Player Matchup

Anhur
Anhur
Eyeluh
Anhur
Level 62
God Stats
32W - 34L
1,424 SR
Queue Stats
352W - 348L
1,419 Elo+
Solo
Ymir
Ymir
Ill_Ka0s_lII
Ymir
Level 108
God Stats
60W - 40L
1,561 SR
Queue Stats
336W - 326L
1,394 Elo+
Solo
Izanami
Izanami
Luckhas__
Izanami
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,348 Elo+
Party 1
King Arthur
King Arthur
RebellionYamato
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,348 Elo+
Party 1
Osiris
Osiris
RyZe Marigold
Osiris
Level 88
God Stats
14W - 12L
1,564 SR
Queue Stats
98W - 84L
1,442 Elo+
Solo
Team Averages
Level 65
1,510 SR
1,390 Elo+

VS

Team Averages
Level 79
1,464 SR
1,393 Elo+
Ao Kuang
Ao Kuang
Kaku_LordKinkaku
Ao Kuang
Level 67
God Stats
7W - 5L
1,432 SR
Queue Stats
93W - 70L
1,524 Elo+
Solo
Vulcan
Vulcan
KillerBlack4360
Vulcan
Level 88
God Stats
2W - 1L
1,526 SR
Queue Stats
89W - 108L
1,398 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rogue_Killcam
Cu Chulainn
Level 108
God Stats
14W - 14L
1,477 SR
Queue Stats
346W - 346L
1,371 Elo+
Solo
Bacchus
Bacchus
TSRoi
Bacchus
Level 61
God Stats
4W - 0L
1,500 SR
Queue Stats
266W - 274L
1,396 Elo+
Solo
Izanami
Izanami
younesnb
Izanami
Level 72
God Stats
3W - 5L
1,386 SR
Queue Stats
4W - 11L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Eyeluh
Anhur
12
3 / 1 / 0
7,077
472
6,886
8,202
2,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 4 / 3
6,050
403
4,595
14,841
6,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Luckhas__
Izanami
11
0 / 2 / 1
6,401
427
2,711
9,987
2,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
RebellionYamato
King Arthur
11
1 / 3 / 0
6,165
411
3,100
13,227
4,350
Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
2 / 3 / 0
7,244
483
8,241
17,753
20,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 1
7,848
523
6,075
10,798
3,482
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 1 / 0
8,317
554
13,054
6,453
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Rogue_Killcam
Cu Chulainn
14
1 / 2 / 2
8,533
569
10,241
14,732
13,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
TSRoi
Bacchus
12
2 / 1 / 3
7,547
503
5,709
9,974
9,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
younesnb
Izanami
12
2 / 2 / 1
7,265
484
5,395
6,945
1,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
6
Kills
13
13
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
Eyeluh
Anhur
3
1
0
3
L
0
4
3
0.38
W
4
0
1
4.5
W
4
1
0
4
L
Izanami
Luckhas__
Izanami
0
2
1
0.25
L
King Arthur
RebellionYamato
King Arthur
1
3
0
0.33
W
Cu Chulainn
Rogue_Killcam
Cu Chulainn
1
2
2
1
L
2
3
0
0.67
W
Bacchus
TSRoi
Bacchus
2
1
3
3.5
W
Izanami
younesnb
Izanami
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,533
Damage
40,474
64,010
Taken
48,902
35,747
Mitigated
30,564
15,173
Healing
12,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Eyeluh
Anhur
6,886
2,860
0
4,309
8,202
2,386
697
3,617
4,585
0
50,110
L
4,595
1,665
200
3,581
14,841
6,005
390
4,758
10,083
17,240
1,713
W
6,075
1,695
73
5,224
10,798
3,482
115
654
10,144
48,578
0
W
13,054
176
0
878
6,453
2,249
0
0
6,453
57,528
894
L
Izanami
Luckhas__
Izanami
2,711
1,437
0
987
9,987
2,505
0
5,131
4,508
0
41,165
L
King Arthur
RebellionYamato
King Arthur
3,100
325
0
777
13,227
4,350
56
8,008
4,709
0
27,625
W
Cu Chulainn
Rogue_Killcam
Cu Chulainn
10,241
2,136
0
3,081
14,732
13,723
0
0
14,732
0
61,247
L
8,241
3,531
0
5,319
17,753
20,501
0
2,355
15,398
0
49,741
W
Bacchus
TSRoi
Bacchus
5,709
679
0
1,803
9,974
9,343
99
2,174
7,800
30,657
0
W
Izanami
younesnb
Izanami
5,395
4,319
0
1,601
6,945
1,767
719
1,628
5,317
0
47,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,937
Gold Earned
39,510
281
Minions Killed
400
0
Camps Cleared
0
1,329,913
Distance Traveled
1,408,028
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,077
472
67
4
0
274,272
0
L
Ymir
6,050
403
27
2
0
259,183
1
W
Ao Kuang
7,848
523
81
5
0
297,730
2
W
Vulcan
8,317
554
94
6
0
284,236
0
L
Izanami
6,401
427
73
5
0
279,349
0
L
King Arthur
6,165
411
38
3
0
286,451
0
W
Cu Chulainn
8,533
569
97
6
0
263,877
0
L
Osiris
7,244
483
76
5
0
230,658
0
W
Bacchus
7,547
503
32
2
0
287,365
0
W
Izanami
7,265
484
96
6
0
274,820
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role