Player Matchup

Bacchus
Bacchus
Silver II
Karimxd10
Bacchus
Silver II
Level 153
God Stats
17W - 19L
1,467 SR
Queue Stats
79W - 80L
1,145 MMR
Solo
Xbalanque
Xbalanque
Gold III
Privat2ross
Xbalanque
Gold III
Level 149
God Stats
1W - 2L
1,696 SR
Queue Stats
170W - 169L
1,403 MMR
Solo
Nike
Nike
Silver II
RSGbichotful36
Nike
Silver II
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 94L
1,185 MMR
Solo
Artemis
Artemis
Silver II
aikeido
Artemis
Silver II
Level 178
God Stats
160W - 179L
1,464 SR
Queue Stats
503W - 528L
1,142 MMR
Solo
Ix Chel
Ix Chel
Bronze IV
fugtig_vand
Ix Chel
Bronze IV
Level 74
God Stats
0W - 2L
1,397 SR
Queue Stats
20W - 35L
1,092 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,505 SR
1,193 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,445 SR
1,297 MMR
Chronos
Chronos
Silver IV
 
Chronos
Silver IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Bronze IV
DrDanGleesak696
Ah Puch
Bronze IV
Level 59
God Stats
2W - 5L
1,286 SR
Queue Stats
5W - 27L
1,082 MMR
Solo
Kali
Kali
Gold IV
KryptixXL
Kali
Gold IV
Level 155
God Stats
2W - 2L
1,521 SR
Queue Stats
72W - 72L
1,396 MMR
Party 1
Zeus
Zeus
Gold III
Shift Cipher
Zeus
Gold III
Level 143
God Stats
5W - 9L
1,436 SR
Queue Stats
63W - 62L
1,408 MMR
Party 1
King Arthur
King Arthur
Silver II
raikudo_sennin19
King Arthur
Silver II
Level 64
God Stats
3W - 3L
1,484 SR
Queue Stats
84W - 95L
1,097 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Karimxd10
Bacchus
10
2 / 3 / 7
5,626
511
5,497
8,524
5,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Xbalanque
Privat2ross
Xbalanque
13
6 / 1 / 3
7,478
680
5,947
4,937
1,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 2 / 1
6,111
556
5,491
10,357
3,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Artemis
aikeido
Artemis
11
2 / 2 / 5
5,928
539
6,364
5,090
1,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Mystical Earring

Mystical Earring

+15
Mp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
fugtig_vand
Ix Chel
10
1 / 5 / 1
5,795
527
2,388
6,969
1,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
FreyaLancelotArachneAgni

VS

Bans
Erlang ShenMulanThorAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
3 / 4 / 1
6,015
547
4,194
7,717
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 4 / 4
5,584
508
4,431
6,437
1,634
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
12
7 / 1 / 3
7,093
645
4,516
8,281
3,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

11
2 / 1 / 2
6,391
581
5,936
6,130
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
raikudo_sennin19
King Arthur
10
0 / 3 / 1
5,743
522
4,878
10,455
5,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
13
Kills
13
13
Deaths
13
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
4
1
0.88
W
1
4
4
0.75
L
Bacchus
Karimxd10
Bacchus
2
3
7
1.83
W
Kali
7
1
3
8.5
L
Xbalanque
Privat2ross
Xbalanque
6
1
3
7.5
L
2
2
1
1.25
W
2
1
2
3
L
Artemis
aikeido
Artemis
2
2
5
2.25
L
Ix Chel
fugtig_vand
Ix Chel
1
5
1
0.3
W
King Arthur
raikudo_sennin19
King Arthur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,687
Damage
23,955
35,877
Taken
39,020
13,397
Mitigated
14,155
9,615
Healing
12,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
4,194
2,037
0
1,793
7,717
2,002
0
1,154
6,293
31,738
1,158
W
4,431
338
0
2,298
6,437
1,634
0
1,945
4,170
24,681
0
L
Bacchus
Karimxd10
Bacchus
5,497
481
0
1,210
8,524
5,037
0
4,853
3,671
12,618
0
W
Kali
4,516
2,298
0
4,776
8,281
3,167
0
708
7,409
0
39,645
L
Xbalanque
Privat2ross
Xbalanque
5,947
2,513
0
3,342
4,937
1,502
277
2,878
2,059
0
57,564
L
5,491
621
0
2,180
10,357
3,520
0
1,734
8,623
0
39,553
W
5,936
438
0
2,327
6,130
1,403
40
2,870
2,808
40,584
1,415
L
Artemis
aikeido
Artemis
6,364
1,958
0
1,200
5,090
1,693
0
1,546
3,544
0
39,609
L
Ix Chel
fugtig_vand
Ix Chel
2,388
0
243
1,440
6,969
1,645
0
3,510
3,459
26,235
0
W
King Arthur
raikudo_sennin19
King Arthur
4,878
433
0
1,631
10,455
5,949
0
0
10,455
0
37,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,938
Gold Earned
30,826
341
Minions Killed
318
0
Camps Cleared
0
1,036,590
Distance Traveled
1,043,933
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,015
547
62
6
0
191,031
0
W
Ah Puch
5,584
508
42
4
0
231,591
4
L
Bacchus
5,626
511
19
2
0
230,107
2
W
Kali
7,093
645
62
6
0
240,647
0
L
Xbalanque
7,478
680
108
10
0
201,063
1
L
Nike
6,111
556
84
8
0
193,458
0
W
Zeus
6,391
581
83
8
0
196,968
2
L
Artemis
5,928
539
64
6
0
224,473
0
L
Ix Chel
5,795
527
66
6
0
187,489
2
W
King Arthur
5,743
522
69
6
0
183,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role