Player Matchup

Kali
Kali
NiaNiaNuuN
Kali
Level 126
God Stats
20W - 14L
1,237 SR
Queue Stats
25W - 24L
1,198 Elo+
Party 1
Achilles
Achilles
Yamadoli
Achilles
Level 127
God Stats
0W - 2L
1,550 SR
Queue Stats
0W - 3L
1,196 Elo+
Party 1
Cthulhu
Cthulhu
turaixo
Cthulhu
Level 158
God Stats
0W - 1L
2,000 SR
Queue Stats
1W - 4L
1,196 Elo+
Party 1
Chang'e
Chang'e
もちもちぽんぽん
Chang'e
Level 87
God Stats
0W - 3L
1,589 SR
Queue Stats
0W - 3L
1,274 Elo+
Party 1
Izanami
Izanami
銀みこと
Izanami
Level 121
God Stats
0W - 1L
1,721 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 124
1,620 SR
1,273 Elo+

VS

Team Averages
Level 126
1,476 SR
1,484 Elo+
Achilles
Achilles
Phil_solid
Achilles
Level 157
God Stats
2W - 0L
1,562 SR
Queue Stats
213W - 207L
1,481 Elo+
Solo
Loki
Loki
RogueDmL
Loki
Level 99
God Stats
2W - 4L
1,310 SR
Queue Stats
116W - 116L
1,472 Elo+
Solo
Nu Wa
Nu Wa
ShinShoRyuGuile
Nu Wa
Level 152
God Stats
216W - 203L
1,567 SR
Queue Stats
749W - 824L
1,575 Elo+
Solo
Nike
Nike
TGCs-CmV29415
Nike
Level 106
God Stats
14W - 12L
1,388 SR
Queue Stats
487W - 503L
1,409 Elo+
Solo
Sol
Sol
ToxicTaco333
Sol
Level 117
God Stats
22W - 24L
1,554 SR
Queue Stats
85W - 101L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
4,477
448
2,375
9,558
2,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
Yamadoli
Achilles
9
0 / 0 / 1
5,099
510
2,106
7,285
3,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cthulhu
turaixo
Cthulhu
8
0 / 3 / 0
4,834
483
3,403
8,771
4,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 4 / 0
4,673
467
1,416
6,592
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
銀みこと
Izanami
9
0 / 2 / 0
4,929
493
1,216
4,356
1,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Phil_solid
Achilles
9
5 / 0 / 1
5,380
538
4,044
6,853
4,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
11
1 / 0 / 5
5,636
564
4,345
6,498
1,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
6 / 0 / 2
6,543
654
8,808
2,432
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 1 / 2
6,020
602
3,545
5,669
4,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 3
6,395
640
4,227
3,168
908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
13
13
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Achilles
Phil_solid
Achilles
5
0
1
5.5
W
Loki
1
0
5
3.5
W
6
0
2
7
W
0
1
2
1
W
1
0
3
2.5
L
Achilles
Yamadoli
Achilles
0
0
1
0.5
L
Cthulhu
turaixo
Cthulhu
0
3
0
0
L
0
4
0
0
L
Izanami
銀みこと
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,516
Damage
24,969
36,562
Taken
24,620
14,058
Mitigated
12,550
9,001
Healing
10,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,375
846
0
2,230
9,558
2,770
0
2,461
6,827
0
23,213
W
Achilles
Phil_solid
Achilles
4,044
293
0
2,103
6,853
4,739
0
2,139
4,714
0
15,188
W
Loki
4,345
1,150
0
4,243
6,498
1,901
0
773
5,725
0
41,956
W
8,808
2,952
0
1,223
2,432
767
0
819
1,613
40,945
1,329
W
3,545
161
0
1,051
5,669
4,235
0
237
5,432
0
35,821
W
4,227
1,844
0
1,751
3,168
908
931
851
2,317
45,489
5,005
L
Achilles
Yamadoli
Achilles
2,106
140
0
2,243
7,285
3,993
0
619
6,019
0
27,217
L
Cthulhu
turaixo
Cthulhu
3,403
166
0
2,260
8,771
4,709
0
4,579
3,767
27,199
0
L
1,416
48
240
1,070
6,592
1,410
0
2,424
3,862
28,792
0
L
Izanami
銀みこと
Izanami
1,216
907
0
958
4,356
1,176
0
1,831
2,387
0
30,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,012
Gold Earned
29,974
256
Minions Killed
345
0
Camps Cleared
0
1,013,748
Distance Traveled
1,047,983
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,477
448
45
5
0
217,288
0
W
Achilles
5,380
538
17
2
0
219,492
5
W
Loki
5,636
564
84
8
0
230,559
0
W
Nu Wa
6,543
654
72
7
0
198,235
4
W
Nike
6,020
602
76
8
0
210,962
3
W
Sol
6,395
640
96
10
0
188,735
0
L
Achilles
5,099
510
48
5
0
206,421
0
L
Cthulhu
4,834
483
37
4
0
231,398
2
L
Chang'e
4,673
467
53
5
0
185,314
0
L
Izanami
4,929
493
73
7
0
173,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role