Player Matchup

Aphrodite
Aphrodite
Gold II
 
Aphrodite
Gold II
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Diamond V
 
Loki
Diamond V
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond V
ChaacNbaIIz
Agni
Diamond V
Level 89
God Stats
8W - 6L
1,704 SR
Queue Stats
380W - 365L
1,895 MMR
Solo
Shiva
Shiva
Platinum IV
G1ganotosaurus
Shiva
Platinum IV
Level 138
God Stats
1W - 1L
1,518 SR
Queue Stats
41W - 21L
1,850 MMR
Solo
Danzaburou
Danzaburou
Gold II
Kιck
Danzaburou
Gold II
Level 52
God Stats
4W - 2L
1,823 SR
Queue Stats
38W - 22L
1,809 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 122
1,609 SR
1,711 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 174
1,551 SR
1,769 MMR
Ne Zha
Ne Zha
Platinum II
 
Ne Zha
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum V
Bancrawfts
Scylla
Platinum V
Level 164
God Stats
0W - 1L
1,323 SR
Queue Stats
165W - 171L
1,734 MMR
Party 2
Chronos
Chronos
Platinum I
DKHUSTLA2
Chronos
Platinum I
Level 239
God Stats
7W - 9L
1,567 SR
Queue Stats
496W - 494L
1,988 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum V
KarateBoyfriend
Kuzenbo
Platinum V
Level 149
God Stats
19W - 23L
1,634 SR
Queue Stats
301W - 296L
1,766 MMR
Solo
Osiris
Osiris
Platinum III
PraiseDatSun97
Osiris
Platinum III
Level 159
God Stats
0W - 1L
1,730 SR
Queue Stats
100W - 91L
1,858 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 0 / 3
6,529
653
1,550
3,121
1,767
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
 
Loki
11
3 / 2 / 3
6,058
606
4,683
7,080
1,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

12
4 / 0 / 0
6,905
691
4,849
5,714
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 0 / 2
7,446
745
2,862
5,885
3,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Danzaburou
Kιck
Danzaburou
13
5 / 0 / 1
7,717
772
8,414
6,732
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
King ArthurErlang ShenHorusSusano

VS

Bans
Chang'eFreyaUllrArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
2 / 2 / 0
5,518
552
3,680
8,172
2,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Bancrawfts
Scylla
10
0 / 3 / 0
5,245
525
2,168
5,340
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
DKHUSTLA2
Chronos
10
0 / 3 / 0
5,345
535
1,233
4,982
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

7
0 / 3 / 0
5,060
506
4,340
8,714
7,083
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

7
0 / 2 / 0
4,978
498
1,283
4,977
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
13
Kills
2
2
Deaths
13
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
0
3
1.5
W
Loki
 
Loki
3
2
3
2.25
L
Ne Zha
 
Ne Zha
2
2
0
1
L
Scylla
Bancrawfts
Scylla
0
3
0
0
W
4
0
0
4
L
Chronos
DKHUSTLA2
Chronos
0
3
0
0
W
1
0
2
2
L
0
3
0
0
W
Danzaburou
Kιck
Danzaburou
5
0
1
5.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,358
Damage
12,704
28,532
Taken
32,185
10,691
Mitigated
14,705
16,462
Healing
6,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
1,550
291
2,580
1,975
3,121
1,767
0
1,275
1,766
18,816
0
W
Loki
 
Loki
4,683
1,657
0
3,838
7,080
1,722
0
919
6,045
0
36,071
L
Ne Zha
 
Ne Zha
3,680
1,095
0
928
8,172
2,782
0
927
7,245
0
36,725
L
Scylla
Bancrawfts
Scylla
2,168
49
0
1,343
5,340
1,075
0
2,397
2,943
33,383
780
W
4,849
367
0
985
5,714
1,813
0
2,402
3,160
50,396
3,275
L
Chronos
DKHUSTLA2
Chronos
1,233
235
0
964
4,982
1,072
0
387
4,595
30,527
803
W
2,862
621
0
2,638
5,885
3,088
263
70
5,815
0
56,199
L
4,340
1,465
0
1,184
8,714
7,083
0
2,640
6,074
12,455
0
W
Danzaburou
Kιck
Danzaburou
8,414
4,578
0
4,446
6,732
2,301
0
2,635
4,005
0
68,111
L
1,283
529
0
1,601
4,977
2,693
0
0
4,687
0
18,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,655
Gold Earned
26,146
425
Minions Killed
300
0
Camps Cleared
0
1,091,088
Distance Traveled
1,026,119
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,529
653
36
4
0
193,226
3
W
Loki
6,058
606
57
6
0
251,509
1
L
Ne Zha
5,518
552
60
6
0
261,938
0
L
Scylla
5,245
525
94
9
0
224,753
5
W
Agni
6,905
691
106
11
0
214,132
0
L
Chronos
5,345
535
79
8
0
188,144
0
W
Shiva
7,446
745
96
10
0
229,777
6
L
Kuzenbo
5,060
506
23
2
0
218,460
2
W
Danzaburou
7,717
772
130
13
0
202,444
0
L
Osiris
4,978
498
44
4
0
132,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role