Player Matchup

Sun Wukong
Sun Wukong
ITBBR_Paul
Sun Wukong
Level 79
God Stats
5W - 7L
1,353 SR
Queue Stats
197W - 204L
1,460 Elo+
Solo
Nemesis
Nemesis
Khersi24
Nemesis
Level 87
God Stats
2W - 0L
1,767 SR
Queue Stats
47W - 42L
1,511 Elo+
Solo
Scylla
Scylla
King_Mason1212
Scylla
Level 63
God Stats
48W - 37L
1,539 SR
Queue Stats
273W - 268L
1,479 Elo+
Solo
Zhong Kui
Zhong Kui
Schweizertime
Zhong Kui
Level 122
God Stats
41W - 26L
1,605 SR
Queue Stats
256W - 256L
1,483 Elo+
Solo
Hercules
Hercules
bouchibouzouk
Hercules
Level 141
God Stats
30W - 32L
1,462 SR
Queue Stats
257W - 239L
1,422 Elo+
Solo
Team Averages
Level 98
1,545 SR
1,471 Elo+

VS

Team Averages
Level 80
1,577 SR
1,532 Elo+
King Arthur
King Arthur
 
King Arthur
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
IzanamI5377
Nut
Level 89
God Stats
12W - 9L
1,563 SR
Queue Stats
60W - 45L
1,531 Elo+
Party 1
Aphrodite
Aphrodite
Kherosjung
Aphrodite
Level 20
God Stats
5W - 4L
1,620 SR
Queue Stats
6W - 4L
1,613 Elo+
Party 1
Ra
Ra
OllieJ98
Ra
Level 122
God Stats
1W - 1L
1,701 SR
Queue Stats
7W - 16L
1,519 Elo+
Solo
Fenrir
Fenrir
brioucena
Fenrir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
366W - 359L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ITBBR_Paul
Sun Wukong
12
0 / 0 / 1
6,842
622
4,093
7,863
4,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nemesis
Khersi24
Nemesis
12
5 / 1 / 3
6,675
607
5,473
7,030
2,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 0 / 2
6,577
598
4,861
3,725
951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
Schweizertime
Zhong Kui
10
2 / 5 / 2
5,945
540
6,807
6,718
4,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
bouchibouzouk
Hercules
10
2 / 2 / 2
6,152
559
5,927
9,974
7,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 1 / 0
5,741
522
4,050
8,075
6,688
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

10
4 / 4 / 4
5,999
545
8,979
10,155
3,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Kherosjung
Aphrodite
9
2 / 1 / 5
6,087
553
4,112
7,751
4,911
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 0
6,362
578
2,417
5,390
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
brioucena
Fenrir
10
2 / 4 / 2
5,396
491
2,630
7,555
2,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
12
Kills
8
8
Deaths
12
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
1
0
0
W
Sun Wukong
ITBBR_Paul
Sun Wukong
0
0
1
0.5
L
4
4
4
1.5
L
Aphrodite
Kherosjung
Aphrodite
2
1
5
4.5
W
Nemesis
Khersi24
Nemesis
5
1
3
6.5
W
3
0
2
4
L
0
2
0
0
W
Zhong Kui
Schweizertime
Zhong Kui
2
5
2
0.6
W
Hercules
bouchibouzouk
Hercules
2
2
2
1.5
L
Fenrir
brioucena
Fenrir
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,161
Damage
22,188
35,310
Taken
38,926
19,704
Mitigated
18,819
8,310
Healing
15,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,050
796
0
2,554
8,075
6,688
0
0
8,075
0
38,565
W
Sun Wukong
ITBBR_Paul
Sun Wukong
4,093
896
0
2,227
7,863
4,193
0
0
7,863
0
53,189
L
8,979
6,342
0
3,417
10,155
3,059
700
4,297
5,858
0
38,964
L
Aphrodite
Kherosjung
Aphrodite
4,112
972
2,475
4,740
7,751
4,911
207
2,958
4,793
15,884
660
W
Nemesis
Khersi24
Nemesis
5,473
2,395
0
980
7,030
2,544
0
941
5,951
0
48,502
W
4,861
508
0
494
3,725
951
66
1,540
2,081
41,808
506
L
2,417
516
156
1,227
5,390
1,534
0
2,556
2,834
51,962
0
W
Zhong Kui
Schweizertime
Zhong Kui
6,807
3,246
0
1,378
6,718
4,376
0
1,625
5,093
32,895
7,534
W
Hercules
bouchibouzouk
Hercules
5,927
1,821
0
3,231
9,974
7,640
0
2,017
7,901
0
19,586
L
Fenrir
brioucena
Fenrir
2,630
1,109
0
1,302
7,555
2,627
80
1,106
6,449
0
21,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,191
Gold Earned
29,585
352
Minions Killed
280
0
Camps Cleared
0
1,119,356
Distance Traveled
1,010,057
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,741
522
65
6
0
193,085
0
W
Sun Wukong
6,842
622
100
9
0
224,209
1
L
Nut
5,999
545
59
5
0
174,661
0
L
Aphrodite
6,087
553
18
2
0
191,363
5
W
Nemesis
6,675
607
83
8
0
250,889
0
W
Scylla
6,577
598
79
7
0
215,574
0
L
Ra
6,362
578
103
9
0
217,602
4
W
Zhong Kui
5,945
540
73
7
0
193,337
1
W
Hercules
6,152
559
17
2
0
235,347
5
L
Fenrir
5,396
491
35
3
0
233,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role