Player Matchup

Cthulhu
Cthulhu
BigAlex_128
Cthulhu
Level 61
God Stats
3W - 3L
1,722 SR
Queue Stats
81W - 93L
1,314 Elo+
Party 1
Janus
Janus
Dhurst896942
Janus
Level 77
God Stats
0W - 1L
1,689 SR
Queue Stats
5W - 11L
1,357 Elo+
Party 2
Surtr
Surtr
Kak0paixt1s23
Surtr
Level 85
God Stats
1W - 3L
1,455 SR
Queue Stats
187W - 207L
1,484 Elo+
Solo
Neith
Neith
cxnxy2011
Neith
Level 29
God Stats
20W - 28L
1,352 SR
Queue Stats
30W - 39L
1,349 Elo+
Party 1
Ao Kuang
Ao Kuang
iTs DOOSHiE zX
Ao Kuang
Level 140
God Stats
1W - 1L
1,694 SR
Queue Stats
8W - 15L
1,467 Elo+
Party 2
Team Averages
Level 78
1,582 SR
1,394 Elo+

VS

Team Averages
Level 104
1,507 SR
1,428 Elo+
Skadi
Skadi
Firum On Top
Skadi
Level 82
God Stats
3W - 2L
1,318 SR
Queue Stats
126W - 123L
1,457 Elo+
Solo
Yu Huang
Yu Huang
TangoDown1312
Yu Huang
Level 186
God Stats
8W - 8L
1,369 SR
Queue Stats
325W - 317L
1,444 Elo+
Party 3
Kuzenbo
Kuzenbo
WarriorCadiz
Kuzenbo
Level 122
God Stats
12W - 8L
1,558 SR
Queue Stats
194W - 212L
1,416 Elo+
Party 3
Anubis
Anubis
doomspon087
Anubis
Level 62
God Stats
24W - 13L
1,597 SR
Queue Stats
177W - 157L
1,451 Elo+
Solo
Surtr
Surtr
oneBOOM5189
Surtr
Level 68
God Stats
6W - 2L
1,694 SR
Queue Stats
87W - 95L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigAlex_128
Cthulhu
11
1 / 3 / 3
6,901
431
4,705
10,535
9,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 4 / 1
6,900
431
2,068
7,203
1,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 5 / 1
7,284
455
4,611
14,554
7,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
cxnxy2011
Neith
9
0 / 3 / 1
5,866
367
2,335
7,703
2,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ao Kuang
15
8 / 4 / 1
8,864
554
9,748
17,532
5,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 3
9,500
594
13,342
9,251
3,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
TangoDown1312
Yu Huang
14
1 / 2 / 7
9,042
565
6,711
4,959
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
WarriorCadiz
Kuzenbo
14
2 / 2 / 8
9,054
566
6,250
15,312
17,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
16
6 / 2 / 2
9,506
594
6,900
8,156
3,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
3 / 2 / 4
9,592
600
7,365
9,363
5,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
10
Kills
19
19
Deaths
10
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BigAlex_128
Cthulhu
1
3
3
0.83
L
0
4
1
0.13
W
7
2
3
4.25
L
1
5
1
0.3
W
Yu Huang
TangoDown1312
Yu Huang
1
2
7
2.25
W
Kuzenbo
WarriorCadiz
Kuzenbo
2
2
8
3
L
Neith
cxnxy2011
Neith
0
3
1
0.17
W
Anubis
6
2
2
3.5
L
Ao Kuang
8
4
1
2.13
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,467
Damage
40,568
57,527
Taken
47,041
28,022
Mitigated
30,560
9,839
Healing
12,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BigAlex_128
Cthulhu
4,705
349
438
3,063
10,535
9,938
0
3,010
7,525
31,917
0
L
2,068
231
0
448
7,203
1,761
0
3,788
3,415
38,574
0
W
13,342
4,796
0
2,742
9,251
3,110
4,014
4,723
4,528
0
77,291
L
4,611
1,584
0
1,949
14,554
7,992
0
3,821
10,095
3,375
47,127
W
Yu Huang
TangoDown1312
Yu Huang
6,711
997
0
125
4,959
1,499
1,813
1,519
3,440
53,253
1,706
W
Kuzenbo
WarriorCadiz
Kuzenbo
6,250
1,532
60
2,184
15,312
17,265
754
5,608
9,638
25,311
1,559
L
Neith
cxnxy2011
Neith
2,335
1,010
0
1,712
7,703
2,348
0
1,782
5,881
0
23,585
W
Anubis
6,900
287
0
4,390
8,156
3,197
767
4,058
4,098
73,982
0
L
Ao Kuang
9,748
2,512
0
2,229
17,532
5,983
0
8,103
9,350
63,093
0
W
7,365
2,879
0
3,147
9,363
5,489
148
1,094
7,636
3,546
55,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,815
Gold Earned
46,694
357
Minions Killed
513
0
Camps Cleared
0
1,499,404
Distance Traveled
1,471,179
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,901
431
55
3
0
331,223
4
L
Janus
6,900
431
79
5
0
299,933
4
W
Skadi
9,500
594
125
8
0
289,996
0
L
Surtr
7,284
455
77
5
0
270,663
4
W
Yu Huang
9,042
565
108
7
0
301,340
9
W
Kuzenbo
9,054
566
35
2
0
339,957
4
L
Neith
5,866
367
51
3
0
238,523
3
W
Anubis
9,506
594
119
7
0
286,238
0
L
Ao Kuang
8,864
554
95
6
0
359,062
0
W
Surtr
9,592
600
126
8
0
253,648
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role