Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
FeusNocera
Chiron
Level 145
God Stats
1W - 1L
1,332 SR
Queue Stats
65W - 66L
1,519 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Shootasonstanby
Morgan Le Fay
Level 128
God Stats
5W - 1L
1,526 SR
Queue Stats
121W - 114L
1,490 Elo+
Solo
Merlin
Merlin
SoyBoy83
Merlin
Level 109
God Stats
2W - 3L
1,488 SR
Queue Stats
86W - 106L
1,405 Elo+
Solo
Achilles
Achilles
Tyragnì
Achilles
Level 19
God Stats
1W - 1L
1,712 SR
Queue Stats
15W - 24L
1,394 Elo+
Solo
Team Averages
Level 111
1,512 SR
1,462 Elo+

VS

Team Averages
Level 134
1,477 SR
1,523 Elo+
Surtr
Surtr
Aevindal
Surtr
Level 127
God Stats
8W - 4L
1,269 SR
Queue Stats
217W - 204L
1,535 Elo+
Solo
Khepri
Khepri
AxColedxMacabre
Khepri
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 23L
1,488 Elo+
Solo
Merlin
Merlin
burrozebra_gamo
Merlin
Level 143
God Stats
5W - 7L
1,415 SR
Queue Stats
200W - 237L
1,431 Elo+
Solo
Cerberus
Cerberus
greenNinja5310
Cerberus
Level 145
God Stats
12W - 5L
1,702 SR
Queue Stats
351W - 329L
1,537 Elo+
Solo
Freya
Freya
pr1m0rdial
Freya
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 25L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 3 / 9
7,087
709
4,558
9,190
11,845
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
FeusNocera
Chiron
14
3 / 1 / 5
8,121
812
11,474
6,782
2,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Morgan Le Fay
Shootasonstanby
Morgan Le Fay
14
5 / 5 / 2
8,100
810
8,956
8,779
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Merlin
SoyBoy83
Merlin
15
2 / 2 / 6
8,025
803
10,452
4,490
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Tyragnì
Achilles
11
0 / 7 / 6
6,799
680
6,203
12,841
12,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Aevindal
Surtr
13
3 / 3 / 6
8,256
826
7,108
9,114
9,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 3 / 11
8,352
835
2,342
8,278
7,359
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 1 / 7
8,810
881
6,435
5,238
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
15
2 / 0 / 12
9,023
902
5,278
15,870
8,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Freya
17
8 / 3 / 8
10,692
1,069
14,065
8,099
3,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
61
10
Kills
17
18
Deaths
10
28
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
9
1.5
W
Surtr
Aevindal
Surtr
3
3
6
2
W
1
3
11
2.17
L
Chiron
FeusNocera
Chiron
3
1
5
5.5
L
Morgan Le Fay
Shootasonstanby
Morgan Le Fay
5
5
2
1.2
L
Merlin
SoyBoy83
Merlin
2
2
6
2.5
L
Achilles
Tyragnì
Achilles
0
7
6
0.43
W
3
1
7
6.5
W
Cerberus
2
0
12
8
W
Freya
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,643
Damage
35,228
42,082
Taken
46,599
30,793
Mitigated
31,238
9,883
Healing
20,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,558
307
309
2,646
9,190
11,845
0
5,832
3,358
10,115
1,247
W
Surtr
Aevindal
Surtr
7,108
2,749
1,460
2,965
9,114
9,493
0
3,508
5,232
328
13,620
W
2,342
159
854
1,806
8,278
7,359
847
4,459
3,374
6,150
136
L
Chiron
FeusNocera
Chiron
11,474
2,704
1,832
2,294
6,782
2,281
0
5,085
1,697
0
23,294
L
Morgan Le Fay
Shootasonstanby
Morgan Le Fay
8,956
157
449
556
8,779
2,893
0
7,015
1,764
14,111
729
L
Merlin
SoyBoy83
Merlin
10,452
447
325
720
4,490
1,644
0
2,211
2,279
27,942
0
L
Achilles
Tyragnì
Achilles
6,203
1,606
0
752
12,841
12,130
0
8,124
4,717
0
9,766
W
6,435
502
1,017
1,229
5,238
2,278
1,068
2,210
2,732
27,013
0
W
Cerberus
5,278
323
226
8,114
15,870
8,779
112
6,331
8,911
9,451
0
W
Freya
14,065
5,249
0
2,355
8,099
3,329
1,603
4,970
2,834
27,015
348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,132
Gold Earned
45,133
127
Minions Killed
119
0
Camps Cleared
0
889,103
Distance Traveled
958,184
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,087
709
1
0
0
165,453
0
W
Surtr
8,256
826
17
2
0
215,982
0
W
Khepri
8,352
835
6
1
0
184,299
0
L
Chiron
8,121
812
52
5
0
181,843
0
L
Morgan Le Fay
8,100
810
21
2
0
170,049
0
L
Merlin
8,025
803
42
4
0
200,765
0
L
Achilles
6,799
680
11
1
0
170,993
0
W
Merlin
8,810
881
47
5
0
135,499
0
W
Cerberus
9,023
902
8
1
0
232,358
4
W
Freya
10,692
1,069
41
4
0
190,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role