Player Matchup

Chaac
Chaac
Silver I
Alvaritopp
Chaac
Silver I
Level 73
God Stats
1W - 5L
1,478 SR
Queue Stats
84W - 86L
1,373 MMR
Solo
Athena
Athena
Bronze III
BmB Skyy
Athena
Bronze III
Level 46
God Stats
0W - 3L
1,593 SR
Queue Stats
5W - 8L
1,446 MMR
Party 1
Hel
Hel
Gold V
Mistershadow122
Hel
Gold V
Level 158
God Stats
17W - 22L
1,449 SR
Queue Stats
644W - 669L
1,413 MMR
Solo
Danzaburou
Danzaburou
Silver V
l715l
Danzaburou
Silver V
Level 94
God Stats
4W - 7L
1,553 SR
Queue Stats
11W - 20L
1,375 MMR
Party 1
Serqet
Serqet
Gold V
yourboymelvin
Serqet
Gold V
Level 108
God Stats
3W - 6L
1,496 SR
Queue Stats
93W - 94L
1,419 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 96
1,514 SR
1,405 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 151
1,476 SR
1,424 MMR
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold III
CronoszL
Hercules
Gold III
Level 156
God Stats
5W - 8L
1,443 SR
Queue Stats
44W - 41L
1,466 MMR
Solo
Janus
Janus
Gold IV
JosieXuXu
Janus
Gold IV
Level 161
God Stats
75W - 70L
1,531 SR
Queue Stats
307W - 303L
1,401 MMR
Solo
Xing Tian
Xing Tian
Silver I
KitsuneAnubis
Xing Tian
Silver I
Level 136
God Stats
4W - 4L
1,387 SR
Queue Stats
52W - 72L
1,356 MMR
Solo
Awilix
Awilix
Gold IV
TUGBOATmj
Awilix
Gold IV
Level 166
God Stats
15W - 20L
1,518 SR
Queue Stats
263W - 295L
1,395 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
0 / 4 / 0
6,902
493
4,791
12,090
9,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
BmB Skyy
Athena
10
2 / 5 / 0
6,392
457
4,459
13,427
9,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 4 / 0
6,048
432
2,933
6,740
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
l715l
Danzaburou
13
0 / 5 / 2
7,319
523
5,053
9,781
2,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 1
5,955
425
3,545
10,336
3,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AnhurBacchusMedusaAgni

VS

Bans
BastetCu ChulainnAo KuangFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
5 / 0 / 4
9,215
658
4,947
6,815
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
CronoszL
Hercules
15
2 / 0 / 2
9,138
653
9,545
11,394
12,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Janus
JosieXuXu
Janus
15
4 / 1 / 4
8,893
635
8,292
5,650
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
KitsuneAnubis
Xing Tian
12
3 / 2 / 7
7,919
566
7,667
14,929
11,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Awilix
TUGBOATmj
Awilix
14
6 / 0 / 6
8,305
593
6,511
7,329
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
20
20
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
0
4
7
L
Chaac
0
4
0
0
L
Athena
BmB Skyy
Athena
2
5
0
0.4
W
Hercules
CronoszL
Hercules
2
0
2
3
W
Janus
JosieXuXu
Janus
4
1
4
6
W
Xing Tian
KitsuneAnubis
Xing Tian
3
2
7
3.25
L
1
4
0
0.25
W
Awilix
TUGBOATmj
Awilix
6
0
6
9
L
Danzaburou
l715l
Danzaburou
0
5
2
0.2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,781
Damage
36,962
52,374
Taken
46,117
27,519
Mitigated
31,144
13,047
Healing
13,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,947
3,357
0
3,186
6,815
2,546
1,122
257
6,558
0
79,002
L
Chaac
4,791
915
0
4,592
12,090
9,929
0
627
11,459
0
50,375
L
Athena
BmB Skyy
Athena
4,459
822
0
1,024
13,427
9,362
0
6,376
6,861
24,179
0
W
Hercules
CronoszL
Hercules
9,545
2,902
0
4,435
11,394
12,488
0
157
11,045
1,105
64,618
W
Janus
JosieXuXu
Janus
8,292
419
0
705
5,650
1,862
576
2,921
2,669
59,274
567
W
Xing Tian
KitsuneAnubis
Xing Tian
7,667
654
0
1,872
14,929
11,761
0
3,817
10,869
29,700
3,629
L
2,933
0
834
2,587
6,740
2,132
0
3,186
3,424
34,547
0
W
Awilix
TUGBOATmj
Awilix
6,511
2,445
0
3,729
7,329
2,487
0
744
6,311
0
54,760
L
Danzaburou
l715l
Danzaburou
5,053
2,752
0
3,175
9,781
2,632
0
1,444
8,337
0
62,732
L
3,545
643
0
835
10,336
3,464
0
3,726
6,392
0
36,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,616
Gold Earned
43,470
354
Minions Killed
510
0
Camps Cleared
0
1,360,197
Distance Traveled
1,541,700
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,215
658
152
11
0
270,467
0
L
Chaac
6,902
493
97
7
0
259,219
2
L
Athena
6,392
457
40
3
0
291,368
0
W
Hercules
9,138
653
101
7
0
288,496
3
W
Janus
8,893
635
118
8
0
299,084
4
W
Xing Tian
7,919
566
46
3
0
299,152
0
L
Hel
6,048
432
63
5
0
230,516
2
W
Awilix
8,305
593
93
7
0
384,501
0
L
Danzaburou
7,319
523
95
7
0
266,170
0
L
Serqet
5,955
425
59
4
0
312,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role