Player Matchup

Cthulhu
Cthulhu
GavriPrincip
Cthulhu
Level 48
God Stats
9W - 5L
1,575 SR
Queue Stats
23W - 21L
1,491 Elo+
Solo
Neith
Neith
I Chic I
Neith
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 59L
1,545 Elo+
Party 2
Anubis
Anubis
IVIarbiterIVI
Anubis
Level 157
God Stats
4W - 11L
1,743 SR
Queue Stats
45W - 59L
1,542 Elo+
Party 2
Amaterasu
Amaterasu
NemiReaps
Amaterasu
Level 148
God Stats
1W - 0L
1,737 SR
Queue Stats
3W - 2L
1,496 Elo+
Party 2
Nemesis
Nemesis
OmegaWizard0
Nemesis
Level 210
God Stats
1W - 1L
1,332 SR
Queue Stats
94W - 93L
1,579 Elo+
Party 2
Team Averages
Level 138
1,577 SR
1,530 Elo+

VS

Team Averages
Level 145
1,619 SR
1,518 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BussyMaster9673
Anubis
Level 140
God Stats
33W - 34L
1,583 SR
Queue Stats
384W - 363L
1,487 Elo+
Party 1
Geb
Geb
EmD4nny
Geb
Level 154
God Stats
1W - 1L
1,724 SR
Queue Stats
195W - 190L
1,540 Elo+
Solo
Tyr
Tyr
TwelveInchSoft
Tyr
Level 56
God Stats
5W - 3L
1,753 SR
Queue Stats
137W - 112L
1,518 Elo+
Solo
Ishtar
Ishtar
thecvmboss
Ishtar
Level 145
God Stats
3W - 7L
1,534 SR
Queue Stats
979W - 932L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GavriPrincip
Cthulhu
10
2 / 3 / 6
6,305
525
5,217
9,302
5,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
I Chic I
Neith
13
2 / 2 / 7
7,295
608
5,217
5,675
1,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 6
6,679
557
4,713
7,367
2,129
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
NemiReaps
Amaterasu
9
0 / 4 / 0
5,591
466
2,863
8,763
7,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Nemesis
OmegaWizard0
Nemesis
14
12 / 1 / 2
8,081
673
12,869
9,058
2,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
4 / 2 / 3
7,153
596
3,551
8,948
3,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 5 / 4
6,437
536
5,166
7,856
2,198
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Geb
9
2 / 5 / 3
5,944
495
3,919
11,089
6,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 0 / 0
7,679
640
6,222
9,353
5,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ishtar
thecvmboss
Ishtar
12
3 / 4 / 1
7,499
625
6,136
10,820
3,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
16
Kills
14
15
Deaths
16
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
2
3
2.75
L
1
5
4
0.6
L
Geb
2
5
3
0.7
W
Cthulhu
GavriPrincip
Cthulhu
2
3
6
1.67
W
Neith
I Chic I
Neith
2
2
7
2.75
W
0
5
6
0.6
W
Amaterasu
NemiReaps
Amaterasu
0
4
0
0
W
Nemesis
OmegaWizard0
Nemesis
12
1
2
13
L
4
0
0
4
L
Ishtar
thecvmboss
Ishtar
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,879
Damage
24,994
40,165
Taken
48,066
20,002
Mitigated
20,856
12,459
Healing
12,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,551
768
0
1,403
8,948
3,407
0
892
7,991
0
59,112
L
5,166
216
0
1,246
7,856
2,198
0
4,125
3,615
32,391
842
L
Geb
3,919
541
0
2,354
11,089
6,886
0
1,836
9,113
8,258
0
W
Cthulhu
GavriPrincip
Cthulhu
5,217
576
143
2,590
9,302
5,634
367
1,845
7,457
27,102
0
W
Neith
I Chic I
Neith
5,217
2,436
0
1,889
5,675
1,630
999
966
4,709
0
51,340
W
4,713
204
0
1,899
7,367
2,129
330
4,323
3,044
40,835
757
W
Amaterasu
NemiReaps
Amaterasu
2,863
1,230
0
1,705
8,763
7,844
0
131
8,632
0
23,689
W
Nemesis
OmegaWizard0
Nemesis
12,869
7,021
0
4,233
9,058
2,765
0
1,793
7,265
0
59,237
L
6,222
1,585
0
4,599
9,353
5,145
0
0
9,011
540
50,299
L
Ishtar
thecvmboss
Ishtar
6,136
3,736
0
2,982
10,820
3,220
0
2,299
8,178
0
43,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,951
Gold Earned
34,712
347
Minions Killed
337
0
Camps Cleared
0
1,235,314
Distance Traveled
1,186,101
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,153
596
100
8
0
292,447
1
L
Anubis
6,437
536
73
6
0
167,592
0
L
Geb
5,944
495
4
0
0
269,294
0
W
Cthulhu
6,305
525
37
3
0
263,948
0
W
Neith
7,295
608
93
8
0
229,889
0
W
Anubis
6,679
557
91
8
0
203,039
4
W
Amaterasu
5,591
466
46
4
0
234,152
2
W
Nemesis
8,081
673
80
7
0
304,286
0
L
Tyr
7,679
640
74
6
0
232,713
3
L
Ishtar
7,499
625
86
7
0
224,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role