Player Matchup

Baron Samedi
Baron Samedi
Baydriian
Baron Samedi
Level 81
God Stats
3W - 1L
1,686 SR
Queue Stats
20W - 36L
1,459 Elo+
Party 1
Horus
Horus
Ra Horus Haru
Horus
Level 52
God Stats
6W - 10L
1,477 SR
Queue Stats
17W - 37L
1,352 Elo+
Party 1
Bastet
Bastet
clumziee
Bastet
Level 97
God Stats
27W - 16L
1,626 SR
Queue Stats
357W - 359L
1,517 Elo+
Solo
Team Averages
Level 77
1,596 SR
1,443 Elo+

VS

Team Averages
Level 66
1,428 SR
1,388 Elo+
Anubis
Anubis
Redhood599-TTV
Anubis
Level 108
God Stats
6W - 7L
1,563 SR
Queue Stats
66W - 78L
1,376 Elo+
Party 2
Ymir
Ymir
Tuckaaa420
Ymir
Level 24
God Stats
6W - 11L
1,467 SR
Queue Stats
6W - 15L
1,301 Elo+
Party 2
Skadi
Skadi
kratos-rec
Skadi
Level 65
God Stats
0W - 7L
1,255 SR
Queue Stats
443W - 473L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Baydriian
Baron Samedi
15
4 / 0 / 6
8,501
850
7,677
4,462
1,743
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
0 / 1 / 9
7,872
787
2,613
6,674
4,865
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
clumziee
Bastet
16
7 / 1 / 3
9,645
965
11,370
8,517
2,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,267
727
4,901
8,439
2,737
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 6 / 1
6,592
659
2,618
13,003
7,517
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Skadi
13
1 / 1 / 1
7,377
738
5,544
3,995
1,053
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
11
Kills
2
2
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Baydriian
Baron Samedi
4
0
6
7
W
0
1
9
4.5
L
1
4
1
0.38
L
0
6
1
0.08
W
Bastet
clumziee
Bastet
7
1
3
8.5
L
Skadi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,660
Damage
13,063
19,653
Taken
25,437
9,595
Mitigated
11,307
7,571
Healing
2,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Baydriian
Baron Samedi
7,677
580
595
1,253
4,462
1,743
695
1,620
2,842
28,939
1,421
W
2,613
1,267
1,068
1,888
6,674
4,865
358
2,882
3,792
0
12,513
L
4,901
317
0
2,057
8,439
2,737
0
1,750
6,689
22,603
542
L
2,618
202
0
250
13,003
7,517
0
5,022
7,981
9,664
0
W
Bastet
clumziee
Bastet
11,370
2,413
0
2,767
8,517
2,987
534
2,908
5,609
200
43,837
L
Skadi
5,544
1,280
0
164
3,995
1,053
0
1,063
2,932
0
16,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,018
Gold Earned
21,236
136
Minions Killed
94
0
Camps Cleared
0
600,496
Distance Traveled
456,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,501
850
49
5
0
179,083
0
W
Horus
7,872
787
23
2
0
191,238
0
L
Anubis
7,267
727
46
5
0
119,774
0
L
Ymir
6,592
659
14
1
0
140,164
0
W
Bastet
9,645
965
64
6
0
230,175
0
L
Skadi
7,377
738
34
3
0
196,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role