Player Matchup

Tyr
Tyr
InviSaba
Tyr
Level 102
God Stats
2W - 2L
1,381 SR
Queue Stats
522W - 492L
1,464 Elo+
Solo
Ra
Ra
Lynx2trappy
Ra
Level 122
God Stats
2W - 2L
1,799 SR
Queue Stats
78W - 101L
1,411 Elo+
Party 1
Bacchus
Bacchus
MJ005
Bacchus
Level 43
God Stats
3W - 0L
1,568 SR
Queue Stats
133W - 160L
1,431 Elo+
Party 1
Kali
Kali
SweetyMuncher
Kali
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 161L
1,455 Elo+
Party 1
Ishtar
Ishtar
XiaryPurr
Ishtar
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 5L
1,128 Elo+
Solo
Team Averages
Level 80
1,550 SR
1,378 Elo+

VS

Team Averages
Level 121
1,586 SR
1,468 Elo+
Sobek
Sobek
 
Sobek
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DarkDragon917
Serqet
Level 109
God Stats
4W - 5L
1,576 SR
Queue Stats
187W - 193L
1,464 Elo+
Solo
Cerberus
Cerberus
DarraghTC
Cerberus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 186L
1,488 Elo+
Solo
Rama
Rama
Nébulous
Rama
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 33L
1,342 Elo+
Solo
Ra
Ra
翠花不脆
Ra
Level 124
God Stats
4W - 2L
1,854 SR
Queue Stats
152W - 159L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
7,267
661
5,844
10,614
5,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
4 / 1 / 1
6,994
636
3,844
5,356
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
MJ005
Bacchus
10
2 / 0 / 3
6,400
582
3,744
6,054
3,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
2 / 2 / 4
6,073
552
4,126
6,462
1,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
XiaryPurr
Ishtar
11
2 / 1 / 3
6,115
556
4,408
5,743
1,471
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 4 / 3
5,253
478
2,912
9,603
6,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 1 / 2
4,168
379
791
2,940
893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
DarraghTC
Cerberus
11
2 / 4 / 0
5,879
534
6,724
11,927
8,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Rama
11
1 / 1 / 0
5,981
544
2,494
4,146
1,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
2 / 3 / 0
6,336
576
3,703
4,945
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
13
Kills
5
6
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
4
3
0.38
L
0
1
2
1
L
Cerberus
DarraghTC
Cerberus
2
4
0
0.5
W
3
2
1
1.75
W
4
1
1
4.5
W
Bacchus
MJ005
Bacchus
2
0
3
3.5
L
Rama
1
1
0
1
W
2
2
4
2
W
Ishtar
XiaryPurr
Ishtar
2
1
3
3.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,966
Damage
16,624
34,229
Taken
33,561
13,980
Mitigated
18,877
11,979
Healing
9,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,912
430
0
2,867
9,603
6,810
0
2,884
6,632
14,889
0
L
791
250
0
296
2,940
893
0
915
2,025
0
11,192
L
Cerberus
DarraghTC
Cerberus
6,724
903
0
2,850
11,927
8,340
0
0
11,927
33,296
0
W
5,844
864
0
2,543
10,614
5,212
0
5,739
4,069
0
42,888
W
3,844
538
257
1,943
5,356
1,626
0
2,340
3,016
45,868
129
W
Bacchus
MJ005
Bacchus
3,744
421
0
1,425
6,054
3,753
232
1,492
4,562
17,068
2,182
L
Rama
2,494
1,884
0
1,599
4,146
1,278
0
1,028
3,118
0
44,559
W
4,126
2,209
0
3,045
6,462
1,918
0
2,185
4,277
0
37,281
W
Ishtar
XiaryPurr
Ishtar
4,408
2,731
0
2,766
5,743
1,471
897
1,249
4,476
0
43,443
L
3,703
358
300
1,239
4,945
1,556
0
2,655
2,290
46,912
1,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,849
Gold Earned
27,617
336
Minions Killed
303
0
Camps Cleared
0
1,070,185
Distance Traveled
964,860
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,253
478
15
1
0
221,375
2
L
Serqet
4,168
379
23
2
0
119,019
0
L
Cerberus
5,879
534
85
8
0
182,210
2
W
Tyr
7,267
661
76
7
0
208,510
0
W
Ra
6,994
636
91
8
0
211,213
0
W
Bacchus
6,400
582
35
3
0
226,068
0
L
Rama
5,981
544
93
8
0
214,682
2
W
Kali
6,073
552
56
5
0
230,690
0
W
Ishtar
6,115
556
78
7
0
193,704
0
L
Ra
6,336
576
87
8
0
227,574
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role