Player Matchup

Hun Batz
Hun Batz
Gold II
 
Hun Batz
Gold II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum V
GlazeHerFace
Fafnir
Platinum V
Level 136
God Stats
2W - 1L
1,891 SR
Queue Stats
117W - 115L
1,633 MMR
Party 1
Yu Huang
Yu Huang
Platinum I
Insulinpump
Yu Huang
Platinum I
Level 61
God Stats
4W - 1L
1,879 SR
Queue Stats
54W - 35L
1,949 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum III
Tsupremacy
Gilgamesh
Platinum III
Level 127
God Stats
2W - 1L
1,510 SR
Queue Stats
187W - 173L
1,748 MMR
Solo
Medusa
Medusa
Platinum II
ÃcuarioElBaneado
Medusa
Platinum II
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 65L
1,831 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 111
1,656 SR
1,732 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 131
1,705 SR
1,772 MMR
Rama
Rama
Diamond V
 
Rama
Diamond V
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold II
BestHadesAround
Odin
Gold II
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 70L
1,701 MMR
Solo
Terra
Terra
Diamond V
CasualCrab
Terra
Diamond V
Level 154
God Stats
5W - 2L
1,818 SR
Queue Stats
73W - 59L
1,928 MMR
Party 2
Chang'e
Chang'e
Platinum II
cosmos_panini
Chang'e
Platinum II
Level 175
God Stats
12W - 8L
1,808 SR
Queue Stats
680W - 671L
1,826 MMR
Solo
Pele
Pele
Platinum I
βrad
Pele
Platinum I
Level 159
God Stats
65W - 31L
1,897 SR
Queue Stats
155W - 141L
1,902 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
1 / 1 / 0
3,835
767
1,603
3,419
1,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
6
1 / 0 / 1
3,929
786
1,191
3,641
2,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
Insulinpump
Yu Huang
8
1 / 0 / 1
4,287
857
2,448
1,381
370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Tsupremacy
Gilgamesh
6
1 / 0 / 0
3,809
762
1,143
3,492
1,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

7
1 / 1 / 1
3,617
723
2,792
3,539
812
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
AwilixThorFreya

VS

Bans
AthenaKaliCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
0 / 1 / 1
3,526
705
3,023
2,540
687
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

3
0 / 1 / 0
3,026
605
623
2,024
1,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
6
0 / 1 / 0
3,537
707
1,106
4,101
1,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
8
1 / 1 / 0
4,236
847
967
2,855
754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
βrad
Pele
8
1 / 1 / 1
4,174
835
1,652
4,827
1,445
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
5
Kills
2
2
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
1
0
1
L
Rama
 
Rama
0
1
1
0.5
L
0
1
0
0
L
Terra
0
1
0
0
W
Fafnir
1
0
1
1.5
W
Yu Huang
Insulinpump
Yu Huang
1
0
1
1.5
W
Gilgamesh
Tsupremacy
Gilgamesh
1
0
0
1
L
Chang'e
1
1
0
1
W
1
1
1
1.5
L
Pele
βrad
Pele
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,177
Damage
7,371
15,472
Taken
16,347
6,480
Mitigated
5,485
4,830
Healing
6,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,603
443
0
560
3,419
1,055
0
675
2,744
0
22,688
L
Rama
 
Rama
3,023
2,759
0
787
2,540
687
0
453
2,087
0
23,104
L
623
232
0
1,047
2,024
1,005
0
0
1,910
0
7,017
L
Terra
1,106
208
697
844
4,101
1,594
0
618
3,483
11,271
0
W
Fafnir
1,191
377
942
1,822
3,641
2,298
0
386
3,255
6,539
0
W
Yu Huang
Insulinpump
Yu Huang
2,448
56
0
280
1,381
370
0
292
1,089
20,734
1,142
W
Gilgamesh
Tsupremacy
Gilgamesh
1,143
352
0
684
3,492
1,945
0
0
3,378
0
16,052
L
Chang'e
967
94
280
1,426
2,855
754
0
1,011
1,844
22,399
0
W
2,792
1,217
0
542
3,539
812
0
720
2,819
0
20,614
L
Pele
βrad
Pele
1,652
420
0
937
4,827
1,445
0
1,531
3,263
0
23,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,477
Gold Earned
18,499
184
Minions Killed
172
0
Camps Cleared
0
613,817
Distance Traveled
558,627
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
3,835
767
54
11
0
134,888
0
L
Rama
3,526
705
39
8
0
104,679
0
L
Odin
3,026
605
14
3
0
53,887
0
L
Terra
3,537
707
20
4
0
131,697
2
W
Fafnir
3,929
786
8
2
0
112,045
2
W
Yu Huang
4,287
857
46
9
0
124,173
0
W
Gilgamesh
3,809
762
31
6
0
109,211
0
L
Chang'e
4,236
847
54
11
0
121,225
0
W
Medusa
3,617
723
45
9
0
133,500
0
L
Pele
4,174
835
45
9
0
147,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role