Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Karilar
Nu Wa
Level 100
God Stats
6W - 10L
1,279 SR
Queue Stats
126W - 134L
1,534 Elo+
Party 1
Bacchus
Bacchus
MrPickle256
Bacchus
Level 71
God Stats
7W - 10L
1,410 SR
Queue Stats
258W - 243L
1,481 Elo+
Solo
Izanami
Izanami
ichigoma
Izanami
Level 26
God Stats
1W - 2L
1,538 SR
Queue Stats
57W - 57L
1,484 Elo+
Party 1
Team Averages
Level 99
1,445 SR
1,500 Elo+

VS

Team Averages
Level 127
1,578 SR
1,474 Elo+
Baron Samedi
Baron Samedi
BuryThemAlive
Baron Samedi
Level 127
God Stats
82W - 77L
1,532 SR
Queue Stats
342W - 332L
1,474 Elo+
Solo
Horus
Horus
Exposed6932
Horus
Level 83
God Stats
9W - 9L
1,457 SR
Queue Stats
48W - 46L
1,430 Elo+
Solo
Medusa
Medusa
RinkaV
Medusa
Level 158
God Stats
2W - 1L
1,525 SR
Queue Stats
75W - 60L
1,489 Elo+
Solo
Janus
Janus
whiteghost6707
Janus
Level 106
God Stats
3W - 1L
1,776 SR
Queue Stats
111W - 106L
1,516 Elo+
Solo
Arachne
Arachne
xxRuki66xx
Arachne
Level 159
God Stats
99W - 74L
1,603 SR
Queue Stats
312W - 305L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
4 / 2 / 1
6,103
610
3,845
7,599
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
 
Mulan
9
2 / 4 / 0
5,684
568
6,038
9,908
6,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nu Wa
Karilar
Nu Wa
10
0 / 3 / 2
5,407
541
3,746
4,857
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
MrPickle256
Bacchus
2
0 / 0 / 0
3,743
374
358
1,039
621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
ichigoma
Izanami
7
0 / 4 / 0
4,397
440
900
5,653
1,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BuryThemAlive
Baron Samedi
11
1 / 0 / 3
6,347
635
3,058
7,387
6,359
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 1 / 2
6,628
663
5,986
9,824
7,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
RinkaV
Medusa
11
2 / 1 / 2
6,017
602
6,696
6,414
2,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
3 / 1 / 1
6,466
647
2,872
3,276
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
xxRuki66xx
Arachne
11
4 / 3 / 1
6,287
629
2,048
8,855
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
13
13
Deaths
6
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
2
1
2.25
L
Mulan
 
Mulan
2
4
0
0.5
W
Baron Samedi
BuryThemAlive
Baron Samedi
1
0
3
2.5
W
3
1
2
4
L
Nu Wa
Karilar
Nu Wa
0
3
2
0.33
L
Bacchus
MrPickle256
Bacchus
0
0
0
0
W
Medusa
RinkaV
Medusa
2
1
2
3
L
Izanami
ichigoma
Izanami
0
4
0
0
W
3
1
1
3.5
W
Arachne
xxRuki66xx
Arachne
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,887
Damage
20,660
29,056
Taken
35,756
12,002
Mitigated
20,014
5,888
Healing
12,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,845
828
0
3,101
7,599
2,363
0
1,256
6,261
0
27,041
L
Mulan
 
Mulan
6,038
1,442
0
1,305
9,908
6,499
0
1,096
8,251
0
24,451
W
Baron Samedi
BuryThemAlive
Baron Samedi
3,058
218
336
3,444
7,387
6,359
48
1,042
6,345
21,084
1,768
W
5,986
2,524
240
4,030
9,824
7,431
252
257
9,567
0
37,163
L
Nu Wa
Karilar
Nu Wa
3,746
676
0
485
4,857
1,212
0
2,126
2,529
35,449
0
L
Bacchus
MrPickle256
Bacchus
358
30
0
60
1,039
621
0
166
873
2,276
0
W
Medusa
RinkaV
Medusa
6,696
2,334
0
1,956
6,414
2,021
701
1,152
5,262
0
47,400
L
Izanami
ichigoma
Izanami
900
700
0
937
5,653
1,307
0
749
4,902
0
12,141
W
2,872
68
0
1,047
3,276
929
52
1,372
1,904
46,553
1,251
W
Arachne
xxRuki66xx
Arachne
2,048
1,074
0
1,409
8,855
3,274
0
281
8,574
0
38,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,334
Gold Earned
31,745
189
Minions Killed
308
0
Camps Cleared
0
850,551
Distance Traveled
1,038,441
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,103
610
55
6
0
212,132
4
L
Mulan
5,684
568
39
4
0
184,513
0
W
Baron Samedi
6,347
635
31
3
0
225,118
0
W
Horus
6,628
663
54
5
0
173,627
0
L
Nu Wa
5,407
541
66
7
0
216,055
0
L
Bacchus
3,743
374
3
0
0
37,115
0
W
Medusa
6,017
602
72
7
0
193,393
3
L
Izanami
4,397
440
26
3
0
200,736
6
W
Janus
6,466
647
82
8
0
219,420
0
W
Arachne
6,287
629
69
7
0
226,883
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role