Player Matchup

Charybdis
Charybdis
GAUsmoky
Charybdis
Level 68
God Stats
5W - 10L
1,394 SR
Queue Stats
80W - 62L
1,491 Elo+
Solo
Kuzenbo
Kuzenbo
Gаmbler
Kuzenbo
Level 142
God Stats
3W - 3L
1,297 SR
Queue Stats
53W - 56L
1,505 Elo+
Solo
Chang'e
Chang'e
Oneloyalwolf
Chang'e
Level 144
God Stats
2W - 5L
1,500 SR
Queue Stats
127W - 124L
1,468 Elo+
Solo
Horus
Horus
dnbram
Horus
Level 107
God Stats
10W - 4L
1,590 SR
Queue Stats
151W - 148L
1,528 Elo+
Solo
Ao Kuang
Ao Kuang
pasadeeeeeeena
Ao Kuang
Level 128
God Stats
5W - 7L
1,500 SR
Queue Stats
102W - 97L
1,488 Elo+
Solo
Team Averages
Level 118
1,456 SR
1,496 Elo+

VS

Team Averages
Level 119
1,527 SR
1,542 Elo+
Surtr
Surtr
 
Surtr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
MichoMacho
Zhong Kui
Level 69
God Stats
27W - 16L
1,637 SR
Queue Stats
508W - 507L
1,495 Elo+
Solo
Ymir
Ymir
cyaxc
Ymir
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 23L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GAUsmoky
Charybdis
15
3 / 3 / 3
8,899
593
9,941
9,982
3,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Gаmbler
Kuzenbo
14
4 / 3 / 1
8,475
565
8,676
14,974
14,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
Oneloyalwolf
Chang'e
15
3 / 1 / 2
8,543
570
6,508
7,691
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
dnbram
Horus
14
1 / 2 / 6
8,520
568
3,583
12,560
9,620
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ao Kuang
17
3 / 1 / 2
8,841
589
5,641
12,343
5,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
4 / 2 / 1
8,148
543
8,826
14,322
8,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Vulcan
 
Vulcan
13
1 / 3 / 1
7,706
514
7,831
8,770
2,623
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
 
Hercules
7
1 / 3 / 0
5,945
396
2,452
5,438
2,410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Zhong Kui
MichoMacho
Zhong Kui
13
1 / 4 / 4
7,687
512
9,228
11,356
7,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ymir
cyaxc
Ymir
13
3 / 2 / 3
7,577
505
6,605
10,541
9,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
14
Kills
10
10
Deaths
14
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
4
2
1
2.25
L
Vulcan
 
Vulcan
1
3
1
0.5
L
Hercules
 
Hercules
1
3
0
0.33
W
Charybdis
GAUsmoky
Charybdis
3
3
3
1.5
W
Kuzenbo
Gаmbler
Kuzenbo
4
3
1
1.5
L
Zhong Kui
MichoMacho
Zhong Kui
1
4
4
0.75
W
Chang'e
Oneloyalwolf
Chang'e
3
1
2
4
L
Ymir
cyaxc
Ymir
3
2
3
2.25
W
Horus
dnbram
Horus
1
2
6
2
W
Ao Kuang
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,349
Damage
34,942
57,550
Taken
50,427
35,292
Mitigated
31,118
23,429
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
8,826
3,089
0
3,246
14,322
8,174
0
6,596
7,066
1,762
70,681
L
Vulcan
 
Vulcan
7,831
225
0
2,984
8,770
2,623
0
6,445
2,325
56,365
0
L
Hercules
 
Hercules
2,452
1,230
0
1,530
5,438
2,410
0
2,314
2,867
197
21,096
W
Charybdis
GAUsmoky
Charybdis
9,941
5,551
0
4,695
9,982
3,511
1,113
6,607
3,375
0
75,613
W
Kuzenbo
Gаmbler
Kuzenbo
8,676
2,784
0
4,826
14,974
14,470
0
1,617
13,357
51,179
0
L
Zhong Kui
MichoMacho
Zhong Kui
9,228
2,056
0
4,170
11,356
7,922
0
1,440
9,916
52,404
9,105
W
Chang'e
Oneloyalwolf
Chang'e
6,508
228
1,453
4,758
7,691
2,529
16
5,476
2,215
62,583
1,811
L
Ymir
cyaxc
Ymir
6,605
1,068
0
1,019
10,541
9,989
0
2,987
7,517
28,100
744
W
Horus
dnbram
Horus
3,583
1,581
675
4,234
12,560
9,620
17
6,208
6,352
0
23,175
W
Ao Kuang
5,641
1,379
0
2,788
12,343
5,162
0
3,889
8,454
85,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,278
Gold Earned
37,063
491
Minions Killed
404
0
Camps Cleared
0
1,567,581
Distance Traveled
1,359,509
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,148
543
124
8
0
334,481
0
L
Vulcan
7,706
514
92
6
0
314,005
4
L
Hercules
5,945
396
41
3
0
146,188
0
W
Charybdis
8,899
593
127
8
0
280,313
3
W
Kuzenbo
8,475
565
72
5
0
270,147
2
L
Zhong Kui
7,687
512
111
7
0
268,878
2
W
Chang'e
8,543
570
117
8
0
332,696
0
L
Ymir
7,577
505
36
2
0
295,957
2
W
Horus
8,520
568
28
2
0
317,783
3
W
Ao Kuang
8,841
589
147
10
0
366,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role