Player Matchup

Artio
Artio
MariusHelbo
Artio
Level 87
God Stats
1W - 6L
1,159 SR
Queue Stats
167W - 168L
1,449 Elo+
Solo
Neith
Neith
Vainran
Neith
Level 61
God Stats
5W - 4L
1,772 SR
Queue Stats
184W - 182L
1,464 Elo+
Solo
Hades
Hades
Walker6969
Hades
Level 109
God Stats
0W - 3L
1,290 SR
Queue Stats
78W - 74L
1,440 Elo+
Solo
Bacchus
Bacchus
ZhaproZhak
Bacchus
Level 106
God Stats
3W - 4L
1,689 SR
Queue Stats
22W - 18L
1,512 Elo+
Party 2
Bakasura
Bakasura
jhonredcorn92
Bakasura
Level 29
God Stats
1W - 2L
1,537 SR
Queue Stats
21W - 18L
1,498 Elo+
Party 2
Team Averages
Level 78
1,489 SR
1,473 Elo+

VS

Team Averages
Level 96
1,598 SR
1,458 Elo+
Ymir
Ymir
AlexVCR7
Ymir
Level 98
God Stats
10W - 4L
1,705 SR
Queue Stats
160W - 154L
1,492 Elo+
Party 1
Nike
Nike
Dano7766
Nike
Level 78
God Stats
5W - 2L
1,570 SR
Queue Stats
36W - 32L
1,465 Elo+
Party 3
Discordia
Discordia
Jony-_-Jr
Discordia
Level 79
God Stats
7W - 6L
1,547 SR
Queue Stats
148W - 130L
1,476 Elo+
Party 1
Nu Wa
Nu Wa
TheButtonBasher2
Nu Wa
Level 109
God Stats
64W - 44L
1,533 SR
Queue Stats
87W - 81L
1,407 Elo+
Solo
Nut
Nut
dtmdude6
Nut
Level 115
God Stats
3W - 4L
1,637 SR
Queue Stats
44W - 47L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 0
9,366
551
6,588
18,690
12,011
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Neith
Vainran
Neith
13
2 / 6 / 1
7,691
452
8,346
9,868
3,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Hades
11
1 / 4 / 0
7,129
419
2,375
10,467
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
ZhaproZhak
Bacchus
12
1 / 4 / 2
7,725
454
6,311
13,910
14,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
jhonredcorn92
Bakasura
13
1 / 4 / 1
7,345
432
2,883
12,027
4,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
6 / 0 / 4
10,023
590
9,616
11,178
5,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
15
3 / 1 / 6
8,251
485
7,847
8,971
4,904
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Jony-_-Jr
Discordia
16
5 / 1 / 3
9,817
577
8,330
5,839
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 2 / 1
8,409
495
12,838
6,176
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
5 / 3 / 2
8,173
481
7,233
11,456
4,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
7
Kills
19
19
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
6
0
4
8
W
Nike
3
1
6
6
W
Discordia
Jony-_-Jr
Discordia
5
1
3
6.5
L
2
1
0
2
W
0
2
1
0.25
L
Neith
Vainran
Neith
2
6
1
0.42
L
Hades
1
4
0
0.25
L
Bacchus
ZhaproZhak
Bacchus
1
4
2
0.5
W
5
3
2
2
L
Bakasura
jhonredcorn92
Bakasura
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,503
Damage
45,864
64,962
Taken
43,620
37,519
Mitigated
18,653
21,401
Healing
11,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
9,616
1,428
0
2,866
11,178
5,404
882
3,041
8,137
85,644
759
W
Nike
7,847
1,699
0
1,028
8,971
4,904
827
2,939
5,922
0
33,215
W
Discordia
Jony-_-Jr
Discordia
8,330
666
0
750
5,839
1,836
1,761
1,547
4,292
75,252
1,089
L
6,588
574
0
9,270
18,690
12,011
38
9,903
7,722
87,217
5,516
W
12,838
4,642
36
2,085
6,176
2,057
54
4,775
1,400
57,026
0
L
Neith
Vainran
Neith
8,346
3,807
0
2,099
9,868
3,079
0
1,832
7,942
0
55,418
L
Hades
2,375
370
168
3,994
10,467
3,242
0
8,928
1,445
32,137
41
L
Bacchus
ZhaproZhak
Bacchus
6,311
683
0
3,049
13,910
14,337
0
2,340
11,483
27,007
0
W
7,233
3,864
0
4,643
11,456
4,452
556
2,736
8,720
0
56,533
L
Bakasura
jhonredcorn92
Bakasura
2,883
1,979
0
2,821
12,027
4,850
74
6,191
5,660
0
31,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,256
Gold Earned
44,673
417
Minions Killed
535
0
Camps Cleared
0
1,456,192
Distance Traveled
1,584,222
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,023
590
146
9
0
358,729
0
W
Nike
8,251
485
46
3
0
360,630
5
W
Discordia
9,817
577
134
8
0
270,272
0
L
Artio
9,366
551
154
9
0
306,027
0
W
Nu Wa
8,409
495
98
6
0
302,343
0
L
Neith
7,691
452
89
5
0
293,352
0
L
Hades
7,129
419
62
4
0
199,415
0
L
Bacchus
7,725
454
35
2
0
320,580
3
W
Nut
8,173
481
111
7
0
292,248
0
L
Bakasura
7,345
432
77
5
0
336,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role