Player Matchup

Mulan
Mulan
BlueHawke
Mulan
Level 99
God Stats
21W - 15L
1,606 SR
Queue Stats
130W - 107L
1,584 Elo+
Party 1
Scylla
Scylla
CrazyAsPanda
Scylla
Level 124
God Stats
3W - 4L
1,661 SR
Queue Stats
29W - 23L
1,503 Elo+
Solo
Cabrakan
Cabrakan
KingTheProject
Cabrakan
Level 119
God Stats
3W - 1L
1,762 SR
Queue Stats
81W - 71L
1,498 Elo+
Solo
Freya
Freya
Lexelius
Freya
Level 130
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 124L
1,443 Elo+
Solo
Artemis
Artemis
SodaWeep
Artemis
Level 136
God Stats
2W - 0L
1,872 SR
Queue Stats
101W - 92L
1,599 Elo+
Party 1
Team Averages
Level 122
1,680 SR
1,525 Elo+

VS

Team Averages
Level 142
1,653 SR
1,569 Elo+
Sol
Sol
Hitzu
Sol
Level 163
God Stats
178W - 96L
1,722 SR
Queue Stats
297W - 244L
1,548 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Oh-Yeah-Blud-77
Morgan Le Fay
Level 146
God Stats
31W - 40L
1,495 SR
Queue Stats
367W - 360L
1,587 Elo+
Solo
Fafnir
Fafnir
Tammenterh0
Fafnir
Level 165
God Stats
18W - 16L
1,667 SR
Queue Stats
229W - 178L
1,570 Elo+
Solo
Osiris
Osiris
roman01503
Osiris
Level 127
God Stats
9W - 3L
1,810 SR
Queue Stats
125W - 107L
1,588 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ruso6965
Tsukuyomi
Level 109
God Stats
4W - 4L
1,570 SR
Queue Stats
134W - 118L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BlueHawke
Mulan
10
1 / 2 / 2
5,503
500
5,345
9,884
7,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
12
3 / 1 / 2
6,548
595
5,662
4,343
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
11
4 / 5 / 1
6,353
578
5,550
12,610
11,450
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Freya
Lexelius
Freya
12
4 / 1 / 4
6,712
610
5,940
9,379
2,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
SodaWeep
Artemis
12
3 / 2 / 2
6,183
562
6,941
5,313
1,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Hitzu
Sol
9
2 / 4 / 0
5,704
519
6,880
9,211
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Morgan Le Fay
Oh-Yeah-Blud-77
Morgan Le Fay
12
3 / 2 / 1
6,550
595
5,699
5,357
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
9
0 / 2 / 4
5,980
544
2,978
10,409
8,862
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Osiris
roman01503
Osiris
10
4 / 5 / 2
6,921
629
8,986
12,370
6,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Tsukuyomi
ruso6965
Tsukuyomi
10
2 / 2 / 2
5,877
534
3,511
7,418
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
15
Kills
11
11
Deaths
15
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mulan
BlueHawke
Mulan
1
2
2
1
W
Scylla
3
1
2
4
L
Sol
Hitzu
Sol
2
4
0
0.5
W
Cabrakan
4
5
1
0.9
W
Freya
Lexelius
Freya
4
1
4
6
L
Morgan Le Fay
Oh-Yeah-Blud-77
Morgan Le Fay
3
2
1
1.75
W
Artemis
SodaWeep
Artemis
3
2
2
2
L
Fafnir
0
2
4
1
L
Osiris
roman01503
Osiris
4
5
2
1
L
Tsukuyomi
ruso6965
Tsukuyomi
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,438
Damage
28,054
41,529
Taken
44,765
24,295
Mitigated
21,125
12,621
Healing
17,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
BlueHawke
Mulan
5,345
512
0
1,845
9,884
7,078
0
7,041
2,843
0
13,162
W
Scylla
5,662
364
0
575
4,343
1,211
0
2,663
1,680
46,598
0
L
Sol
Hitzu
Sol
6,880
3,285
0
4,118
9,211
2,243
282
1,608
7,563
47,046
0
W
Cabrakan
5,550
828
0
4,821
12,610
11,450
0
83
12,527
30,966
849
W
Freya
Lexelius
Freya
5,940
1,597
0
4,300
9,379
2,891
0
2,985
6,394
36,806
8,867
L
Morgan Le Fay
Oh-Yeah-Blud-77
Morgan Le Fay
5,699
331
0
1,300
5,357
1,443
0
3,345
1,740
47,124
484
W
Artemis
SodaWeep
Artemis
6,941
2,696
0
1,080
5,313
1,665
0
2,868
2,445
0
41,122
L
Fafnir
2,978
557
0
2,988
10,409
8,862
0
2,593
7,634
13,561
0
L
Osiris
roman01503
Osiris
8,986
4,068
0
5,540
12,370
6,372
821
7,007
5,305
0
46,138
L
Tsukuyomi
ruso6965
Tsukuyomi
3,511
640
0
3,492
7,418
2,205
0
1,398
5,964
0
31,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,299
Gold Earned
31,032
309
Minions Killed
305
0
Camps Cleared
0
1,091,309
Distance Traveled
1,062,881
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,503
500
19
2
0
234,371
0
W
Scylla
6,548
595
99
9
0
224,511
2
L
Sol
5,704
519
72
7
0
200,098
0
W
Cabrakan
6,353
578
52
5
0
188,760
0
W
Freya
6,712
610
74
7
0
233,767
0
L
Morgan Le Fay
6,550
595
93
8
0
228,142
2
W
Artemis
6,183
562
65
6
0
209,900
1
L
Fafnir
5,980
544
6
1
0
221,867
6
L
Osiris
6,921
629
76
7
0
172,389
0
L
Tsukuyomi
5,877
534
58
5
0
240,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role