo+
Solo
Gilgamesh
Gilgamesh
llN0BLEll
Gilgamesh
Level 159
God Stats
6W - 4L
1,487 SR
Queue Stats
460W - 437L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
2 / 0 / 0
3,712
742
1,860
3,908
949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
0 / 1 / 0
3,443
689
278
1,927
400
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
5
0 / 2 / 1
3,502
700
618
3,791
1,968
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
7
0 / 0 / 1
3,685
737
2,003
3,198
995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Baron Samedi
sincityslumdog
Baron Samedi
1
0 / 0 / 0
2,418
484
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
7
2 / 0 / 0
3,888
778
1,383
1,516
326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Lombax25xx
Bakasura
5
0 / 0 / 2
3,158
632
871
3,118
954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Obliterisk
Anubis
7
1 / 1 / 0
3,548
710
1,698
1,970
788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
Raizin2
Horus
5
0 / 0 / 2
3,415
683
865
1,404
518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
llN0BLEll
Gilgamesh
6
0 / 1 / 0
3,299
660
1,534
4,601
2,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
3
3
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
0
0
2
L
0
1
0
0
W
Anhur
2
0
0
2
W
Bakasura
Lombax25xx
Bakasura
0
0
2
1
W
Anubis
Obliterisk
Anubis
1
1
0
1
W
Horus
Raizin2
Horus
0
0
2
1
L
Cabrakan
0
2
1
0.25
W
Gilgamesh
llN0BLEll
Gilgamesh
0
1
0
0
L
Lancelot
0
0
1
0.5
L
Baron Samedi
sincityslumdog
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,759
Damage
6,351
12,824
Taken
12,609
4,312
Mitigated
5,020
4,023
Healing
5,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,860
1,060
0
869
3,908
949
0
1,007
2,757
0
19,966
L
278
243
0
652
1,927
400
0
0
1,927
0
18,472
W
Anhur
1,383
679
0
582
1,516
326
0
63
1,453
0
20,693
W
Bakasura
Lombax25xx
Bakasura
871
685
0
1,239
3,118
954
0
63
3,055
0
11,916
W
Anubis
Obliterisk
Anubis
1,698
126
0
476
1,970
788
0
300
1,670
15,653
340
W
Horus
Raizin2
Horus
865
395
553
634
1,404
518
0
170
1,234
0
4,767
L
Cabrakan
618
59
0
946
3,791
1,968
0
502
3,177
11,399
172
W
Gilgamesh
llN0BLEll
Gilgamesh
1,534
387
0
1,542
4,601
2,434
0
0
4,388
0
15,319
L
Lancelot
2,003
461
0
1,556
3,198
995
0
0
2,993
0
15,647
L
Baron Samedi
sincityslumdog
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,760
Gold Earned
17,308
140
Minions Killed
138
0
Camps Cleared
0
429,001
Distance Traveled
480,966
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,712
742
33
7
0
128,640
0
L
Anhur
3,443
689
36
7
0
98,321
0
W
Anhur
3,888
778
39
8
0
93,066
0
W
Bakasura
3,158
632
27
5
0
116,089
0
W
Anubis
3,548
710
38
8
0
84,441
0
W
Horus
3,415
683
8
2
0
103,873
0
L
Cabrakan
3,502
700
26
5
0
95,746
0
W
Gilgamesh
3,299
660
26
5
0
83,497
0
L
Lancelot
3,685
737
45
9
0
106,294
0
L
Baron Samedi
2,418
484
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role