Player Matchup

Hercules
Hercules
Silver V
Acevadeer
Hercules
Silver V
Level 157
God Stats
2W - 3L
1,179 SR
Queue Stats
321W - 346L
742 MMR
Solo
Sol
Sol
Silver II
Bucc v2
Sol
Silver II
Level 83
God Stats
12W - 15L
1,447 SR
Queue Stats
275W - 310L
1,016 MMR
Solo
Awilix
Awilix
Bronze II
DaKoldest_27
Awilix
Bronze II
Level 154
God Stats
7W - 3L
1,644 SR
Queue Stats
112W - 157L
628 MMR
Solo
Kukulkan
Kukulkan
Silver III
Gotiangx
Kukulkan
Silver III
Level 81
God Stats
21W - 20L
1,501 SR
Queue Stats
49W - 62L
1,008 MMR
Solo
Ares
Ares
Silver V
LaughTaleBound
Ares
Silver V
Level 124
God Stats
50W - 40L
1,473 SR
Queue Stats
162W - 188L
653 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,449 SR
809 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,494 SR
1,028 MMR
Artemis
Artemis
Silver III
 
Artemis
Silver III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
 
Bacchus
Silver III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Silver IV
Papiislife
Cerberus
Silver IV
Level 105
God Stats
6W - 5L
1,610 SR
Queue Stats
97W - 131L
900 MMR
Party 1
Hel
Hel
Bronze V
dropisd1
Hel
Bronze V
Level 69
God Stats
36W - 60L
1,292 SR
Queue Stats
110W - 165L
184 MMR
Solo
Agni
Agni
Silver II
uppr
Agni
Silver II
Level 109
God Stats
31W - 22L
1,569 SR
Queue Stats
229W - 258L
1,054 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Acevadeer
Hercules
16
1 / 2 / 5
9,741
609
6,386
12,125
10,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
16
4 / 3 / 5
9,819
614
8,885
12,311
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Awilix
16
6 / 3 / 6
9,393
587
9,280
13,957
6,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Gotiangx
Kukulkan
17
5 / 0 / 1
10,643
665
8,914
5,105
1,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 3 / 3
9,251
578
8,373
9,725
8,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bans
MulanNu WaThor

VS

Bans
FreyaMedusaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
5 / 5 / 1
7,817
489
10,303
11,168
4,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bacchus
 
Bacchus
13
1 / 4 / 3
7,792
487
7,888
11,395
13,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cerberus
Papiislife
Cerberus
11
1 / 5 / 5
7,437
465
4,269
17,077
16,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
2 / 4 / 1
6,930
433
3,221
7,777
2,696
Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Agni
uppr
Agni
16
0 / 3 / 0
8,511
532
4,056
11,027
3,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
21
Kills
9
11
Deaths
21
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
5
5
1
1.1
L
Bacchus
 
Bacchus
1
4
3
0.63
W
Hercules
Acevadeer
Hercules
1
2
5
1.75
W
Sol
4
3
5
2.17
W
Awilix
6
3
6
3
W
Kukulkan
Gotiangx
Kukulkan
5
0
1
5.5
W
5
3
3
2.17
L
Cerberus
Papiislife
Cerberus
1
5
5
0.7
L
2
4
1
0.63
L
Agni
uppr
Agni
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,838
Damage
29,737
53,223
Taken
58,444
30,758
Mitigated
39,978
16,868
Healing
19,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
10,303
3,646
0
3,138
11,168
4,224
0
8,118
3,050
0
47,752
L
Bacchus
 
Bacchus
7,888
773
0
3,465
11,395
13,177
0
505
10,890
43,209
1,057
W
Hercules
Acevadeer
Hercules
6,386
2,225
0
3,737
12,125
10,206
0
6,772
4,514
0
62,693
W
Sol
8,885
3,621
0
5,386
12,311
3,635
2,253
1,986
10,325
71,562
934
W
Awilix
9,280
3,202
0
5,296
13,957
6,497
0
4,850
8,921
0
68,606
W
Kukulkan
Gotiangx
Kukulkan
8,914
815
0
1,508
5,105
1,907
245
2,441
2,664
91,518
1,614
W
8,373
0
0
941
9,725
8,513
362
1,964
7,761
28,043
1,469
L
Cerberus
Papiislife
Cerberus
4,269
209
0
4,164
17,077
16,385
0
9,724
7,353
26,643
0
L
3,221
284
988
3,593
7,777
2,696
0
1,997
5,780
34,809
0
L
Agni
uppr
Agni
4,056
261
0
3,680
11,027
3,496
793
5,459
5,568
79,016
605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,847
Gold Earned
38,487
536
Minions Killed
430
0
Camps Cleared
0
1,609,888
Distance Traveled
1,464,183
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,817
489
71
4
0
261,191
0
L
Bacchus
7,792
487
97
6
0
293,344
2
W
Hercules
9,741
609
132
8
0
283,216
0
W
Sol
9,819
614
116
7
0
308,021
2
W
Awilix
9,393
587
86
5
0
370,826
1
W
Kukulkan
10,643
665
164
10
0
319,427
7
W
Ares
9,251
578
38
2
0
328,398
2
L
Cerberus
7,437
465
49
3
0
302,265
0
L
Hel
6,930
433
65
4
0
301,396
0
L
Agni
8,511
532
148
9
0
305,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role