Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Dr3amBr3ak3R
Anhur
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 137L
1,595 Elo+
Party 1
Ganesha
Ganesha
EssIgnisSin
Ganesha
Level 148
God Stats
2W - 0L
1,840 SR
Queue Stats
48W - 42L
1,529 Elo+
Solo
Raijin
Raijin
HasanKH
Raijin
Level 149
God Stats
3W - 0L
1,802 SR
Queue Stats
57W - 72L
1,440 Elo+
Solo
Sylvanus
Sylvanus
He8mychicken
Sylvanus
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
176W - 166L
1,605 Elo+
Party 1
Team Averages
Level 148
1,628 SR
1,534 Elo+

VS

Team Averages
Level 148
1,505 SR
1,508 Elo+
Terra
Terra
 
Terra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
ARES1998
Chernobog
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
Ghost Dan19
Gilgamesh
Level 157
God Stats
7W - 10L
1,401 SR
Queue Stats
472W - 494L
1,506 Elo+
Solo
Janus
Janus
LoboWolfo
Janus
Level 216
God Stats
10W - 10L
1,625 SR
Queue Stats
638W - 653L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 1 / 3
6,521
1,087
4,253
3,541
1,143
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
2 / 1 / 6
6,153
1,026
5,157
4,613
1,715
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
EssIgnisSin
Ganesha
11
0 / 0 / 8
6,417
1,070
3,054
6,894
4,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
HasanKH
Raijin
11
1 / 2 / 8
6,069
1,012
4,391
4,230
1,419
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
He8mychicken
Sylvanus
12
3 / 0 / 4
6,286
1,048
3,332
6,777
4,058
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
2 / 2 / 2
6,266
1,044
4,323
6,919
5,637
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nox
 
Nox
11
1 / 3 / 0
5,467
911
1,078
4,436
1,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chernobog
ARES1998
Chernobog
5
0 / 0 / 0
4,582
764
0
0
0
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Ghost Dan19
Gilgamesh
11
1 / 2 / 3
5,543
924
6,354
8,061
5,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Janus
LoboWolfo
Janus
11
0 / 2 / 2
5,674
946
9,209
3,966
1,105
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
9
Kills
4
4
Deaths
9
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
3
4.5
L
Terra
 
Terra
2
2
2
1.5
L
Nox
 
Nox
1
3
0
0.33
L
Chernobog
ARES1998
Chernobog
0
0
0
0
W
2
1
6
5
W
Ganesha
EssIgnisSin
Ganesha
0
0
8
4
L
Gilgamesh
Ghost Dan19
Gilgamesh
1
2
3
1.25
W
Raijin
HasanKH
Raijin
1
2
8
2.5
W
Sylvanus
He8mychicken
Sylvanus
3
0
4
5
L
Janus
LoboWolfo
Janus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,187
Damage
20,964
26,055
Taken
23,382
13,097
Mitigated
13,416
17,014
Healing
8,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,253
968
655
1,121
3,541
1,143
0
1,922
1,535
0
12,641
L
Terra
 
Terra
4,323
66
2,933
2,870
6,919
5,637
0
2,848
4,071
6,297
0
L
Nox
 
Nox
1,078
118
214
399
4,436
1,413
0
2,388
2,048
6,314
0
L
Chernobog
ARES1998
Chernobog
0
0
0
0
0
0
0
0
0
0
0
W
5,157
3,076
690
1,299
4,613
1,715
0
1,966
2,515
0
10,187
W
Ganesha
EssIgnisSin
Ganesha
3,054
378
908
2,175
6,894
4,762
0
3,806
2,635
8,753
896
L
Gilgamesh
Ghost Dan19
Gilgamesh
6,354
1,393
248
1,511
8,061
5,261
0
3,432
4,629
0
8,863
W
Raijin
HasanKH
Raijin
4,391
726
1,582
1,049
4,230
1,419
0
2,121
1,862
11,827
0
W
Sylvanus
He8mychicken
Sylvanus
3,332
820
4,681
2,854
6,777
4,058
8
3,778
2,605
5,983
883
L
Janus
LoboWolfo
Janus
9,209
122
512
281
3,966
1,105
0
1,397
2,569
21,981
514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,446
Gold Earned
27,532
63
Minions Killed
59
0
Camps Cleared
0
572,206
Distance Traveled
571,806
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,521
1,087
23
4
0
116,003
0
L
Terra
6,266
1,044
7
1
0
135,844
0
L
Nox
5,467
911
10
2
0
139,301
0
L
Chernobog
4,582
764
0
0
0
14,429
0
W
Anhur
6,153
1,026
11
2
0
112,114
0
W
Ganesha
6,417
1,070
0
0
0
113,430
0
L
Gilgamesh
5,543
924
11
2
0
148,614
0
W
Raijin
6,069
1,012
21
4
0
110,881
0
W
Sylvanus
6,286
1,048
8
1
0
119,778
0
L
Janus
5,674
946
31
5
0
133,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role