Player Matchup

Nemesis
Nemesis
Argen2015
Nemesis
Level 128
God Stats
3W - 3L
1,881 SR
Queue Stats
188W - 205L
1,466 Elo+
Solo
Cthulhu
Cthulhu
DoomSlayerYT
Cthulhu
Level 107
God Stats
8W - 5L
1,945 SR
Queue Stats
300W - 273L
1,532 Elo+
Solo
Poseidon
Poseidon
Sneaks970
Poseidon
Level 43
God Stats
10W - 14L
1,775 SR
Queue Stats
84W - 110L
1,326 Elo+
Solo
Anhur
Anhur
ZappyTbh
Anhur
Level 84
God Stats
0W - 1L
1,265 SR
Queue Stats
151W - 141L
1,514 Elo+
Solo
Sylvanus
Sylvanus
el3m3ntar1a
Sylvanus
Level 125
God Stats
10W - 10L
1,614 SR
Queue Stats
780W - 754L
1,507 Elo+
Solo
Team Averages
Level 97
1,696 SR
1,469 Elo+

VS

Team Averages
Level 106
1,468 SR
1,461 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ShinyWasTaken
Ne Zha
Level 93
God Stats
7W - 3L
1,500 SR
Queue Stats
27W - 39L
1,394 Elo+
Party 2
Artio
Artio
iHGPuma
Artio
Level 145
God Stats
7W - 9L
1,192 SR
Queue Stats
93W - 89L
1,437 Elo+
Party 1
Ravana
Ravana
ihgReX
Ravana
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 61L
1,508 Elo+
Party 1
Izanami
Izanami
sheriii
Izanami
Level 64
God Stats
5W - 7L
1,648 SR
Queue Stats
20W - 34L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Argen2015
Nemesis
12
0 / 5 / 2
6,482
499
3,915
10,299
3,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
DoomSlayerYT
Cthulhu
14
2 / 1 / 0
8,238
634
6,465
9,669
6,444
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
Sneaks970
Poseidon
12
1 / 4 / 0
7,081
545
2,187
7,127
3,470
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
ZappyTbh
Anhur
10
0 / 3 / 1
5,933
456
3,181
9,181
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
el3m3ntar1a
Sylvanus
9
1 / 1 / 0
6,337
487
3,713
7,783
5,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 1 / 5
6,820
525
7,802
4,168
1,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
6 / 0 / 2
8,073
621
7,007
10,446
4,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
iHGPuma
Artio
13
4 / 0 / 5
7,123
548
5,894
12,316
6,309
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ravana
ihgReX
Ravana
11
0 / 2 / 1
6,351
489
2,547
7,187
4,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
sheriii
Izanami
12
2 / 1 / 2
6,923
533
4,548
6,460
1,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
14
14
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
1
5
4.5
L
Nemesis
Argen2015
Nemesis
0
5
2
0.2
L
Cthulhu
DoomSlayerYT
Cthulhu
2
1
0
2
W
6
0
2
7
L
Poseidon
Sneaks970
Poseidon
1
4
0
0.25
L
Anhur
ZappyTbh
Anhur
0
3
1
0.17
L
Sylvanus
el3m3ntar1a
Sylvanus
1
1
0
1
W
Artio
iHGPuma
Artio
4
0
5
6.5
W
Ravana
ihgReX
Ravana
0
2
1
0.25
W
Izanami
sheriii
Izanami
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,461
Damage
27,798
44,059
Taken
40,577
21,121
Mitigated
18,355
11,947
Healing
12,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,802
1,591
0
35
4,168
1,044
0
995
3,173
43,900
0
L
Nemesis
Argen2015
Nemesis
3,915
1,504
0
613
10,299
3,611
390
2,577
7,722
0
55,526
L
Cthulhu
DoomSlayerYT
Cthulhu
6,465
921
0
3,773
9,669
6,444
0
1,585
8,084
55,208
2,973
W
7,007
1,850
0
1,338
10,446
4,217
0
951
9,495
0
78,159
L
Poseidon
Sneaks970
Poseidon
2,187
422
0
262
7,127
3,470
0
4,669
2,458
51,456
1,156
L
Anhur
ZappyTbh
Anhur
3,181
1,831
0
2,301
9,181
2,381
0
1,647
7,534
0
38,123
L
Sylvanus
el3m3ntar1a
Sylvanus
3,713
1,301
1,338
3,660
7,783
5,215
0
3,073
4,710
17,860
28
W
Artio
iHGPuma
Artio
5,894
618
1,028
5,857
12,316
6,309
0
4,086
8,230
27,521
1,412
W
Ravana
ihgReX
Ravana
2,547
568
0
1,804
7,187
4,824
0
4,293
2,894
0
38,815
W
Izanami
sheriii
Izanami
4,548
3,206
0
2,595
6,460
1,961
137
1,433
5,027
0
51,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,071
Gold Earned
35,290
380
Minions Killed
409
0
Camps Cleared
0
1,225,657
Distance Traveled
1,371,017
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,820
525
70
5
0
245,122
1
L
Nemesis
6,482
499
83
6
0
260,647
2
L
Cthulhu
8,238
634
115
9
0
228,197
2
W
Ne Zha
8,073
621
120
9
0
324,862
0
L
Poseidon
7,081
545
97
7
0
264,404
0
L
Anhur
5,933
456
60
5
0
240,761
2
L
Sylvanus
6,337
487
25
2
0
231,648
4
W
Artio
7,123
548
46
4
0
288,804
3
W
Ravana
6,351
489
84
6
0
256,164
0
W
Izanami
6,923
533
89
7
0
256,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role