Player Matchup

Ix Chel
Ix Chel
Gold IV
 
Ix Chel
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Bronze III
 
Susano
Bronze III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
JPH22
Gilgamesh
Silver I
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
110W - 130L
1,308 MMR
Solo
Sylvanus
Sylvanus
Silver II
Krisu95
Sylvanus
Silver II
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 40L
1,307 MMR
Party 1
Artemis
Artemis
Silver I
MsMiki458
Artemis
Silver I
Level 128
God Stats
0W - 1L
1,728 SR
Queue Stats
108W - 103L
1,322 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,546 SR
1,387 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,516 SR
1,392 MMR
King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
DeadlyDark
Medusa
Gold III
Level 157
God Stats
1W - 1L
1,251 SR
Queue Stats
182W - 190L
1,303 MMR
Solo
Cerberus
Cerberus
Gold IV
Nessyy
Cerberus
Gold IV
Level 193
God Stats
7W - 2L
1,855 SR
Queue Stats
260W - 259L
1,317 MMR
Solo
Nu Wa
Nu Wa
Gold III
johnthai73
Nu Wa
Gold III
Level 127
God Stats
7W - 8L
1,473 SR
Queue Stats
180W - 178L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 1 / 0
5,446
545
2,342
5,125
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
 
Susano
8
1 / 3 / 0
4,839
484
1,796
6,928
2,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
JPH22
Gilgamesh
8
0 / 6 / 0
4,683
468
3,109
9,606
4,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Krisu95
Sylvanus
8
0 / 4 / 2
4,935
494
1,982
9,373
4,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Artemis
MsMiki458
Artemis
8
2 / 3 / 0
4,875
488
3,991
6,757
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ArachneGaneshaFreyaBacchus

VS

Bans
Cu ChulainnGebNe ZhaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
6 / 0 / 0
7,557
756
5,394
9,049
5,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
 
Hercules
12
5 / 1 / 2
6,256
626
4,218
7,023
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
DeadlyDark
Medusa
11
4 / 1 / 4
5,991
599
5,991
4,014
1,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
Nessyy
Cerberus
10
2 / 0 / 7
5,370
537
3,532
7,609
5,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
11
0 / 1 / 9
6,005
601
6,311
3,312
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
17
17
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
0
0
L
Susano
 
Susano
1
3
0
0.33
W
King Arthur
 
King Arthur
6
0
0
6
W
Hercules
 
Hercules
5
1
2
6
W
Medusa
DeadlyDark
Medusa
4
1
4
6
L
Gilgamesh
JPH22
Gilgamesh
0
6
0
0
L
Sylvanus
Krisu95
Sylvanus
0
4
2
0.25
L
Artemis
MsMiki458
Artemis
2
3
0
0.67
W
Cerberus
Nessyy
Cerberus
2
0
7
5.5
W
Nu Wa
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,220
Damage
25,446
37,789
Taken
31,007
14,140
Mitigated
16,486
8,970
Healing
6,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,342
224
151
1,621
5,125
1,344
0
2,704
2,421
34,196
1,605
L
Susano
 
Susano
1,796
285
0
657
6,928
2,103
0
1,762
5,166
0
25,784
W
King Arthur
 
King Arthur
5,394
236
0
1,855
9,049
5,575
0
0
8,680
0
48,761
W
Hercules
 
Hercules
4,218
1,146
0
1,472
7,023
3,503
0
492
6,497
0
43,560
W
Medusa
DeadlyDark
Medusa
5,991
1,817
0
872
4,014
1,175
0
840
3,174
0
50,809
L
Gilgamesh
JPH22
Gilgamesh
3,109
811
0
2,011
9,606
4,293
0
545
9,061
0
21,694
L
Sylvanus
Krisu95
Sylvanus
1,982
778
1,080
1,850
9,373
4,879
0
2,308
7,065
14,748
289
L
Artemis
MsMiki458
Artemis
3,991
1,903
0
1,600
6,757
1,521
0
2,524
4,233
0
25,107
W
Cerberus
Nessyy
Cerberus
3,532
285
0
1,576
7,609
5,340
0
1,558
6,008
16,612
0
W
Nu Wa
6,311
413
0
720
3,312
893
0
1,407
1,771
49,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,778
Gold Earned
31,179
243
Minions Killed
344
0
Camps Cleared
0
964,244
Distance Traveled
989,363
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,446
545
88
9
0
195,407
4
L
Susano
4,839
484
50
5
0
218,944
0
W
King Arthur
7,557
756
83
8
0
187,613
0
W
Hercules
6,256
626
77
8
0
226,072
0
W
Medusa
5,991
599
75
8
0
178,633
0
L
Gilgamesh
4,683
468
45
5
0
200,268
0
L
Sylvanus
4,935
494
15
2
0
161,923
0
L
Artemis
4,875
488
45
5
0
187,702
0
W
Cerberus
5,370
537
41
4
0
200,017
4
W
Nu Wa
6,005
601
68
7
0
197,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role