Player Matchup

Neith
Neith
FatalFetish
Neith
Level 67
God Stats
2W - 6L
1,307 SR
Queue Stats
140W - 163L
1,405 Elo+
Solo
Freya
Freya
Fox787
Freya
Level 146
God Stats
6W - 9L
1,608 SR
Queue Stats
105W - 94L
1,601 Elo+
Solo
Artio
Artio
Kieran Saltz
Artio
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 81L
1,474 Elo+
Solo
Hercules
Hercules
Phr0st
Hercules
Level 121
God Stats
4W - 4L
1,351 SR
Queue Stats
161W - 110L
1,622 Elo+
Solo
Hera
Hera
chin_chapley69
Hera
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 41L
1,566 Elo+
Solo
Team Averages
Level 113
1,453 SR
1,534 Elo+

VS

Team Averages
Level 125
1,570 SR
1,552 Elo+
Izanami
Izanami
 
Izanami
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
KelseyAnn97
Bacchus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 36L
1,562 Elo+
Solo
Ymir
Ymir
bastos83
Ymir
Level 134
God Stats
3W - 3L
1,848 SR
Queue Stats
210W - 203L
1,560 Elo+
Solo
Zeus
Zeus
mrchuche
Zeus
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 18L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 3
7,519
578
4,037
6,737
2,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
Fox787
Freya
14
5 / 1 / 4
7,836
603
5,257
10,247
3,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
0 / 3 / 0
7,139
549
5,994
16,029
9,805
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hercules
Phr0st
Hercules
12
3 / 1 / 1
6,493
499
5,430
9,452
3,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

13
2 / 1 / 3
7,298
561
3,378
4,235
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 1 / 1
7,503
577
4,158
6,999
2,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
 
Pele
11
1 / 4 / 3
6,338
488
4,358
10,875
3,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
KelseyAnn97
Bacchus
12
4 / 1 / 1
7,138
549
4,058
6,928
4,674
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
14
2 / 0 / 2
8,165
628
8,945
8,607
4,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Zeus
11
0 / 4 / 3
6,540
503
6,134
5,177
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
10
Kills
7
7
Deaths
10
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
1
1
0.5
W
Pele
 
Pele
1
4
3
0.63
L
0
1
3
1.5
L
Freya
Fox787
Freya
5
1
4
7
W
Bacchus
KelseyAnn97
Bacchus
4
1
1
4.5
L
0
3
0
0
L
Hercules
Phr0st
Hercules
3
1
1
3.5
W
Ymir
2
0
2
3
L
2
1
3
3.5
W
Zeus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,096
Damage
27,653
46,700
Taken
38,586
20,664
Mitigated
16,823
19,575
Healing
4,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,158
2,659
0
1,471
6,999
2,451
759
172
6,827
0
60,966
W
Pele
 
Pele
4,358
964
0
1,303
10,875
3,699
0
4,090
6,785
0
37,807
L
4,037
1,335
0
3,767
6,737
2,357
0
783
5,954
0
59,764
L
Freya
Fox787
Freya
5,257
1,890
0
5,962
10,247
3,446
0
1,287
8,842
59,452
13,017
W
Bacchus
KelseyAnn97
Bacchus
4,058
209
0
841
6,928
4,674
0
1,389
5,539
23,223
700
L
5,994
588
0
6,708
16,029
9,805
0
8,240
6,969
54,358
2,030
L
Hercules
Phr0st
Hercules
5,430
2,250
0
2,638
9,452
3,930
0
4,581
4,581
0
28,368
W
Ymir
8,945
990
0
500
8,607
4,466
0
5,662
2,945
55,283
1,962
L
3,378
912
0
500
4,235
1,126
0
2,426
1,599
42,334
739
W
Zeus
6,134
474
0
525
5,177
1,533
0
2,829
2,348
42,411
547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,285
Gold Earned
35,684
453
Minions Killed
420
0
Camps Cleared
0
1,368,127
Distance Traveled
1,329,725
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,503
577
118
9
0
263,009
3
W
Pele
6,338
488
68
5
0
274,487
0
L
Neith
7,519
578
122
9
0
245,180
0
L
Freya
7,836
603
101
8
0
305,399
1
W
Bacchus
7,138
549
38
3
0
300,192
2
L
Artio
7,139
549
91
7
0
258,815
0
L
Hercules
6,493
499
48
4
0
306,470
2
W
Ymir
8,165
628
112
9
0
225,168
0
L
Hera
7,298
561
91
7
0
252,263
0
W
Zeus
6,540
503
84
6
0
266,869
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role