Player Matchup

Ymir
Ymir
Iil Jay
Ymir
Level 148
God Stats
14W - 17L
1,572 SR
Queue Stats
40W - 67L
1,459 Elo+
Solo
Bakasura
Bakasura
JSGamer47
Bakasura
Level 146
God Stats
3W - 1L
1,791 SR
Queue Stats
110W - 99L
1,487 Elo+
Solo
Artio
Artio
SantaClausX
Artio
Level 107
God Stats
2W - 4L
1,398 SR
Queue Stats
127W - 112L
1,530 Elo+
Solo
Skadi
Skadi
TooBig4This
Skadi
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,307 Elo+
Solo
Eset
Eset
Zero Perfection
Eset
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
356W - 351L
1,484 Elo+
Solo
Team Averages
Level 116
1,552 SR
1,454 Elo+

VS

Team Averages
Level 97
1,386 SR
1,458 Elo+
Chaac
Chaac
BIGBIGhero
Chaac
Level 92
God Stats
1W - 0L
1,172 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
DaBrvToaster
Xbalanque
Level 129
God Stats
3W - 3L
1,198 SR
Queue Stats
255W - 269L
1,412 Elo+
Party 1
Jormungandr
Jormungandr
URDADDY386
Jormungandr
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 161L
1,440 Elo+
Party 1
Medusa
Medusa
waterbottle33
Medusa
Level 55
God Stats
17W - 16L
1,573 SR
Queue Stats
66W - 58L
1,510 Elo+
Solo
Vulcan
Vulcan
xVitalxKillerx
Vulcan
Level 99
God Stats
28W - 22L
1,484 SR
Queue Stats
467W - 451L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Iil Jay
Ymir
14
2 / 0 / 1
8,329
595
8,458
9,476
8,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
JSGamer47
Bakasura
13
2 / 4 / 1
7,094
507
4,910
16,620
7,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
1 / 0 / 2
6,638
474
5,110
14,772
10,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
2 / 3 / 1
5,995
428
6,929
10,390
3,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
0 / 4 / 1
7,183
513
1,965
6,369
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 1 / 1
6,434
460
5,173
10,899
7,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
DaBrvToaster
Xbalanque
13
4 / 1 / 2
7,508
536
8,797
8,961
2,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
URDADDY386
Jormungandr
12
2 / 2 / 3
6,962
497
10,850
10,958
6,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 2 / 4
7,266
519
9,618
7,987
2,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 1 / 1
8,771
627
4,341
3,509
941
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
7
Kills
11
11
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
0
1
1
0.5
W
Xbalanque
DaBrvToaster
Xbalanque
4
1
2
5
L
Ymir
Iil Jay
Ymir
2
0
1
2.5
L
Bakasura
JSGamer47
Bakasura
2
4
1
0.63
L
1
0
2
2
L
2
3
1
0.83
W
Jormungandr
URDADDY386
Jormungandr
2
2
3
1.75
L
0
4
1
0.13
W
1
2
4
1.5
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,372
Damage
38,779
57,627
Taken
42,314
30,964
Mitigated
20,308
20,854
Healing
13,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
5,173
307
0
2,280
10,899
7,389
0
6,890
4,009
0
32,452
W
Xbalanque
DaBrvToaster
Xbalanque
8,797
3,415
0
4,641
8,961
2,636
0
1,012
7,378
0
53,634
L
Ymir
Iil Jay
Ymir
8,458
2,283
0
2,250
9,476
8,337
0
0
9,476
58,664
0
L
Bakasura
JSGamer47
Bakasura
4,910
2,948
0
6,616
16,620
7,238
0
1,539
15,081
0
45,041
L
5,110
424
2,919
6,945
14,772
10,463
0
4,661
10,111
19,695
0
L
6,929
3,529
0
1,172
10,390
3,318
0
4,535
5,855
0
37,228
W
Jormungandr
URDADDY386
Jormungandr
10,850
3,042
315
3,200
10,958
6,791
0
3,320
7,638
36,589
2,351
L
1,965
182
0
952
6,369
1,608
0
3,257
3,112
39,491
1,265
W
9,618
2,276
0
1,779
7,987
2,551
0
2,834
4,706
0
64,565
W
4,341
248
0
805
3,509
941
172
1,241
1,871
53,943
1,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,239
Gold Earned
36,941
387
Minions Killed
399
0
Camps Cleared
0
1,311,650
Distance Traveled
1,436,664
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,434
460
58
4
0
293,018
0
W
Xbalanque
7,508
536
86
6
0
285,644
0
L
Ymir
8,329
595
108
8
0
246,449
1
L
Bakasura
7,094
507
90
6
0
277,664
0
L
Artio
6,638
474
43
3
0
272,870
4
L
Skadi
5,995
428
45
3
0
251,652
0
W
Jormungandr
6,962
497
60
4
0
283,879
5
L
Eset
7,183
513
101
7
0
263,015
0
W
Medusa
7,266
519
103
7
0
284,806
0
W
Vulcan
8,771
627
92
7
0
289,317
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role