Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 287
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Bullvay974
Anhur
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 79L
1,661 Elo+
Party 1
Yu Huang
Yu Huang
RhysTheRooster
Yu Huang
Level 154
God Stats
1W - 2L
1,655 SR
Queue Stats
116W - 110L
1,572 Elo+
Solo
Team Averages
Level 171
1,531 SR
1,547 Elo+

VS

Team Averages
Level 162
1,533 SR
1,544 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Ekash
Yemoja
Level 159
God Stats
2W - 3L
1,741 SR
Queue Stats
531W - 495L
1,569 Elo+
Solo
Thoth
Thoth
Lotfi4real
Thoth
Level 159
God Stats
13W - 7L
1,116 SR
Queue Stats
348W - 161L
1,614 Elo+
Solo
Cernunnos
Cernunnos
Mavong
Cernunnos
Level 149
God Stats
4W - 3L
1,808 SR
Queue Stats
515W - 457L
1,539 Elo+
Solo
Vamana
Vamana
aaronikergolfo
Vamana
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 3 / 3
5,447
778
5,689
10,779
11,297
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

He Bo
 
He Bo
9
0 / 3 / 2
5,281
754
3,344
5,896
1,976
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
 
Hel
10
0 / 3 / 2
5,171
739
3,088
8,772
5,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
11
2 / 5 / 1
6,122
875
5,637
7,807
2,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
9
1 / 3 / 1
5,437
777
5,595
7,384
2,780
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
13
2 / 0 / 13
7,248
1,035
9,546
4,885
2,097
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Ekash
Yemoja
13
2 / 0 / 11
7,713
1,102
2,298
7,660
4,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thoth
11
2 / 1 / 12
6,939
991
8,723
4,532
1,489
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cernunnos
Mavong
Cernunnos
12
3 / 1 / 8
7,355
1,051
9,474
7,753
4,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
8 / 1 / 8
7,977
1,140
8,657
8,818
7,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
69
3
Kills
17
17
Deaths
3
9
Assists
52
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
3
0.5
L
He Bo
 
He Bo
0
3
2
0.33
L
Hel
 
Hel
0
3
2
0.33
W
Baba Yaga
 
Baba Yaga
2
0
13
8.5
L
Anhur
2
5
1
0.5
W
Yemoja
Ekash
Yemoja
2
0
11
7.5
W
Thoth
2
1
12
8
W
Cernunnos
Mavong
Cernunnos
3
1
8
7
L
Yu Huang
1
3
1
0.5
W
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,353
Damage
38,698
40,638
Taken
33,648
24,659
Mitigated
19,463
15,996
Healing
21,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,689
102
719
925
10,779
11,297
0
3,376
7,158
0
8,945
L
He Bo
 
He Bo
3,344
41
158
698
5,896
1,976
0
3,827
2,033
8,128
0
L
Hel
 
Hel
3,088
190
6,046
3,958
8,772
5,981
0
4,324
4,333
4,553
0
W
Baba Yaga
 
Baba Yaga
9,546
354
529
840
4,885
2,097
382
1,820
3,065
24,121
589
L
Anhur
5,637
1,489
1,070
674
7,807
2,625
0
3,424
4,192
0
10,843
W
Yemoja
Ekash
Yemoja
2,298
1,048
11,339
4,307
7,660
4,123
710
1,750
5,852
5,343
0
W
Thoth
8,723
332
158
610
4,532
1,489
978
2,106
2,412
13,065
692
W
Cernunnos
Mavong
Cernunnos
9,474
3,673
646
1,367
7,753
4,379
1,809
2,596
5,108
0
16,730
L
Yu Huang
5,595
442
328
1,420
7,384
2,780
0
5,258
2,126
10,464
0
W
8,657
2,806
46
1,695
8,818
7,375
71
3,634
5,184
0
13,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,458
Gold Earned
37,232
44
Minions Killed
83
0
Camps Cleared
0
608,907
Distance Traveled
669,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,447
778
7
1
0
131,828
0
L
He Bo
5,281
754
12
2
0
97,563
0
L
Hel
5,171
739
4
1
0
129,444
0
W
Baba Yaga
7,248
1,035
25
4
0
159,138
0
L
Anhur
6,122
875
14
2
0
122,849
0
W
Yemoja
7,713
1,102
15
2
0
115,664
0
W
Thoth
6,939
991
10
1
0
142,901
0
W
Cernunnos
7,355
1,051
20
3
0
114,829
0
L
Yu Huang
5,437
777
7
1
0
127,223
0
W
Vamana
7,977
1,140
13
2
0
136,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role