Player Matchup

Mulan
Mulan
Silver II
 
Mulan
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver V
kyemcfly90
Baron Samedi
Silver V
Level 125
God Stats
1W - 1L
1,330 SR
Queue Stats
3W - 15L
1,206 MMR
Solo
Odin
Odin
Silver I
lokisd1313
Odin
Silver I
Level 146
God Stats
9W - 10L
1,662 SR
Queue Stats
243W - 342L
1,114 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,497 SR
1,273 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 126
1,530 SR
1,318 MMR
Ix Chel
Ix Chel
Bronze III
Myszaue
Ix Chel
Bronze III
Level 212
God Stats
6W - 4L
1,441 SR
Queue Stats
11W - 10L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Silver IV
Pantouflette
Gilgamesh
Silver IV
Level 100
God Stats
1W - 5L
1,406 SR
Queue Stats
33W - 66L
954 MMR
Solo
Danzaburou
Danzaburou
Bronze III
xMasterG
Danzaburou
Bronze III
Level 66
God Stats
0W - 1L
1,743 SR
Queue Stats
10W - 10L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 4 / 4
7,664
766
6,293
9,931
4,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
kyemcfly90
Baron Samedi
15
4 / 1 / 2
8,939
894
8,340
4,848
2,527
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 0 / 3
8,272
827
4,985
5,754
4,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AchillesChang'eThothBacchusKumbhakarna

VS

Bans
MartichorasChaacCharybdisShivaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Myszaue
Ix Chel
14
4 / 2 / 1
8,112
811
8,481
7,202
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Pantouflette
Gilgamesh
11
0 / 0 / 4
6,937
694
775
5,252
2,934
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
xMasterG
Danzaburou
13
1 / 5 / 3
8,202
820
4,869
9,795
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
7
Kills
5
5
Deaths
7
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
4
4
0.75
L
Ix Chel
Myszaue
Ix Chel
4
2
1
2.25
L
Gilgamesh
Pantouflette
Gilgamesh
0
0
4
2
W
Baron Samedi
kyemcfly90
Baron Samedi
4
1
2
5
W
2
0
3
3.5
L
Danzaburou
xMasterG
Danzaburou
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,618
Damage
14,125
20,533
Taken
22,249
11,495
Mitigated
8,521
4,976
Healing
3,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,293
452
0
382
9,931
4,873
0
4,688
5,243
153
20,842
L
Ix Chel
Myszaue
Ix Chel
8,481
1,017
676
1,441
7,202
2,269
0
2,657
4,261
20,698
0
L
Gilgamesh
Pantouflette
Gilgamesh
775
60
0
16
5,252
2,934
0
2,874
2,241
0
16,996
W
Baron Samedi
kyemcfly90
Baron Samedi
8,340
418
1,022
2,074
4,848
2,527
350
2,119
2,729
35,364
0
W
4,985
446
0
1,498
5,754
4,095
0
1,719
4,035
0
25,488
L
Danzaburou
xMasterG
Danzaburou
4,869
1,513
0
1,129
9,795
3,318
0
3,061
6,302
0
22,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,875
Gold Earned
23,251
140
Minions Killed
102
0
Camps Cleared
0
568,832
Distance Traveled
448,106
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,664
766
31
3
0
177,993
4
L
Ix Chel
8,112
811
26
3
0
177,237
0
L
Gilgamesh
6,937
694
27
3
0
117,786
2
W
Baron Samedi
8,939
894
65
7
0
185,306
2
W
Odin
8,272
827
44
4
0
205,533
0
L
Danzaburou
8,202
820
49
5
0
153,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role