Player Matchup

Janus
Janus
Cimmerier
Janus
Level 140
God Stats
10W - 10L
1,496 SR
Queue Stats
188W - 190L
1,354 Elo+
Solo
Athena
Athena
Ecrio
Athena
Level 59
God Stats
7W - 12L
1,390 SR
Queue Stats
73W - 108L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
Gitjuh Cheetoh
Sun Wukong
Level 109
God Stats
4W - 6L
1,280 SR
Queue Stats
175W - 190L
1,376 Elo+
Solo
Guan Yu
Guan Yu
Steinjann
Guan Yu
Level 95
God Stats
13W - 4L
1,466 SR
Queue Stats
96W - 81L
1,497 Elo+
Party 2
Rama
Rama
reinereeten7932
Rama
Level 69
God Stats
4W - 3L
1,435 SR
Queue Stats
138W - 132L
1,485 Elo+
Party 2
Team Averages
Level 94
1,414 SR
1,431 Elo+

VS

Team Averages
Level 89
1,447 SR
1,450 Elo+
Bakasura
Bakasura
Dibuss1990
Bakasura
Level 77
God Stats
5W - 9L
1,344 SR
Queue Stats
542W - 527L
1,487 Elo+
Solo
Artemis
Artemis
Johnzo94
Artemis
Level 145
God Stats
3W - 1L
1,233 SR
Queue Stats
53W - 64L
1,396 Elo+
Solo
Arachne
Arachne
Killer-_-Fr0st_0
Arachne
Level 97
God Stats
7W - 11L
1,415 SR
Queue Stats
199W - 184L
1,433 Elo+
Party 1
Neith
Neith
Real_Squiddy59
Neith
Level 18
God Stats
64W - 51L
1,920 SR
Queue Stats
81W - 67L
1,507 Elo+
Party 1
Sobek
Sobek
Xx_bobe-dj_xX
Sobek
Level 108
God Stats
0W - 2L
1,322 SR
Queue Stats
180W - 193L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cimmerier
Janus
11
5 / 0 / 1
6,253
625
4,807
3,834
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Ecrio
Athena
8
0 / 0 / 2
5,249
525
2,003
6,132
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Gitjuh Cheetoh
Sun Wukong
11
3 / 1 / 1
6,849
685
3,645
5,711
3,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
Steinjann
Guan Yu
10
4 / 0 / 3
5,639
564
5,038
6,907
3,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
1 / 0 / 1
5,387
539
2,199
3,217
936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dibuss1990
Bakasura
7
0 / 4 / 0
4,245
425
1,094
7,788
2,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
Johnzo94
Artemis
8
0 / 2 / 0
4,308
431
3,068
4,062
941
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 0
4,541
454
2,742
6,008
1,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 4 / 0
4,811
481
2,112
5,021
1,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 0 / 0
4,102
410
821
4,121
2,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
13
Kills
1
1
Deaths
13
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
Cimmerier
Janus
5
0
1
5.5
L
Bakasura
Dibuss1990
Bakasura
0
4
0
0
W
Athena
Ecrio
Athena
0
0
2
1
W
Sun Wukong
Gitjuh Cheetoh
Sun Wukong
3
1
1
3.5
L
Artemis
Johnzo94
Artemis
0
2
0
0
L
0
3
0
0
L
1
4
0
0.25
W
Guan Yu
Steinjann
Guan Yu
4
0
3
5.5
L
0
0
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,692
Damage
9,837
25,801
Taken
27,000
11,933
Mitigated
7,740
10,983
Healing
4,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Cimmerier
Janus
4,807
464
0
1,720
3,834
1,038
0
0
3,824
30,249
1,705
L
Bakasura
Dibuss1990
Bakasura
1,094
734
0
1,091
7,788
2,224
0
2,860
4,593
0
12,140
W
Athena
Ecrio
Athena
2,003
622
0
2,471
6,132
3,577
164
821
5,311
9,251
0
W
Sun Wukong
Gitjuh Cheetoh
Sun Wukong
3,645
334
0
1,825
5,711
3,209
0
0
5,711
0
34,771
L
Artemis
Johnzo94
Artemis
3,068
1,283
0
797
4,062
941
0
1,105
2,957
0
23,476
L
2,742
2,077
0
1,289
6,008
1,450
0
1,718
4,152
0
26,263
L
2,112
1,135
0
305
5,021
1,114
0
0
4,546
0
18,812
W
Guan Yu
Steinjann
Guan Yu
5,038
860
296
3,362
6,907
3,173
0
0
6,857
0
31,086
L
821
160
0
1,498
4,121
2,011
0
531
3,590
6,640
0
W
2,199
1,736
0
1,309
3,217
936
888
0
3,217
0
36,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,377
Gold Earned
22,007
254
Minions Killed
164
0
Camps Cleared
0
946,392
Distance Traveled
847,986
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,253
625
77
8
0
190,932
0
L
Bakasura
4,245
425
32
3
0
160,887
0
W
Athena
5,249
525
7
1
0
195,056
5
W
Sun Wukong
6,849
685
57
6
0
157,706
0
L
Artemis
4,308
431
36
4
0
172,457
0
L
Arachne
4,541
454
54
5
0
219,017
0
L
Neith
4,811
481
33
3
0
167,072
0
W
Guan Yu
5,639
564
51
5
0
239,696
0
L
Sobek
4,102
410
9
1
0
128,553
0
W
Rama
5,387
539
62
6
0
163,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role