Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BlankStare9
Cupid
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
293W - 288L
1,525 Elo+
Solo
Ah Puch
Ah Puch
Hateful-Henry
Ah Puch
Level 129
God Stats
18W - 14L
1,699 SR
Queue Stats
193W - 174L
1,577 Elo+
Solo
Chaac
Chaac
WilliamFiappin
Chaac
Level 143
God Stats
98W - 81L
1,602 SR
Queue Stats
869W - 847L
1,518 Elo+
Solo
Mercury
Mercury
goldenpudin15
Mercury
Level 144
God Stats
0W - 1L
1,322 SR
Queue Stats
13W - 12L
1,531 Elo+
Solo
Team Averages
Level 164
1,525 SR
1,530 Elo+

VS

Team Averages
Level 125
1,458 SR
1,471 Elo+
Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Avello1975
Da Ji
Level 160
God Stats
8W - 6L
1,570 SR
Queue Stats
116W - 91L
1,609 Elo+
Solo
Kukulkan
Kukulkan
Gilb3rtAngel
Kukulkan
Level 33
God Stats
1W - 1L
1,184 SR
Queue Stats
15W - 37L
1,287 Elo+
Solo
Medusa
Medusa
Vynny21
Medusa
Level 153
God Stats
14W - 12L
1,419 SR
Queue Stats
94W - 106L
1,453 Elo+
Solo
Cu Chulainn
Cu Chulainn
dubgutter
Cu Chulainn
Level 158
God Stats
31W - 31L
1,617 SR
Queue Stats
299W - 302L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 2 / 0
4,817
482
2,691
6,357
3,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 4 / 0
4,947
495
2,879
7,309
1,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ah Puch
10
0 / 1 / 0
5,775
578
1,694
3,908
1,314
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 3 / 0
5,299
530
3,548
9,972
7,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
10
0 / 2 / 0
5,166
517
2,233
6,374
2,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 0 / 5
5,642
564
3,489
6,168
3,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Da Ji
11
4 / 0 / 3
6,114
611
4,230
7,665
2,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kukulkan
Gilb3rtAngel
Kukulkan
11
0 / 0 / 2
5,530
553
2,568
2,269
793
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
Vynny21
Medusa
11
4 / 0 / 4
6,406
641
5,015
3,846
1,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
dubgutter
Cu Chulainn
12
3 / 0 / 0
6,841
684
6,537
7,237
5,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
12
12
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
0
0
W
Ymir
 
Ymir
1
0
5
3.5
W
Da Ji
4
0
3
5.5
L
0
4
0
0
W
Kukulkan
Gilb3rtAngel
Kukulkan
0
0
2
1
L
Ah Puch
0
1
0
0
W
Medusa
Vynny21
Medusa
4
0
4
6
L
0
3
0
0
W
Cu Chulainn
dubgutter
Cu Chulainn
3
0
0
3
L
Mercury
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,045
Damage
21,839
33,920
Taken
27,185
15,878
Mitigated
13,550
7,878
Healing
7,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,691
1,136
84
1,595
6,357
3,100
0
2,820
3,537
13,108
7
W
Ymir
 
Ymir
3,489
1,312
0
1,687
6,168
3,700
0
2,649
3,519
10,213
0
W
Da Ji
4,230
1,326
0
750
7,665
2,778
0
712
6,953
0
38,499
L
2,879
1,222
41
2,271
7,309
1,886
0
830
6,479
0
31,831
W
Kukulkan
Gilb3rtAngel
Kukulkan
2,568
92
0
909
2,269
793
0
572
1,697
37,833
0
L
Ah Puch
1,694
209
0
1,482
3,908
1,314
45
1,303
2,605
49,504
412
W
Medusa
Vynny21
Medusa
5,015
2,105
0
1,790
3,846
1,101
0
572
3,274
0
41,833
L
3,548
177
0
1,967
9,972
7,348
0
1,099
8,873
818
35,112
W
Cu Chulainn
dubgutter
Cu Chulainn
6,537
1,057
0
2,298
7,237
5,178
0
44
7,193
6,228
46,626
L
Mercury
2,233
627
0
438
6,374
2,230
0
988
5,386
0
44,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,004
Gold Earned
30,533
333
Minions Killed
316
0
Camps Cleared
0
985,383
Distance Traveled
1,019,174
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,817
482
20
2
0
176,815
0
W
Ymir
5,642
564
8
1
0
195,630
4
W
Da Ji
6,114
611
65
7
0
234,192
4
L
Cupid
4,947
495
61
6
0
182,849
0
W
Kukulkan
5,530
553
76
8
0
214,233
2
L
Ah Puch
5,775
578
96
10
0
180,560
1
W
Medusa
6,406
641
69
7
0
186,699
1
L
Chaac
5,299
530
70
7
0
212,811
0
W
Cu Chulainn
6,841
684
98
10
0
188,420
0
L
Mercury
5,166
517
86
9
0
232,348
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role