Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Kidtiamat
Xing Tian
Level 104
God Stats
1W - 0L
1,387 SR
Queue Stats
86W - 61L
1,613 Elo+
Party 1
Bellona
Bellona
OgJiggy
Bellona
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,438 Elo+
Party 1
Izanami
Izanami
ProvidingContent
Izanami
Level 67
God Stats
6W - 7L
1,468 SR
Queue Stats
107W - 100L
1,583 Elo+
Party 1
Ah Puch
Ah Puch
Quirós
Ah Puch
Level 82
God Stats
20W - 8L
1,704 SR
Queue Stats
350W - 336L
1,430 Elo+
Solo
Team Averages
Level 77
1,512 SR
1,513 Elo+

VS

Team Averages
Level 147
1,420 SR
1,489 Elo+
Janus
Janus
JustStayNow
Janus
Level 145
God Stats
8W - 9L
1,495 SR
Queue Stats
295W - 274L
1,543 Elo+
Solo
Rama
Rama
Pazv
Rama
Level 149
God Stats
0W - 1L
1,167 SR
Queue Stats
7W - 29L
1,213 Elo+
Solo
Arachne
Arachne
ViniciusTRC
Arachne
Level 159
God Stats
1W - 3L
1,320 SR
Queue Stats
96W - 72L
1,556 Elo+
Solo
Zhong Kui
Zhong Kui
siriuss-x
Zhong Kui
Level 129
God Stats
2W - 4L
1,509 SR
Queue Stats
218W - 207L
1,581 Elo+
Solo
Bacchus
Bacchus
wyd_stepbro699
Bacchus
Level 154
God Stats
62W - 70L
1,607 SR
Queue Stats
1,185W - 1,180L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
6 / 2 / 1
6,656
605
3,989
9,547
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Xing Tian
Kidtiamat
Xing Tian
10
7 / 0 / 4
6,616
601
5,081
7,135
5,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
OgJiggy
Bellona
9
1 / 3 / 1
5,806
528
2,643
11,649
7,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
1 / 1 / 5
7,687
699
4,313
4,937
1,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
Quirós
Ah Puch
12
4 / 0 / 5
7,367
670
8,053
2,091
650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 0
5,280
480
2,761
5,319
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
Pazv
Rama
10
0 / 3 / 1
5,552
505
1,008
6,883
1,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Arachne
ViniciusTRC
Arachne
7
1 / 3 / 1
4,912
447
1,584
8,811
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
siriuss-x
Zhong Kui
12
3 / 2 / 1
6,736
612
8,187
8,866
7,355
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 7 / 0
4,679
425
1,210
12,493
5,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
19
Kills
6
6
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
2
1
3.25
L
2
4
0
0.5
W
Xing Tian
Kidtiamat
Xing Tian
7
0
4
9
W
Bellona
OgJiggy
Bellona
1
3
1
0.5
L
Rama
Pazv
Rama
0
3
1
0.17
W
1
1
5
3.5
W
Ah Puch
Quirós
Ah Puch
4
0
5
6.5
L
Arachne
ViniciusTRC
Arachne
1
3
1
0.5
L
Zhong Kui
siriuss-x
Zhong Kui
3
2
1
1.75
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,079
Damage
14,750
35,359
Taken
42,372
19,411
Mitigated
17,871
16,371
Healing
10,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,989
830
0
9,583
9,547
3,513
0
2,144
7,363
0
35,313
L
2,761
258
0
806
5,319
1,188
0
2,552
2,654
19,633
0
W
Xing Tian
Kidtiamat
Xing Tian
5,081
227
0
983
7,135
5,877
0
2,603
4,376
15,975
0
W
Bellona
OgJiggy
Bellona
2,643
1,311
0
3,579
11,649
7,666
518
5,767
5,882
0
23,574
L
Rama
Pazv
Rama
1,008
450
0
1,840
6,883
1,705
0
982
5,749
0
30,853
W
4,313
3,106
0
1,740
4,937
1,705
2,009
898
3,949
0
61,776
W
Ah Puch
Quirós
Ah Puch
8,053
1,204
0
486
2,091
650
390
397
1,694
48,986
1,205
L
Arachne
ViniciusTRC
Arachne
1,584
1,024
0
3,039
8,811
2,162
0
1,728
6,982
0
17,074
L
Zhong Kui
siriuss-x
Zhong Kui
8,187
1,844
0
4,308
8,866
7,355
0
1,527
7,293
41,331
2,053
L
1,210
288
322
455
12,493
5,461
0
5,804
6,616
17,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,132
Gold Earned
27,159
342
Minions Killed
227
0
Camps Cleared
0
1,129,199
Distance Traveled
953,531
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,656
605
63
6
0
265,726
1
L
Janus
5,280
480
55
5
0
200,030
0
W
Xing Tian
6,616
601
26
2
0
257,864
2
W
Bellona
5,806
528
39
4
0
192,966
0
L
Rama
5,552
505
60
5
0
156,554
0
W
Izanami
7,687
699
117
11
0
214,121
0
W
Ah Puch
7,367
670
97
9
0
198,522
0
L
Arachne
4,912
447
33
3
0
211,825
0
L
Zhong Kui
6,736
612
67
6
0
195,171
1
L
Bacchus
4,679
425
12
1
0
189,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role