Player Matchup

Yemoja
Yemoja
Silver I
Boltofthegods
Yemoja
Silver I
Level 154
God Stats
10W - 6L
1,537 SR
Queue Stats
120W - 129L
1,248 MMR
Party 1
Apollo
Apollo
Diamond III
ClownGoSoft x
Apollo
Diamond III
Level 247
God Stats
2W - 7L
1,396 SR
Queue Stats
403W - 399L
1,963 MMR
Solo
Mercury
Mercury
Gold I
GhostAlienWorld
Mercury
Gold I
Level 132
God Stats
6W - 9L
1,595 SR
Queue Stats
279W - 263L
1,362 MMR
Solo
Ra
Ra
Platinum I
Semifrag
Ra
Platinum I
Level 153
God Stats
6W - 10L
1,485 SR
Queue Stats
412W - 392L
1,777 MMR
Solo
Rama
Rama
Gold V
agentwaffles13
Rama
Gold V
Level 147
God Stats
0W - 1L
1,184 SR
Queue Stats
113W - 117L
1,287 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 167
1,439 SR
1,527 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,515 SR
1,570 MMR
Shiva
Shiva
Gold IV
 
Shiva
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
BlaCkXRipper
Sobek
Gold V
Level 144
God Stats
5W - 3L
1,500 SR
Queue Stats
135W - 151L
1,245 MMR
Solo
Janus
Janus
Gold V
EL_MONITO_7
Janus
Gold V
Level 156
God Stats
13W - 22L
1,452 SR
Queue Stats
239W - 237L
1,325 MMR
Solo
Medusa
Medusa
Diamond III
HackAustin
Medusa
Diamond III
Level 166
God Stats
15W - 13L
1,625 SR
Queue Stats
203W - 188L
2,153 MMR
Solo
Bakasura
Bakasura
Gold II
Slushiestclub60
Bakasura
Gold II
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 12L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,465
496
861
5,980
2,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 1 / 0
5,057
562
5,066
5,353
1,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
0 / 1 / 0
4,542
505
1,688
5,842
1,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 2 / 0
6,046
672
4,794
5,079
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 4 / 0
4,685
521
2,128
7,953
1,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AresKing ArthurThanatosCthulhu

VS

Bans
Erlang ShenGebChironLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
2 / 0 / 1
5,320
591
3,714
4,713
2,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 0 / 1
5,587
621
2,109
7,478
3,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 2 / 2
5,519
613
1,899
5,215
1,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
HackAustin
Medusa
11
3 / 1 / 1
6,058
673
6,765
3,700
1,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bakasura
11
4 / 0 / 0
5,990
666
3,062
6,612
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
3
Kills
9
9
Deaths
3
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
0
1
2.5
W
0
0
1
0.5
L
0
1
0
0
L
0
1
0
0
W
0
2
2
0.5
L
0
1
0
0
W
Medusa
HackAustin
Medusa
3
1
1
3.5
L
2
2
0
1
W
Bakasura
4
0
0
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,537
Damage
17,549
30,207
Taken
27,718
8,854
Mitigated
11,039
9,966
Healing
8,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
3,714
230
110
2,278
4,713
2,758
0
474
4,239
0
22,386
W
2,109
169
0
3,534
7,478
3,632
0
229
6,760
26,877
2,000
L
861
137
1,734
1,768
5,980
2,004
0
0
5,764
9,609
0
L
5,066
2,520
0
2,347
5,353
1,868
0
1,383
3,600
0
34,223
W
1,899
0
0
500
5,215
1,069
0
3,244
1,971
31,388
0
L
1,688
648
0
500
5,842
1,717
0
765
4,955
0
30,481
W
Medusa
HackAustin
Medusa
6,765
2,181
0
630
3,700
1,215
306
387
3,313
0
43,663
L
4,794
841
36
1,569
5,079
1,289
0
1,310
3,228
50,703
1,346
W
Bakasura
3,062
2,333
0
1,189
6,612
2,365
0
1,488
4,959
0
26,723
L
2,128
1,829
0
2,012
7,953
1,976
0
0
7,786
0
26,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,795
Gold Earned
28,474
264
Minions Killed
320
0
Camps Cleared
0
907,008
Distance Traveled
986,510
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,320
591
40
4
0
208,399
5
W
Sobek
5,587
621
63
7
0
191,908
0
L
Yemoja
4,465
496
15
2
0
163,016
2
L
Apollo
5,057
562
53
6
0
164,407
0
W
Janus
5,519
613
73
8
0
174,390
6
L
Mercury
4,542
505
50
6
0
229,833
0
W
Medusa
6,058
673
76
8
0
190,258
2
L
Ra
6,046
672
93
10
0
179,806
1
W
Bakasura
5,990
666
68
8
0
221,555
1
L
Rama
4,685
521
53
6
0
169,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role