Player Matchup

Medusa
Medusa
ChiknNuggies216
Medusa
Level 127
God Stats
0W - 3L
1,125 SR
Queue Stats
71W - 74L
1,496 Elo+
Solo
Mulan
Mulan
H2o x Squishy
Mulan
Level 69
God Stats
57W - 33L
1,683 SR
Queue Stats
201W - 166L
1,570 Elo+
Party 2
Ra
Ra
Honkformoney1
Ra
Level 98
God Stats
7W - 8L
1,543 SR
Queue Stats
160W - 178L
1,515 Elo+
Party 3
Freya
Freya
LittleJungleBoi
Freya
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
295W - 301L
1,507 Elo+
Party 3
Pele
Pele
Scruffyx
Pele
Level 64
God Stats
13W - 7L
1,665 SR
Queue Stats
192W - 154L
1,578 Elo+
Party 2
Team Averages
Level 100
1,503 SR
1,533 Elo+

VS

Team Averages
Level 80
1,650 SR
1,533 Elo+
Atlas
Atlas
AbstractYakII
Atlas
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,584 Elo+
Party 1
Erlang Shen
Erlang Shen
DrnkNick
Erlang Shen
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,434 Elo+
Party 1
Ix Chel
Ix Chel
GimmeDuhLutes
Ix Chel
Level 144
God Stats
6W - 3L
1,748 SR
Queue Stats
76W - 52L
1,649 Elo+
Solo
Bakasura
Bakasura
PeDr0nSK1
Bakasura
Level 120
God Stats
12W - 7L
1,841 SR
Queue Stats
151W - 134L
1,541 Elo+
Solo
Chiron
Chiron
ToddiusIII
Chiron
Level 126
God Stats
5W - 4L
1,661 SR
Queue Stats
103W - 93L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,347
594
2,433
4,898
1,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 4 / 1
5,007
556
4,544
9,225
4,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 2 / 0
5,017
557
842
3,797
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 5 / 1
4,643
516
3,204
4,993
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
9
0 / 2 / 0
4,767
530
644
5,791
1,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 1 / 3
6,155
684
3,168
6,805
4,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erlang Shen
DrnkNick
Erlang Shen
10
3 / 1 / 0
5,972
664
2,924
5,101
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ix Chel
12
3 / 0 / 0
6,459
718
3,089
2,674
717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
PeDr0nSK1
Bakasura
10
1 / 0 / 5
5,699
633
2,027
5,319
1,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
ToddiusIII
Chiron
10
3 / 2 / 4
6,047
672
7,277
5,915
1,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
15
15
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
0
2
1
0.25
W
Erlang Shen
DrnkNick
Erlang Shen
3
1
0
3
W
Ix Chel
3
0
0
3
L
2
4
1
0.63
L
0
2
0
0
L
1
5
1
0.3
W
Bakasura
PeDr0nSK1
Bakasura
1
0
5
3.5
L
Pele
0
2
0
0
W
Chiron
ToddiusIII
Chiron
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,667
Damage
18,485
28,704
Taken
25,814
10,039
Mitigated
12,250
5,102
Healing
9,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,168
1,348
0
1,666
6,805
4,583
215
1,327
5,234
18,227
0
L
2,433
908
0
1,202
4,898
1,360
0
0
4,898
0
34,516
W
Erlang Shen
DrnkNick
Erlang Shen
2,924
1,241
0
1,991
5,101
3,138
0
0
5,101
0
30,450
W
Ix Chel
3,089
0
270
1,162
2,674
717
0
633
1,851
39,914
0
L
4,544
392
156
953
9,225
4,982
0
1,997
7,108
0
21,735
L
842
43
0
899
3,797
884
0
2,340
1,173
29,766
19
L
3,204
953
0
420
4,993
1,391
0
1,171
3,782
13,399
0
W
Bakasura
PeDr0nSK1
Bakasura
2,027
1,420
0
3,181
5,319
1,961
0
0
5,319
0
28,097
L
Pele
644
236
0
1,472
5,791
1,422
0
417
5,172
0
31,111
W
Chiron
ToddiusIII
Chiron
7,277
3,537
234
1,033
5,915
1,851
0
1,419
4,271
0
39,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,781
Gold Earned
30,332
269
Minions Killed
320
0
Camps Cleared
0
840,402
Distance Traveled
925,508
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,155
684
27
3
0
188,219
1
L
Medusa
5,347
594
62
7
0
158,606
3
W
Erlang Shen
5,972
664
64
7
0
172,911
0
W
Ix Chel
6,459
718
96
11
0
181,642
1
L
Mulan
5,007
556
41
5
0
188,381
0
L
Ra
5,017
557
75
8
0
157,854
4
L
Freya
4,643
516
29
3
0
139,956
0
W
Bakasura
5,699
633
67
7
0
207,981
2
L
Pele
4,767
530
62
7
0
195,605
0
W
Chiron
6,047
672
66
7
0
174,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role