Player Matchup

Charon
Charon
Enochyy
Charon
Level 120
God Stats
30W - 17L
1,731 SR
Queue Stats
147W - 132L
1,642 Elo+
Party 1
Janus
Janus
NightReaper313
Janus
Level 154
God Stats
16W - 10L
1,884 SR
Queue Stats
337W - 331L
1,598 Elo+
Solo
King Arthur
King Arthur
Oxothnk007
King Arthur
Level 141
God Stats
0W - 2L
1,342 SR
Queue Stats
143W - 128L
1,574 Elo+
Party 1
Apollo
Apollo
TheRealValust
Apollo
Level 108
God Stats
1W - 3L
1,833 SR
Queue Stats
174W - 164L
1,559 Elo+
Solo
Freya
Freya
mannyfrezz
Freya
Level 122
God Stats
1W - 2L
1,705 SR
Queue Stats
169W - 125L
1,593 Elo+
Party 1
Team Averages
Level 129
1,699 SR
1,593 Elo+

VS

Team Averages
Level 173
1,527 SR
1,540 Elo+
Ravana
Ravana
 
Ravana
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
CeeeLos
Chang'e
Level 159
God Stats
1W - 0L
1,355 SR
Queue Stats
99W - 71L
1,608 Elo+
Solo
Hercules
Hercules
Sanatamed
Hercules
Level 202
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 130L
1,555 Elo+
Solo
Tiamat
Tiamat
airhercules4006
Tiamat
Level 251
God Stats
2W - 1L
1,605 SR
Queue Stats
311W - 303L
1,475 Elo+
Solo
Skadi
Skadi
crickety
Skadi
Level 145
God Stats
1W - 0L
1,673 SR
Queue Stats
64W - 48L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Enochyy
Charon
9
0 / 1 / 2
5,345
535
4,599
5,989
3,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 0
5,371
537
4,165
3,720
729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Oxothnk007
King Arthur
9
0 / 2 / 2
5,577
558
2,780
10,322
5,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
2 / 1 / 0
6,604
660
3,216
6,591
2,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Freya
11
2 / 1 / 0
5,747
575
3,180
6,489
1,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
3 / 2 / 0
7,029
703
7,533
5,839
4,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chang'e
CeeeLos
Chang'e
12
1 / 0 / 3
5,846
585
1,873
4,877
1,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Sanatamed
Hercules
9
2 / 1 / 1
5,608
561
3,203
9,672
4,617
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
0 / 0 / 3
6,177
618
3,243
4,403
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
crickety
Skadi
11
0 / 1 / 2
5,896
590
4,572
4,545
1,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
4
Kills
6
6
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
2
0
1.5
W
Chang'e
CeeeLos
Chang'e
1
0
3
2.5
L
Charon
Enochyy
Charon
0
1
2
1
L
0
1
0
0
L
King Arthur
Oxothnk007
King Arthur
0
2
2
0.5
W
Hercules
Sanatamed
Hercules
2
1
1
2.5
L
2
1
0
2
W
0
0
3
1.5
W
Skadi
crickety
Skadi
0
1
2
1
L
Freya
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,940
Damage
20,424
33,111
Taken
29,336
13,536
Mitigated
13,359
15,022
Healing
12,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
7,533
2,334
0
2,334
5,839
4,496
0
1,184
4,655
0
52,335
W
Chang'e
CeeeLos
Chang'e
1,873
94
658
3,604
4,877
1,177
19
1,350
3,447
43,538
0
L
Charon
Enochyy
Charon
4,599
1,148
1,330
1,957
5,989
3,175
0
832
5,157
15,115
0
L
4,165
48
0
500
3,720
729
0
2,278
1,442
40,596
0
L
King Arthur
Oxothnk007
King Arthur
2,780
797
0
3,078
10,322
5,439
0
637
9,056
0
34,085
W
Hercules
Sanatamed
Hercules
3,203
1,000
0
2,614
9,672
4,617
0
5,874
3,572
0
10,617
L
3,216
1,899
0
3,166
6,591
2,257
0
513
6,078
0
53,246
W
3,243
90
0
2,257
4,403
1,843
0
1,902
2,414
51,889
1,494
W
Skadi
crickety
Skadi
4,572
1,561
0
1,013
4,545
1,226
20
1,191
3,304
0
46,477
L
Freya
3,180
1,017
0
4,991
6,489
1,936
0
763
5,690
45,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,644
Gold Earned
30,556
382
Minions Killed
412
0
Camps Cleared
0
1,053,231
Distance Traveled
1,087,043
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,029
703
92
9
0
185,695
0
W
Chang'e
5,846
585
92
9
0
248,513
0
L
Charon
5,345
535
18
2
0
227,981
2
L
Janus
5,371
537
92
9
0
228,080
3
L
King Arthur
5,577
558
72
7
0
149,888
0
W
Hercules
5,608
561
17
2
0
234,958
0
L
Apollo
6,604
660
114
11
0
202,207
4
W
Tiamat
6,177
618
124
12
0
208,471
2
W
Skadi
5,896
590
87
9
0
209,406
2
L
Freya
5,747
575
86
9
0
245,075
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role