Player Matchup

Charybdis
Charybdis
Gold II
CJworlds
Charybdis
Gold II
Level 153
God Stats
15W - 15L
1,564 SR
Queue Stats
54W - 63L
1,633 MMR
Party 1
Amaterasu
Amaterasu
Gold V
P3RC1VUL
Amaterasu
Gold V
Level 107
God Stats
0W - 1L
1,696 SR
Queue Stats
8W - 8L
1,571 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
Statik7414
Cthulhu
Platinum II
Level 104
God Stats
2W - 5L
1,466 SR
Queue Stats
121W - 119L
1,890 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,575 SR
1,698 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 173
1,760 SR
2,332 MMR
Gilgamesh
Gilgamesh
Gold II
 
Gilgamesh
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Masters
FireVictinii
Cerberus
Masters
Level 182
God Stats
56W - 9L
1,922 SR
Queue Stats
195W - 53L
2,779 MMR
Party 2
Freya
Freya
Masters
Gloomу
Freya
Masters
Level 209
God Stats
19W - 2L
1,856 SR
Queue Stats
552W - 152L
2,715 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CJworlds
Charybdis
14
1 / 4 / 2
8,730
794
6,619
9,774
1,924
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Amaterasu
P3RC1VUL
Amaterasu
13
0 / 4 / 4
7,955
723
3,956
10,844
5,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Statik7414
Cthulhu
14
2 / 3 / 2
8,911
810
5,721
10,276
8,886
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ne ZhaAresThothAchillesFafnir

VS

Bans
KuzenboMulanBacchusCu ChulainnOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
0 / 3 / 6
9,008
819
5,726
10,462
6,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
FireVictinii
Cerberus
17
1 / 1 / 9
9,707
882
11,821
12,631
10,476
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Freya
Gloomу
Freya
18
10 / 0 / 1
11,489
1,044
10,071
5,347
2,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
3
Kills
11
11
Deaths
4
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
3
6
1
L
Charybdis
CJworlds
Charybdis
1
4
2
0.5
W
Cerberus
FireVictinii
Cerberus
1
1
9
5.5
W
Freya
Gloomу
Freya
10
0
1
10.5
L
Amaterasu
P3RC1VUL
Amaterasu
0
4
4
0.5
L
Cthulhu
Statik7414
Cthulhu
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,296
Damage
27,618
30,894
Taken
28,440
15,850
Mitigated
19,125
4,478
Healing
8,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,726
1,358
0
1,982
10,462
6,557
864
1,566
8,723
0
31,049
L
Charybdis
CJworlds
Charybdis
6,619
2,547
0
837
9,774
1,924
0
7,247
2,004
0
38,134
W
Cerberus
FireVictinii
Cerberus
11,821
544
0
3,598
12,631
10,476
786
2,501
9,926
23,282
1,528
W
Freya
Gloomу
Freya
10,071
4,431
0
2,662
5,347
2,092
2,018
1,585
3,543
62,386
0
L
Amaterasu
P3RC1VUL
Amaterasu
3,956
1,599
0
2,589
10,844
5,040
0
6,886
3,533
0
12,911
L
Cthulhu
Statik7414
Cthulhu
5,721
338
196
856
10,276
8,886
0
6,351
3,573
24,664
138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,596
Gold Earned
30,204
144
Minions Killed
172
0
Camps Cleared
0
620,095
Distance Traveled
682,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,008
819
42
4
0
211,756
0
L
Charybdis
8,730
794
73
7
0
187,257
0
W
Cerberus
9,707
882
31
3
0
229,363
0
W
Freya
11,489
1,044
99
9
0
240,978
0
L
Amaterasu
7,955
723
17
2
0
221,266
0
L
Cthulhu
8,911
810
54
5
0
211,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role